DL Characters



May 06, 2007 21:19:39
Hey everybody, I thought that it might be nice if we posted some of our characters on line for the rest of us to see. Maybe these characters are from different editions of the game or just 3.5. Stats and stuff like that would be nice to see as well as perhaps a character background.


May 07, 2007 1:00:01
I will post some of mine as I get the chance to do so.


May 07, 2007 14:31:48


May 11, 2007 14:08:46
I hope to get at least one character up this weekend. Almost done with classes for the semster and then I should have more time, me thinks and me hopes.


May 15, 2007 6:46:12
Guydosharanapultyrergibbonalimatou... aka Guido

LN Gnome Cleric 5 of Reorx (spell-less)
Abilities Str 10, Dex 10, Con 12, Int 16, Wis 16, Cha 10
Feats Exotic Weapon Proficiency (repeating crossbow), Zen Archery
Skills Craft (alchemy), Concentration, Heal, Knowledge (history), Knowledge (religion)

In 346, upon the death of his father, Guido inherited his masterwork heavy automatic crossbow and, of course, his lifequest: find what had happened to the ancient gods after the Cataclysm. No easy task, but knowing full well that his old father may not complete the quest in his remaining time, Guido had already spent his last years as a member of the Guild of Applied Theology trying to find a solution. While most people on Krynn believed that there were no more clerics in the world because the gods had abandoned it, Guido instead reverse-engineered the problem and made the hypothesis that, instead, the gods had abandoned Krynn because there were no clerics.

Therefore, if there were to be spellcasting clerics again, the gods would have no choice but to come back to grant them spells. With that in mind, he had a blacksmith in Mount Nevermind craft him a redsteel full-plate emblazoned with Reorx' ancient symbol. With his new shiny armor, warhammer, crossbow, and warpony, Guido headed for the mainland in hopes of finding traces of the old gods. And while the gods hadn't been found yet, Guido would make sure to cast spells everyday to make them come back. No foe would withstand his barrage of magic missile (crossbow bolts), flame strike (alchemist's fire), orb of acid (acid flask), entangle (tanglefoot bag), or neutralize poison (healer's kit) spells.


May 15, 2007 14:58:51
I love it!!:P