Wanderer (of the Wastes) PrC

Post/Author/DateTimePost
#1

nomadicc

May 02, 2007 2:58:40
This is my go at an alternate 'Horizon Walker' (from the DMG), rooted in Athas. Have a look and tell me what you think...

Also, any suggestions for the salt flats, silt sea, and silty planar terrain mastery abilities are very welcome!

[SMALLCAPS]Wanderer (of the Wastes)[/SMALLCAPS]

“We follow all paths and none, for the Wanderer has crossed them all. As a farmer knows his garden, or a slave his quarry, so do we understand the entire length and breadth of the Athasian wastelands."
[INDENT]- Dr'r, the Nomad Sage[/INDENT]

Self-described disciples of the legendary Wanderer, these nomads travel the span of Athas’s territories. With time and experience, they learn to adapt to the world’s harshest environments and eventually even those of the elemental planes. No two wanderers necessarily share the same motivation for their travels; some seek knowledge of distant cultures, some the lost lore of the desert ruins, and others may explore uncharted lands beyond the Tablelands. Characteristics all wanderers share are a knack for survival and driving curiosity.

BECOMING A WANDERER
Most wanderers start as rangers, because they understand the nomadic lifestyle better than any other class. Bards are also drawn to the wanderer’s life because of their thirst of lore, stories and the like. Druids and barbarians respect the survival abilities of the wanderers, but are generally more sedentary in nature, so only a rare few take up the nomadic path.

The secret skills and abilities are handed down informally by the wanderers. Although none have traced the class’s lineage, all wanderers agree that their progenitor is the mysterious Wanderer himself. All would-be wanderers must receive their initial training from another wanderer, but once they learn the secrets they can advance without ever encountering another of their peers.

Entry Requirements
Skills: Knowledge (geography) 8 ranks
Feats: Wastelander
Special: Tutored in the Wanderer’s ways by a current wanderer

[b]Table 1 - The Wanderer[/b]<br /> [i][b]Level BAB Fort Ref Will Special[/b][/i] <br /> 1 +1 +2 +0 +0 Terrain Mastery I<br /> 2 +2 +3 +0 +0 Terrain Mastery II<br /> 3 +3 +3 +1 +1 Terrain Mastery III<br /> 4 +4 +4 +1 +1 Terrain Mastery IV<br /> 5 +5 +4 +1 +1 Terrain Mastery V<br /> 6 +6 +5 +2 +2 Planar Terrain Mastery I<br /> 7 +7 +5 +2 +2 Planar Terrain Mastery II<br /> 8 +8 +6 +2 +2 Planar Terrain Mastery III<br /> 9 +9 +6 +3 +3 Planar Terrain Mastery IV<br /> 10 +10 +7 +3 +3 Planar Terrain Mastery V
#2

nomadicc

May 05, 2007 0:38:38
Sorry to pimp for comments, but...

Good, bad, indifferent?

#3

Sysane

May 05, 2007 9:52:50
While I like the initial concept, all you’ve really done is add several more terrain types for the horizon walker to master. If that was your goal, then you did a great job. If it was to create a unique and original PrC, sad to say, you fell a bit short.

I’d suggest staggering the terrain/planar mastery to every odd level (1st, 3rd, 5th, 7th, & 9th), intermingle a choice of select bonus feats that gel well the terrain concept at 2nd, 6th, & 10th levels, and possibly up Reflex to a good progression.

An alternative to the bonus feats is to possibly give the PrC a skirmish ability progression like a scout at 2nd, 6th, & 10th levels while on a terrain/planar type that the wander has gained mastery in.

That’s my two bits anyhow.
#4

nomadicc

May 05, 2007 11:53:49
Thanks Sysane,
My intent was just a tweak on the Horizon Walker PrC to the tune of Dark Sun.

I'll take a look at mixing up the terrain masteries with a few side abilities, like you suggested.