Converting immortals to D&D 3.5 ed.

Post/Author/DateTimePost
#1

zombiegleemax

May 09, 2007 0:21:00
Has anyone done this already ? Compared to the AD&D and D&D deities, the old immortals were simply more fun, and different. Not to mention the wacky cosmology.
Anyway, I apologize if this is already old news, but I can't seem to find a conversion anywhere.

Also, Traianus.. where did you get your "mind power" ability for exalted creatures ?
I seem to remember something about an exalted subtype written here a long time ago, but I can't find it anymore.

#2

gawain_viii

May 09, 2007 1:04:18
Were you thinking something like this: Core Deities to Immortals?

Or more like this: Complete List of Mystara Immortals?

Roger
#3

zombiegleemax

May 09, 2007 2:46:51
Neither.
I was talking about converting the immortal rules from the old D&D to the D&D 3.5 ed. rules. Ascension through the four paths, power use, auras, spheres of power, dimensions, and so on.
#4

gawain_viii

May 09, 2007 7:34:15
In that case, no, it has not been done. It is on my list of to do, for my own Mystara d20 conversion project... but is quite a ways down the list. If you were to pick it up for me, I would not feel disapointed.

Roger
#5

Hugin

May 09, 2007 9:04:32
Neither.
I was talking about converting the immortal rules from the old D&D to the D&D 3.5 ed. rules. Ascension through the four paths, power use, auras, spheres of power, dimensions, and so on.

I'm pretty sure there is one - called 'Rise of the Immortals'(?) IIRC. It was formatted to mirror the WotI codex book. I can't vouch for the quality of the conversion but the presentation was very well done.

Added: Found it on a site called The Lighthouse. Scroll down near the bottom.
#6

zombiegleemax

May 09, 2007 9:48:03
I don't like the Lighthouse conversion. Guess i'll start working on one of my own.

The first thing to go is : beginner immortals do not start with 15HD. They start with as many HD as they had during their mortal existance, only every die is d12. They retain their hit points, feats, skills, and basic attack bonus. All class abilities are kept, and the immortal may use them as a mortal would, should they choose to. An immortal casting a mortal spell can't affect another immortal with it. The immortal may choose, when gaining new levels, to raise his mortal class levels, or gain more immortal levels. In any case, all HD are d12.
#7

cricharddavies

May 09, 2007 10:41:15
I have some thoughts on converting them to work with the deities set up in Deities and Demigods. Basically, you just use the standard "36 to 20" conversion to turn the Immortal's level into his or her Divine Rank (dropping fractions, so that only the 36th level Immortals have Divine Rank 20) and add whatever class levels seem appropriate. Of course, when you're dealing with an Immortal who "doesn't remember his/her mortal existence", that can be a bit of a hassle ...

Chris Davies.
#8

Traianus_Decius_Aureus

May 09, 2007 12:00:22
Has anyone done this already ? Compared to the AD&D and D&D deities, the old immortals were simply more fun, and different. Not to mention the wacky cosmology.
Anyway, I apologize if this is already old news, but I can't seem to find a conversion anywhere.

Also, Traianus.. where did you get your "mind power" ability for exalted creatures ?
I seem to remember something about an exalted subtype written here a long time ago, but I can't find it anymore.


The Mind Power is a term for the use of Power Points that was used in Alphaks writeup in M1. I kept it for consistancy. All of the exalted creatures, have more limited uses of Power Points than Immortals, so I have not elaborated much on the conversions of the old, more extensive Power abilities available to Immortals.

My initial notes, 3.5E Immortality would be used as a prestige class available only once a character was epic. Of course, all of the old prerequisites/quest would have to happen before access would be granted. To do this would require a few changes- the biggest one would be that an Immortal character would keep his mortal abilities on top of Immortal ones, so no more "buying back" abilities. This would help make Immortals more distinct ability-wise, spellcasters would have their normal spells, plus spells through power point expeditures, fighter immortals would have much more fearsome combat abilities. Unfortunately, this is low on my to-do list with the remaining monsters, races, classes and prestige classes having much more priority.