Dark Sun Poisons

Post/Author/DateTimePost
#1

astrimedes

Mar 29, 2007 18:21:02
I don't know if this has been done before (if it has, my searching hasn't turned it up), but last night I made a list of all the poison that would be sold in Dark Sun. I excluded some things, like anything aquatic, but my list is basically made from Terrors of Athas and the vermin section of Terrors of the Deadlands. I kept all the DCs and method of delivery intact, I just wholesale copied the poison info.

Truth be told, I'm not all that familiar with Dark Sun, especially compared to many of you. If anyone sees anything on this list that doesn't appear to make sense, or notice anything that is lacking, please let me know!


Poisons of Athas

Aratha: Injury, Fortitude DC 10, initial and secondary damage 1d3 Dex.

Pulp Bee: Injury, Fortitude DC 14, initial and secondary damage 1d4 Dex.

Boneclaw: Injury, Fortitude DC 10, initial damage 1d6 Con, secondary damage 1d6 Con.

Hunting Cactus: Injury, Fortitude DC 14, initial damage paralysis for 1 minute, secondary damage paralysis for 1d4+2 rounds.

Spider Cactus: Injury, Fortitude DC 12, initial damage paralysis for 2d4 rounds, no secondary damage.

Cistern Fiend: Injury, Fortitude save (DC 25), initial damage 1d6 temporary Dexterity damage, secondary damage 2d6 temporary Dexterity damage.

Floater: Injury, Fortitude save (DC 13), initial damage paralysis for 2d6 minutes, secondary damage none.

Mastyrial, Black: Injury, Fortitude DC 16, initial damage 2d6 Dex, secondary damage 1d6 Str.

Mastyrial, Desert: Injury, Fortitude DC 18, initial and secondary damage 1d6 Con.

Bloodgrass: Injury, Fortitude DC 13 (DC 19 for jungle variant), initial damage 1d6 Dex, secondary damage paralysis for 2d6 rounds.

Silk Wyrm: Injury, Fortitude DC 18, initial damage 1d4 Str, secondary damage paralysis 1d4 days.

Silt Horror, Black: Injury, Fortitude DC 14, initial damage paralysis 1 minute; secondary damage paralysis 1d6 rounds.

Silt Horror, Red: Injury, Fortitude DC 17, initial and secondary damage paralysis 2d6 rounds.

Silt Serpent: Injury, Fortitude DC 10, initial damage 1d6 Str, secondary damage 1d6 Con. Immature silt serpents have a +2 racial bonus on their poison (DC 12).

Silt Serpent, Giant: Injury, Fortitude DC 13, initial damage 2d4 Str, secondary damage 2d4 Con. Immature giant silt serpents have a +2 racial bonus on their poison (DC 15).

Spider, Mountain: Injury, Fortitude DC 15, initial and secondary damage paralysis for 2d12 minutes.

Spider, Silt: Injury, Fortitude DC 13, initial and secondary damage paralysis for 2d6 minutes.

Trin: Injury, Fortitude DC 13, initial and secondary damage paralysis 2d6 minutes.

Cha’thrang: Injury, Fortitude DC 18, initial damage 1 Str, secondary damage 2d6 Str.

Dust Glider: Injury, Fortitude DC 13, initial and secondary damage 1d4 Str.

Jankx: Injury, Fortitude DC 11, initial damage 1d6 Str, secondary damage 2d6 Dex.

Kivit: Ingested, Fortitude DC 10, initial and secondary damage 1d3 Con.

Antloid: Injury (infantry) or contact (archer), Fortitude DC 16, initial damage 2d6 Con, secondary damage none.

Jalath’gak: Inhaled, Fortitude DC 16, initial damage paralysis 2d6 rounds, secondary damage none.

Kank, Soldier: Injury, Fortitude DC 13, initial and secondary damage 1d6 Str.

Scorpion, Barbed: Injury, Fortitude DC 17, initial and secondary damage 1d4 Con.

Scorpion, Gold: Injury, Fortitude DC 12, initial damage 1d6 Str, secondary damage 1d4 Str.

Mulworm: Ingested or Injury, Fortitude DC 12, initial damage 1d6 Con, secondary damage 1d6 Con.

Wezer, Soldier: Injury, Fortitude DC 13, initial damage unconsciousness for 1 minute, secondary damage unconsciousness for 2d4 days.
#2

Kamelion

Mar 29, 2007 18:35:09
Heh, this has indeed been done before (I made a list much like this one and others expanded on it, adding accurate prices and Craft DCs) but I've no idea where the thread is. There are a few entries missing from your list but as far as I know, there should be a chapter on poisons in the upcoming Athasian Equipment Guide from athas.org, with a full list included there.
#3

astrimedes

Mar 29, 2007 19:03:50
Cool, thanks for the info! I'll see if Google can help me trudge through these boards for your list...
#4

Kamelion

Mar 29, 2007 19:09:38
OK. If you don't turn up anything, shoot me an email through my profile and I'll send you what I have...
#5

squidfur-

Mar 29, 2007 20:36:05
here's the old list

Athasian Creature Poisons
Antloid, Archer Contact, DC 16, initial damage 2d6 Con, secondary damage none. 1056 cp
Beetle, Dragon Contact, DC 12, initial and secondary damage 2d6 Con. *Only effective against dray and dragons. 1584 cp
Mulworm Contact, DC 10, initial damage 2d6 Dex, secondary damage 1d6 Con. 770 cp

Kivit Ingested, DC 10, initial and secondary damage 1d3 Con. 270 cp
Mulworm Ingested, DC 12, initial damage 1d6 Con, secondary damage 1d6 Con. 648 cp
Tree of Death Fruit Ingested, DC 22, initial and secondary damage 4d6 Con. 4752 cp

Fordorran Inhaled, DC 16, initial damage 2d6 Dex, secondary damage 3d6 Dex. 1600 cp
Gaj Inhaled, DC 16, initial damage 1d4 Con and nauseate for 1 round, secondary damage none. 600 cp
Jalath’gak Inhaled, DC 16, initial damage paralysis 2d6 rounds, secondary damage none. 240 cp
Jalath’gak, Giant Inhaled, DC 21, initial damage paralysis 3d6 rounds, secondary damage none. 315 cp
Poisonweed Inhaled, DC 21, initial and secondary damage unconsciousness 2d6 minutes. 210 cp

Antloid, Infantry Injury, DC 16, initial damage 2d6 Con, secondary damage none. 1056 cp
Assassin Bug Injury, DC 10, initial and secondary damage 1d3 Dex. 220 cp
Blight Injury, DC 10, initial and secondary damage paralysis for 2d6 minutes. 330 cp
Bloodgrass (plains) Injury, DC 13, initial damage 1d6 Dex, secondary damage paralysis for 2d6 rounds. 500 cp
Bloodgrass (jungle) Injury, DC 19, initial damage 1d6 Dex, secondary damage paralysis for 2d6 rounds. 731 cp
Blossomkiller Injury, DC 17, initial damage 1d6 Dex, secondary damage unconsciousness for 2 to 20 minutes. 467 cp
Boneclaw, Lesser Injury, DC 10, initial damage 1d6 Con, secondary damage 1d6 Con. 660 cp
Cactus, Hunting Injury, DC 14, initial damage paralysis for 1 minute, secondary damage paralysis for 1d4+2 rounds. 462 cp
Cactus, Spider Injury, DC 12, initial damage paralysis for 2d4 rounds, no secondary damage. 198 cp
Cha'thrang Injury, DC 18, initial damage 1 Str, secondary damage 2d6 Str. 891 cp
Cistern Fiend Injury, DC 25, initial damage 1d6 Dex, secondary damage 2d6 Dex. 1650 cp
Drik, High Injury, DC 18, initial damage 2d6 Con, secondary damage 1d6 Con. 1782 cp
Dune Freak Injury, DC 14, Initial damage 1 point Str, secondary damage 1d6 Str. 385 cp
Dust Glider Injury, DC 13, initial and secondary damage 1d4 Str. 429 cp
Floater Injury, DC 13, initial damage paralysis for 2d6 minutes, secondary damage none. 215 cp
Golem, Chitin Injury, DC 15, initial and secondary damage 1d4 Str. 495 cp
Hej-Kin Injury, DC 11, initial and secondary damage 1 Con. 181 cp
Jankx Injury, DC 11, initial damage 1d6 Str, secondary damage 2d6 Dex. 726 cp
Kank, Soldier Injury, DC 13, initial and secondary damage 1d6 Str. 572 cp
Mastyrial, Black Injury, DC 16, initial damage 2d6 Dex, secondary damage 1d6 Str. 1056 cp
Mastyrial, Desert Injury, DC 18, initial and secondary damage 1d6 Con. 1188 cp
Mulworm Injury, DC 12, initial and secondary damage 1d6 Con. 792 cp
Psionocus Injury, DC 13, initial damage sleep 1 min plus drain PP, secondary damage sleep 5d6 min plus drain PP. 480 cp
Puddingfish Injury, DC 21, initial damage paralysis 1 minute, secondary damage paralysis 2d4 rounds. 693 cp
Pulp Bee Injury, DC 14, initial and secondary damage 1d4 Dex. 462 cp
Scarlet Warden Injury, DC 21, initial and secondary damage 1d6 Con. 1386 cp
Scorpion, Barbed Injury, DC 17, initial and secondary damage 1d4 Con. 841 cp
Scorpion, Gold Injury, DC 12, initial damage 1d6 Str, secondary damage 1d4 Str. 462 cp
Silk Wyrm Injury, DC 18, initial damage 1d4 Str, secondary damage paralysis 1d4 days. 594 cp
Silt Horror, Black Injury, DC 14, initial damage paralysis for 1 minute, secondary damage paralysis 1d6 rounds. 462 cp
Silt Horror, Red Injury, DC 17, initial and secondary damage paralysis 2d6 rounds. 561 cp
Silt Serpent Injury, DC 10, initial damage 1d6 Str, secondary damage 1d6 Con. 550 cp
Silt Serpent, Giant Injury, DC 13, initial damage 2d4 Str, secondary damage 2d4 Con. 1072 cp
Silt Serpent, Giant (immature) Injury, DC 15, initial damage 2d4 Str, secondary damage 2d4 Con. 1237 cp
Spider, Crystal Injury, DC 17, initial and secondary damage 1d6 Con. 1122 cpSpider, Dark Defiler Injury, DC 13, initial damage 1d6 Con, secondary damage none. 429 cp
Spider, Dark Psion Injury, DC 14, initial damage 1d6 Con, secondary damage none. 462 cp
Spider, Dark Queen Injury, DC 19, initial damage 1d6 Con, secondary damage 2d6 Con. 1881 cp
Spider, Dark Warrior Injury, DC 15, initial damage 1d6 Con, secondary damage none. 495 cp
Spider, Mountain Injury, DC 15, initial and secondary damage paralysis for 2d12 minutes. 742 cp
Spider, Silt Injury, DC 13, initial and secondary damage paralysis for 2d6 minutes. 643 cp
S'thag Zagath Injury, DC 21, initial damage 1d4 Dex, secondary damage paralysis for 1 minute. 693 cp
Thri-Kreen Injury, DC 11, initial damage paralysis 2d6 minutes, secondary damage paralysis 2d6 minutes. 544 cp
Trin Injury, DC 13, initial and secondary damage paralysis 2d6 minutes. 643 cp
Wall Walker Injury, DC 14, initial damage paralysis 1d6 rounds, secondary damage none. 346 cp
Wezer, Soldier Injury, DC 13, initial damage unconsciousness 1 min, secondary damage unconsciousness 2d4 days. 214 cp
Zik-trin’ak Injury, DC 17, initial and secondary damage paralysis for 2d6 minutes. 841 cp
Zik-trin’ta Injury, DC 15, initial damage paralysis for 2d6 minutes, secondary damage 2d6 Con. 1361 cp
#6

methvezem

Mar 29, 2007 21:51:09
The original thread can be found here, including the various prices. I can tell you that many were changed after verification: the revised one and the Craft DCs for each will be in the Equipment Guide. You'll also find there ''real'' effects for each one of the poisons; that is, describing what a specific poison does to the character, not just a dry 1d3 Dex for exemple.
#7

Kamelion

Mar 30, 2007 2:17:40
Heh, cool - those are the ones I meant .
#8

astrimedes

Mar 31, 2007 2:33:25
Thanks guys!
#9

dirk00001

Apr 02, 2007 11:06:45
Yeah, An Athasian Emporium will have the full-blown poison list, including associated craft rules, etc. For now that old list/link is good although, as Methvezem pointed out, the prices and Craft DCs have seen significant changes.