|#1karn_dragonsbaneMay 05, 2007 10:36:49||For a campaign, I have to transport between 3 and 5 "tourists" (players) and I already have my helmsman NPC.|
The guy should have a small ship of little importance... our voyage will be from Earth to Falx. I need something small, that can land in both places... what do you recommend me for the guy to have?
I still don´t have spelljammer, that´ll change soon, could you help me while?
|#2nightdruidMay 05, 2007 14:34:10||I'd go for a dragonfly, eel, mantis, or marlin. |
All are 20 tons or less, and small enough to be handled by a reasonably small crew, but have enough space so as not to be too crammed.
|#3jaidMay 05, 2007 16:16:28||uh... isn't the mantis the 60 (or is it 70?) ton orc ship?|
anyways, if you're looking for fairly small and easy to pilot, i'd probably go with the dragonfly also. it's big enough to support some passengers, only requires 1 person in addition to a helmsman to crew (note that spelljammer doesn't seem to account for the fact that 2-3 helmsman are a basic necessity for travel, however, unless you're going to travel only half the time)
|#4nightdruidMay 05, 2007 16:57:51||Check out the 4th link; its Andrew's mantis, not the scro version |
For travel without helmsmen, pick up Hackjammer and use the Splendid Sails of Hackjamm'n, which allows you to travel (fairly cheaply) without needing an active helm.
|#5karn_dragonsbaneMay 07, 2007 11:15:38||Thanks, I´ll go for the dragonfly.|
|#6nightdruidMay 07, 2007 16:45:41|
Thanks, I´ll go for the dragonfly.
Good choice. You might consider adding 1 more deck under the main "body" of the ship, roughly the same size as the big oval that is the body, to get a little more internal space if you don't want your PCs to feel crammed (an arguement I make is that given the height of the ship, there should be another deck in there, at least ).