The other D&D Classes

Post/Author/DateTimePost
#1

Zardnaar

May 04, 2007 5:41:54
The Complete series of books and Players Handbook 2 introduced several new classes to the game. The Complete Miniatures also had the Marshal and Healer and Warmage. They are.

Beguiler
Dragon Shaman
Duskblade
Favoured Soul
Healer
Hexblade
Knight
Marshal
Ninja
Samurai
Scout
Shugenja
Spell Thieves
Spirit Shaman
Swashbuckler
Warlock
Warmage
Wu Jen

Rather than list everyone and why it shouldn't be used on Athas I think I will list the best contenders. Lets just say most of the above classes are not suitable for Dark Sun for various reasons without heavy modification at the very least.

Beguiler
A quasi Bard/Sorceror hybrid built around deception. Athas.org doesn't believe the sorceror fits Athas but I oculd almost see a Beguiler in Dark Sun as long as they followed the rules with preserving/defiling. A great spy for Sorceror Kings and the Veiled Alliance. A Rogue type character with magical training. Still for some could be a stretch fitting this in Dark Sun.

Duskblade
This is about the closest you're going to get to a 2nd ed Fighter/Mage without using prestige classes that doesn't totally suck. A fighter 10/Wizard 10 isn't that geat at level 20. Once agian I could see this in DS as long as they were defilers/preservers.

Marshal.
The smart fighter who uses tactics and command auras. Reasonably balenced from a game mechanics point of view it could be used to represent a professional officer in one of the Sorceror Kings army or mercenary outfit.


Scout.
Perhaps one of the best new classes to fit into DS. I would almost go as far as recommending this class for DS and changing the Halflings favoured class to scout.

Shugenja
I have seen poster here say the Shugenja represents the Athasian Cleric better than the normal Cleric. I could see the Shugenja being renamed as a Cleric and replacing the traditional Cleric in a Dark Sun game.

Swashbuckler. Doesn't quite fit the grim and gritty Dark Sun campaign. Perhaps a name change (Skirmisher?) and and the class abilities and skills could easily represent the lightly armored fighter of Athas. Silt pirate as well. Aarghh matey- perhaps not. Human, Elves and Half Elves could make use of this class.


Warmage
A minion of one of the Sorceror Kings trained in well war. While not traditional for Darksun do we really ant to be stuck in the 90's forever? Of course it would have to obey the rules for defiling/preserving while on Athas.
#2

ashanti

May 04, 2007 8:38:35
I don't see what's wrong with any of those classes really. It could be that the PC in that class is the only one on the planet. As long as he/she is reasonably balanced you can fudge the fluff to suit your campaign.
#3

Zardnaar

May 04, 2007 8:47:36
I don't see what's wrong with any of those classes really. It could be that the PC in that class is the only one on the planet. As long as he/she is reasonably balanced you can fudge the fluff to suit your campaign.

Some don't really fit mechanically either. Spellthief for example. Warlock doesn't fit either but I suppose if someone was inventive enough or rewrote the fluff most of the above could be made to fit.
#4

dirk00001

May 04, 2007 9:52:13
I use the following classes from the Complete series:

Duskblade: Restricted to elves, I use this (with some minor modifications) as the "elite warrior" tradition of Athasian elves, handed down from one generation to the next as a historical and cultural remnant from the times of the Cleansing Wars. As Zardnaar pointed out, it's probably the best fighter/wizard-type 3e class.

Scout: Yuppers, definitely a keeper for Dark Sun. In fact, I've migrated my Athasian Halflings over to being predominately scouts rather than rangers - the idea of a bunch of halfling hunters running around with pets has always bothered me anyway, plus the way that the PP describes the halflings seems to be much more in line with the class abilities of the scout as opposed to that of the ranger - sneakiness, good at combat while on the move, etc.

(and, from Complete Psionic)

Lurk: It's overpowered IMO, but still...the perfect "rogue psion" class and quite fitting to DS.

Erudite: I consider this a pre-Tarandan-psionics class, sort of a "left over" from an earlier time. It's a rare class, and those that follow the path are of the "wandering ascetic" type. Erudites are pretty much only taught by another erudite, in a master-apprentice sorta way.

Ardent: Mostly a dwarven class, but generally applies to anyone who tries to develop their psionic abilities on their own through dedication and hard work rather than through the "easy route" of the wilder.