Near-Cataclysm Campaign Help

Post/Author/DateTimePost
#1

sturn_grey

Aug 26, 2007 12:08:06
I have been playing with the notion of creating a Greyhawk campaign that occurs around the times of the Rain of Fire / Invoked Devastation. Possibly starting just before the cataclysm, and playing through it.

The information on this time period is sparse. I have found interesting tidbits of what eastern Oerik would be like in this period - Vecna's Empire would be in existance, the Flan areas would be a barbarian "frontier" from the viewpoint of the Suel/Baklunish, etc.

While I have found tidbits of information, that is all I have found so far. I could create everything from scratch slowly, but fear I would contradict something that I did not know about. Plus, if someone has done work in this area before, I would rather expand on theirs.

What I would love to hear is that someone already has a map of eastern Oerik (including gazateer style notes) at the time just before the cataclysm. Of course I don't expect this to have already been done.

I have searched the net and my own library of old Greyhawk material (large but not complete) for information on this era. If someone has more information, know where some maps or lore on this period is, please point me in the right direction!
#2

crag

Aug 26, 2007 17:10:34
Try the Canonfire website link is below.
#3

crag

Aug 26, 2007 17:14:27
Try the Canonfire website : http://www.canonfire.com/cfhtml/
A large selection of fan based articles on various aspects of GH
#4

rob_douglas

Aug 28, 2007 16:37:47
In particular, try this link:

http://www.greyhawkonline.com/canonfire/RR_001_Suel_Imperium_-_Age_of_Glory.pdf

It is 2nd edition, but covers a lot of stuff.

ROB
#5

maldin

Sep 04, 2007 9:13:17
I have a fair bit about the Rain of Colorless Fire/Invoked Devastation up on my website. If you haven't already found them by Googling, check out...

Secrets of the Twin Cataclysms (a description of the core events of my own RoCF/ID campaign
The Mechanics of Destruction: Origins of the Twin Cataclysms (includes 3rd Edition stats for the spells/rituals/artifacts)

My site also has several other linked pages (The Scroll of Dust, the Codex, etc.) that have related materials.
Hope that helps!

Denis, aka "Maldin"
Maldin's Greyhawk http://melkot.com
#6

sturn_grey

Sep 04, 2007 20:22:20
Thanks for the replies! These will help greatly. Maldin I did stumble upon your site, but missed one of the pages, thanks.
#7

extempus

Sep 04, 2007 20:59:26
I used a lot of Maldin's ideas in my campaign when the adventurers travelled back in time to a point one month before the Twin Cataclysms, and ended up staying there until the Rain of Colorless Fire (escaping just in the nick of time). It was, without a doubt, the single most exciting adventure I ever DM'd (and one I'd been thinking about doing for a long time... if not for Maldin and his awesome ideas, it never would have happened either!)... great stuff!!!
#8

maldin

Sep 05, 2007 1:44:34
Thanks! :embarrass
I'm glad you found my ramblings so useful. The time-travel adventure I describe on the site also was our most memorable night of gaming we've ever had in over 27 years of playing. At the end, the players just said "Wow!", then suddenly realized that they had only rolled dice once the entire night, and hadn't even noticed. We've had some memorable battles over the years (the massive cult attack on the Temple of St Cuthbert in the Falcon series, and a single PC ship ambushed by 7 spelljamming ships filled with psionic Pirates of Gith, as two examples), but that night was role-play enjoyment in its purest form.

Denis, aka "Maldin"
Maldin's Greyhawk http://melkot.com

p.s... I'd love to hear some details about your adventure, Extempus!
#9

extempus

Sep 05, 2007 19:42:21
Hmm... I'm not sure where to start! lol I'll try to keep it short, however: for years, I'd been wanting the party to not only check out the Sea of Dust, but also to visit the Suel Imperium, and once they started collecting the Five Blades of Corusk, it became easier to work into the campaign. At the end of Howl From the North, Stalker teleported to a shrine 200 miles south of the Forgotten City (in Argolis, the oldest city in the Imperium), so after they found it and started looking around, they ended up at Zinbyle (at the bottom of a dust lake) and discovered their space-time vehicle (a magical crystal pyramid) in the courtyard of Slerotin's old place there. Figuring that now was as good a time as any to find out how and why it ended up there, they travelled back to a point one month before the Rain of Colorless Fire (they knew the precise date since they had found Slerotin's journal and read the final entry... which is in my sig, btw!).

They met and befriended Slerotin, and discovered that Kevelli Mauk was an old friend of his... and they realized that not only could they not alter history, but that they were there to ensure that things happened the way they were supposed to! They managed to charm him (it wasn't easy), and had to make sure he survived... in the meantime, they knew they were trapped there, since their space-time vehicle had been sitting in Slerotin's courtyard for over 1,000 years, which is when I brought the Null into the adventure...

It had been rediscovered about 12 years before, and it was believed that Lendor used it to bring the first Suel couple to Oerth many millennia before, but it was inoperable since the key, Lendor's Matrix, had been stolen (by Kevelli Mauk). It was a trilithon arch, but had a dial-in device not unlike those in Stargate to operate it, and the party knew that they had to escape to the present using it. Zoar, a small town populated with wizards, priests and sages, had grown up around the Null, and much of the action was centered there, as well as Zinbyle and the Forgotten City, which I had named Heliopolis (on the spur of the moment, since I had no idea if it had otherwise been named).

Only 3 wizards, a priest and a fighter-ninja had travelled back in time, and they brought with them a flying ship, a vimana, which could be shrunk and placed in a bottle (quite handy), so they had transportation. They travelled to the Baklunish Empire and witnessed the Invoked Devastation (where Hades was superimposed on Oerth, and they even saw Anthraxus' fortress, the Khin-Oin, in the distance, but wisely gave it a wide berth), and noted that there was a prismatic sphere around Tovag Baragu... once the Invoked Devastation ended, they landed and found a number of wizards, priests and druids, led by Chang, who all happened to be there at the time and had taken refuge and survived. They allowed Chang and the others to activate Tovag Baragu, which was in reality a gigantic reflex beam weapon, and since it could only be fired upwards, it had to reflect off the surface of Celene at the right moment in order to strike the Suel Imperium...

And that's when the characters realized that it was 3 days early! It was the 15th of Xanthicus, not the 18th, and so the 3 wizards hoped that, even though they were dealing with the magic of an immensely powerful artifact, 3 simultaneously cast wishes would be enough to hold the Rain of Colorless Fire in check for 3 days...

I had intended Slerotin to die in the Rain of Colorless Fire, and less than an hour before it began, an angry Kevelli Mauk teleported in with the Matrix, intending to deal with the party, but a sudden premonition caused him to teleport to the Kendeen Pass... the party found Slerotin drinking tea in his yard, enjoying the afternoon breeze, and the wizards asked if there was anything he needed to record in his journal... and his words were precisely what they had read before in the future! At that point the Rain began, and Slerotin was about to go outside to die, but at the last moment I decided that he should survive, and so they teleported to the Kendeen Pass to collect the Matrix (Wastri made a comment that their act of kindness in sparing their lives would not be forgotten... I've yet to bring him back into the campaign to meet with them again), then they made their way back to the Null and escaped back to the future...

And since by their actions to guarantee the future would happen the way it was supposed to, 3 civilizations and millions of people had to die (the Suel Imperium, the Baklunish Empire and the unnamed one on Celene), and so the gods allowed them a few gifts... Lendor's Matrix, a Suel robe of magical enhancement and a Suel staff of wizardry, among other things...

I still think about that adventure more than any other, it was a real blast... I don't know if any others will come close to it regarding scope and epic storyline, but that won't stop me from trying...
#10

sturn_grey

Sep 06, 2007 5:50:41
This is going off on a tangent, but I ran an interesting series of adventures once that involved time travel. The players had fun. This is what I did in brief (this was in a Forgotten Realms campaign...please forgive me - I dabbled there once!).

The players encountered a lich of sorts (a priest version) within the ruins of a Dwarven hold. When they encountered the lich, he said something like, "You again! I will have my revenge now!". This confused the players.

They destroyed the lich and encountered a portal to another land inside the Dwarven hold. The portal misfired bringing the characters to the right place, but in the past (an elven forest). They witnessed a pivotal moment in history there (fall of Myth Drannor), and tried the portal back to the Dwarven hold (as Myth Drannor fell to demons the portal was damaged on purpose by a friendly NPC mage - the reason for the future glitch). The portal brought them back to the Dwarven hold, but still in the past. They were then witness to the forces of an evil Priest storming the hold. The few surviving Dwarves fled while the players held off the evil priest and his army. They killed the priest, but had to flee through the portal that.......misfired again bringing them back to the future.

Of course they then figured out that the evil priest they killed became the lich they had slain. He and his now undead army settled within the hold and lived there for years until the players destroyed them a second time.

Time travel adventures are fun.

PS: Before this adventure, the players had met the modern Elminster. The famous pipe-smoker had given the party mage one of his old pipes and winked. Later, at the old Myth Drannor, they met the young non-smoking Elminster. The player gave him the pipe, starting Elminster down the road to pipe-collection and lung cancer. Nothing special, but a time-travel trick that the player enjoyed.
#11

extempus

Sep 06, 2007 18:13:27
Hmm... was it the very same pipe that Elminster returned??? If so... that's a temporal paradox, like the gold watch in Somewhere in Time... if you think about it, the same watch is trapped in a time loop, with no beginning or no end... surely Elminster would have known that, and given the mage a different pipe... right??? ;)
#12

sturn_grey

Sep 07, 2007 5:27:15
No that was part of the fun - the paradox - the players discussing how the pipe was actually created.