Western Brun map

Post/Author/DateTimePost
#1

rimx

Aug 20, 2007 2:10:11
Here's the first stage of a map of Western Brun I've been working on.
IMAGE(http://img529.imageshack.us/img529/5794/westernbrunss7.th.png)
The sources are CoM, Companion box, Christian Constantin's map of Hule, Dungeon 6, Dragon 200, Master box, Savage Baronies box, X5 and X9. The portion of the Arm of the Immortals in Dragon 200 was placed too far north when compared with the map in the Companion set. The Red Steel and Savage Baronies boxes moved the arm south, so I used them as the basis for positioning the map from Drgn 200. The green area on the tip of the arm is from the Masters box. Unlike the companion map, which overlaid the hex maps almost perfectly, the masters map was a lot rougher not lining up many places, so I tried to make the tip fit as best I could.

I wasn't sure how much of Hule's Darkwood should be evergreen so I only did the portion from CoM. Any thoughts on what portions should be evergreen?

Here's the map broken up into smaller files.
IMAGE(http://img515.imageshack.us/img515/8978/westbrun1vs3.th.png)

IMAGE(http://img201.imageshack.us/img201/5990/westbrun2qg1.th.png)

IMAGE(http://img165.imageshack.us/img165/303/westbrun3jr9.th.png)

IMAGE(http://img249.imageshack.us/img249/2959/westbrun4dg7.th.png)
#2

havard

Aug 20, 2007 13:47:19
They look very nice man!

I dont know, but I wouldnt imagine too much of Hule's woodland to be composed of evergreen trees. Perhaps in the north?

Havard
#3

CmdrCorsiken

Aug 20, 2007 14:19:54
Hate to ask a silly question...

Is this 24mph?

Thanks.
#4

rimx

Aug 21, 2007 2:30:28
They look very nice man!

I dont know, but I wouldnt imagine too much of Hule's woodland to be composed of evergreen trees. Perhaps in the north?

Havard

Thanks

Is this 24mph?

Yup.
#5

Hugin

Aug 21, 2007 8:33:48
Well done Rimx! What program are you using to create these maps? I have long wished I had the talent I've seen people display on this board.
#6

zombiegleemax

Aug 24, 2007 5:45:31
Very, very nice maps!

A suggestion:

Have you ever read Dungeon Magazine #9 OD&D adventure "The Ghostship Gambit"?
The adventure is set in the seaside city of Koll. If the reader wants to set the adventure in Mystara it is suggested to chose a suitable place in the setting or to drop the included map and substitute Koll with the cities of Kladanovic or Tijaret on the Serpent Peninsula. The adventure's map, anyway, shows a striking resemblance with the south-eastern tip of the Immortal's Arm.

What if this map and the description of Koll are used to describe this area of the peninsula?
#7

rimx

Aug 28, 2007 3:11:25
What program are you using to create these maps?

I used Hexmapper and Gimp to draw the coastlines and rivers and overlay non hex maps.

A suggestion:

Have you ever read Dungeon Magazine #9 OD&D adventure "The Ghostship Gambit"?
The adventure is set in the seaside city of Koll. The adventure's map, anyway, shows a striking resemblance with the south-eastern tip of the Immortal's Arm.

What if this map and the description of Koll are used to describe this area of the peninsula?

I just dug this out, I haven't read it in ages. The map is a pretty good fit for the area, except for northern parts of the coast. Perhaps it's an outpost of the LB Trading Company like Richland or Dunwick. It's size could be explained by a boom in trade by making contact with Suma'a and Gombar.
#8

zombiegleemax

Aug 28, 2007 8:16:55
While we're talking about the southern tip of the Arm of the Immortals, maybe this would be a good time to (finally) release my article on Nastoreth - a mysterious and decadent remnant of lost Varellya...
#9

zombiegleemax

Aug 29, 2007 2:22:01
I just dug this out, I haven't read it in ages. The map is a pretty good fit for the area, except for northern parts of the coast. Perhaps it's an outpost of the LB Trading Company like Richland or Dunwick. It's size could be explained by a boom in trade by making contact with Suma'a and Gombar.

Some suggestions and some hints:

Koll could be also a colony founded by a group of Yavis that didn't want to come back to the Serpent Peninsula with Yav/Mulogo.
By the way, along the eastern shores of the southern part of the Arm of the Immortals there should be the ruins of these cities: IIRC CoM said that there were five of them (?) and that they were nearly overwhelmed by humanoids (IIRC orcs and goblins?) just before Mulogo reappeared to lead the return migration...

About Gombar and Suma'a: I remember that in their article on Dragon Magazine it is said that they know about the sea strait that separates the Arm of the Immortals from Izonda but they never crossed it because they think that there are no true civilizations beyond. I don't know if they are suitable permanent trading partners: notice also that in Dungeon #9 it is said that the trade market of Koll is not very flourishing and that big and wealthy ships are rare...
Maybe Koll is trading with other Immortals Arm small communities and with some Tanagoro settlements in Izonda, with some rare contributions from SC ships(and also Gombar/Ssuma'a/Zyxl vessels, why not?) that adventure far from their usual area of trade, who knows.

My two cents ;)