Silt Skimmer Question

Post/Author/DateTimePost
#1

phaeton

Jul 09, 2007 6:58:48
I'm about to start DMing a DS campaign, and silt travel (via skimmers) is going to figure heavily in the story line. Is there a resource I can go to for silt skimmer schematics, art, or other info not presented in the printed material?

Ive searched Athas.org and other DS sites (including Siltskimmer.net, which proved to be significantly less help than the name would imply, though the site itself is great), but havent really been able to find much material about them. Dragon Magazine #237 has info on the game-mechanics of running a silt skimmer, but I already have the crunchy bits laid out and ready to play. What I need is fluff.

I went ahead and tried my hand at creating my own schematic for a skimmer. It actually came out looking fairly decent, but art is not my specialty, so it took far too much time for that to be a viable solution to my problem.

Anyway, I'd appreciate any advice or guidance you guys can provide. Thanks in advance.
--

Phaeton
#2

dirk00001

Jul 09, 2007 9:39:19
http://strategicoversight.com/siltskimmer/

These were made for 2e, when I was using silt skimmer rules based off of the Spelljammer rules; whether or not you use any of the tables/etc. I've got on these is your call, although if you're using "standard" 3e-style vehicle/structure rules (I suggest using the Arms and Equipment Guide vehicle rules) I'd still suggest using my hit locations and the critical hit tables to add to the flavor - nothing like knowing where, exactly, that 2-ton chunk of stone landed...or on whom it landed. ;)
#3

elonarc

Jul 09, 2007 9:42:12
I got them from Dirk a while ago and they proved very useful.

Pikachu sign of approval!
#4

dirk00001

Jul 10, 2007 9:22:03
#5

Zardnaar

Jul 18, 2007 5:42:48
I suppose you could also tweak the rules in Stormwrack as well.
#6

zombiegleemax

Jul 19, 2007 6:06:25
The only problem with those images at strategic oversight is that they aren't silt skimmers.

Silt skimmers are generally non-magical, non-psionic, wheeled vehicles, that travel allong shallow silt shoals, powered by sails, and occasionally slaves or undead walking in a hollow space in the wheels.

The ships used by psionic shipfloaters, the ones that make up Balic's armada, are totaly different things.
#7

dirk00001

Jul 19, 2007 9:33:09
Whoops...good point.

Well...mine are shipfloater ships, not skimmers then. On the other hand, about the only thing you have to do to convert one to the other is remove the dome and tack on wheels. ;)
#8

jon_oracle_of_athas

Jul 19, 2007 16:27:15
The upcoming Athasian Emporium will feature Silt Skimmers, unless I am mistaken. Methvezem can provide a definite answer.
#9

dirk00001

Jul 23, 2007 11:52:17
The upcoming Athasian Emporium will feature Silt Skimmers, unless I am mistaken. Methvezem can provide a definite answer.

IIRC it has silt skimmers, siltships and floater domes/rules. Plus some other Athasian-flavored vehicular goodness, too.
#10

Pennarin

Jul 23, 2007 13:06:56
It does contain all that. Plus DMs can create different, or larger, vehicules, by scalling the stats of existing ones, so it's relatively flexible.

What we're missing are vehicules augmentions, mostly of the mundane variety, but also a few magic or psionic ones for the fleets of Tec and Daski.

...volunteers? :D
#11

jon_oracle_of_athas

Jul 23, 2007 13:31:37
Penn, do you ever want to see the AE finished or what? :P
#12

Pennarin

Jul 23, 2007 15:44:34
You fire is about a tenth as whitering as that of my telecom clients, Jon. Nice try though. I'll take it as a show of love from you

Pressure killed the gasket, so the proverb goes.

I really, really, really want to get rid of this thing, euhh, I mean see it published.
I will get there ;)
#13

methvezem

Jul 25, 2007 12:05:52
What we're missing are vehicules augmentions, mostly of the mundane variety, but also a few magic or psionic ones for the fleets of Tec and Daski.

...volunteers? :D

You must have meant Andropinis. Your brain must be leaking from having being too long away from under the blazing sun.

Otherwise, I confirm Penn's enumerations of the Athasian Emporium contents related to silt sailing.
#14

cnahumck

Jul 25, 2007 17:43:33
Future releases should detail the fleets of Andy and Daskinor (even though Daskinor's fleets aren't really under his direct control).
#15

brun01

Jul 26, 2007 7:52:45
The Adventures of Kal, the "happy" pirate soon to be unfolded!
#16

ruhl-than_sage

Jul 26, 2007 15:25:22
Future releases should detail the fleets of Andy and Daskinor (even though Daskinor's fleets aren't really under his direct control).

It's nice to have a second naval power. I always thought that the Naval situation was a little wierd, with Balic being the only major coastal city in the original box set. Personally I think the setting would have been much cooler with Dregoth still alive and Guistenal still intact, but hey Undead Dragon God with a subterranean city filled with Dragonmen is cool too :D
#17

cnahumck

Jul 26, 2007 20:30:36
It's nice to have a second naval power. I always thought that the Naval situation was a little wierd, with Balic being the only major coastal city in the original box set. Personally I think the setting would have been much cooler with Dregoth still alive and Guistenal still intact, but hey Undead Dragon God with a subterranean city filled with Dragonmen is cool too :D

I wonder what other silt fleets exist. We are dealing with only a small amount of coast.
#18

dirk00001

Jul 27, 2007 9:46:04
It's not like the Silt Sea is something most people would want to live near, and it's so full of deadly things (giants being no exception) that having a huge fleet would probably attract more trouble than its worth. Balic has the benefit of being in a location where weather probably doesn't affect it as much as a true coastal city would be affected (Dragon's Pallette to the east and it being on a silt channel, not the actual sea)...and being in a much more "controllable" area of silt likely also allows them to keep the area clear(er) of Big Bad Man-Eating Slimy Things.

Then there's the trade houses - odds are they've got a monopoly on any other "fleets" in the Tyr Region. And even then, given the intrinsic dangers (and relatively small cargo loads) of silt skimmer travel and trade, they probably choose to hire out independent contractors rather than keep their own fleets - that way if they lose a ship all they have to write off are the goods rather than the entire crew and vehicle.