Need a CR 20 Kreen- Help please

Post/Author/DateTimePost
#1

Zardnaar

Sep 21, 2007 23:13:06
Could someone here helbp me design a Kreen that is challenge rating 20? I need to have the folloing abilities.

1. Immune to Psionics/Magic
2. Huge or Gargantuan in size
3. Be a "beatstick" no breah weapons, magic, psionics or spell like abilities. Poisonous bite is probably OK.
4. Damage reduction- not sure on this one though.

I'm thinking of a 20'+ tall Kreen with very large bladelike forearms and a smaller pair of arms used for manipulation. Odds are it will have really high physical ability cores, AC 40ish, +40-50 to hit, 300-400 hit points. augmented criticals etc (18-20X2 or 19-20X3).

More or less non magical D&D critters (giants, T-Rex etc) have reasonably low challenge ratings for their hit dice and damage they deal. Most CR 20+ critters tend to be Dragons, outsiders and things like that with lotsa magical abilities. I'm looking at runnig a Kreen invasion game and I want an imperial bio weapon for taking on Sorceror Kings (my SK's are CR 25-35ish)- 1 on one the kreen would lose but how about 6,8, 10 or 12 of these puppies that are immune to magic and Psionics.
#2

Zardnaar

Sep 21, 2007 23:14:08
"MEGA KREEN"

Gargantuan Monstrous Humanoid (Kreen)
Hit Dice: 48d8+642 hp (858 hp)
Initiative: +8
Speed: 40 ft (8 squares)
Armor Class: 37 (-4 size,+4 Dex,+27 Natural, Touch 10, Flat Footed 33)
Base Attack/Grapple+48/+78
Attack:+62 Forearm (4d6+27, 18-20/X3)
Full Attack:
Space/Reach:
Special Attacks:Augmented Criticals, Augmented Damage, poison, Penetrate Damage Reduction,
Special Qualities: damage reduction 10/-,immune magic/psionics
Saves:
Abilities:Strength 47, Dex 18, Con 37, Int 10, Wis 16, Cha 8
Skills:
Feats:
Enviroment: Crimson Savanna
Organization: Solitary
Challenge Rating:20
Treasure: Standard
Alignment: Neutral
Advancement: By character class
Level Adjustment:-

Mega Kreen look like masive mutant Thri Kreen with four legs,two kreen arms and two massive blade like forearms. In preparation for an invasion of the Tyr region the Zik-Chil sent out scouts. Over the generations news filtered back to the Kreen Empire regarding powerful beings known as Sorceror Kings. Through alchemy, selective breeding, psionics, and possably magic the Zik-Chil have managed to create "Mega Kreen". It is unknown how many "Mega Kreen" they have managed to create but they have been designed to kill a Sorceror King or at least level his city. While one on one a Sorceror King could probably deal with such a Kreen even the mightest monarch might be hard pressed to deal with a dozen or more.

Augmented Criticals. "Mega Kreens" Forearms score a critical threat on 18-20 and deal X3 damage.
Augmentated Damage "Mega Kreens" Forearms are treated as two handed weapons and deal +50% strength damage and are also treated as two handed weapoins in regard to the power attack feat.
Penetrate Damage Reduction Mega Kreens natural attacks are treated as epic and metal weapons for purposes of damage reduction.
Immune to Magic/Psionics "Mega Kreen" is immune to any power, spell, psi like ability or spell like ability that allows magic resistence or psionic resistence.
#3

phoenix_m

Sep 22, 2007 0:15:50
Have you looked at converting the Tarrasque from MM1 (pg 240)?
#4

thebrax

Sep 22, 2007 1:05:34
A good name & stats are easier to come up with if there's a backstory. Where did this critter come from? Are there more like it? Is it an actual kreen species or a life-tweaked trin-ak thing? Is it from the Crimson Savannah? Or is it some kreen that got injured near the Pristine Tower?
#5

zombiegleemax

Sep 22, 2007 1:35:58
maybe a devistation beetle would work? it keeps to the bug feel.

maybe giving it the stats of a retriever demon and just changing it's appearance to a giant kreen

maybe a new type of kreen unseen before. a giant kreen with insect wings and a massive jump. four razor sharp bladed limbs and a pair of humanoid arms with normal kreen like clawed hands. six insectoid legs. 3 pairs. deep red chitinous armor, layered. the top layer is much darker than the lower layer,

i would give it psychometabolic abilities and make it highly resistant to psionics. acidic/corrosive bite.

how about a natural chameleon power to make them even more effective hunters.

give it 2 or 3 scorpion tail stingers for good measure.

allow it to attack with all 6 arms, bite and the tails. that can be 10 attacks.

have smaller insect creatures or smaller kreens latched onto the giant kreen, and they can drop from the giant kreen as it jumps/flies over foes, then lands and engages other groups or assault from the rear while those dropped attack from the front.

how about the ablity to scent. would let off a scent that will make eyes water and burn.making it harder to
hit the target or concentrate. (think tear gas or mace.) people choke and sneeze uncontrollably.
You could make some metabolic powers instinctual to eliminate the roll for them. things that enhance the kreens physicality constantly.

possible names - GigasKreen or DireKreen or Royal kreen. idk

just a few thoughts.
#6

brun01

Sep 22, 2007 9:10:48
You could make it similar to the legendary animals from ELH. Or you could give him the Swamp-touched template from LSH (page 113), and add all those abilities you mentioned. :D
#7

Sysane

Sep 22, 2007 11:01:16
Can't you simply making him size large or huge with a bunch of levels or fighter or/and barbarian? You could also grant it the paragon creature template from the ELH. Or if thats to much, just half the bonuses it grants to tone it down.
#8

thebrax

Sep 22, 2007 14:19:32
If you want to be nasty, make its poison dribble so that it can envenom its claws as a free action, which combined with its size-related natural reach and its missile-deflecting capability, could be pretty scary.

If you would relax the no psionics stuff just one level, there are a number of psionic *feats* that would fit very nicely, e.g. the ability to return deflected missiles.

At some point, it turns into a creature that you simply need magic or psychokinesis to take down.
#9

terminus_vortexa

Sep 22, 2007 14:54:22
Or bump it up one or two levels, and make use of Epic feats like Reflect Arrows and, i think there's one called Exceptional Deflection, that lets you deflect spells and psionics (Rays, at least, and targeted spells like Fireball) as if they were arrows. In tandem, those two feats let you send the spells and psionics right back at the hapless fool who dared to assault you!
#10

terminus_vortexa

Sep 22, 2007 14:57:33
As for the name, how about something like Chir'Daki? Sounds kind of Kreen, but it's actually Twi'lek (those aliens in Star Wars with the head tentacles. Think Jabba's majordomo and slave girl(the one the Rancor ate). The word means Death Seed, IIRC(It originally referred to a type of x-wing/TIE fighter hybrid, but it sounds like Kreenspeak to me, and the meaning suits the critter!)
#11

Zardnaar

Sep 22, 2007 18:53:34
Thanx for the ideas so far. I know what a deathseed fighter is- its from the Rogue Squadron or Wraith squadron Star Wars boks. I would like an original name for it.

"Mega Kreen" is going to be a bioweapon created by the Zik-Chil based on feedback from scouts who have reached the Tyr region. I'm thinking of giving them them a very short lifespan (6 months?) as a security measure. Thjey're designed to counter Sorceror Kings of which rumors have trickled back to the Kreen Empire.

I also liked Terminus Vortexa idea of a Kreen Dragon but my one will be a nasty Dragon who has seized control of the Empire. The KD may not even be Kreen. Have all the subraces from Thri-Kreen of Athas been updated to 3.5 stat?

Heres some tentative base stats (liberated from the Tarrasque and modified a bit)

Gargantuan Monstrous Humanoid
AC 35 (might bump it up to 38iish)
Hit Dice 48
Damage Reduction 15/epic (or 10/-?)
Str 45, Dex 18, Con 36, Int 8, Wisdom 16, Cha 10

The Brax some great ideas there- I'll yoink a few- I'll let it envenom its weapon blades or spit venow or something.

Sysane I didn't use an advaced Kreen as I wanted it to have some unique abilities. Also I can cheat on its hit dice-various D&D monsters have over double their hit dice in relation to their challenge rating. a 40+ hit dice barbarian would be challenge rating 40+ where this can be CR 20. With over +50 to hit it should be able to connect with a Sorceror King and it will be immune to magic/psionics.
#12

phoenix_m

Sep 22, 2007 22:45:05
As for the name, how about something like Chir'Daki? Sounds kind of Kreen, but it's actually Twi'lek (those aliens in Star Wars with the head tentacles. Think Jabba's majordomo and slave girl(the one the Rancor ate). The word means Death Seed, IIRC(It originally referred to a type of x-wing/TIE fighter hybrid, but it sounds like Kreenspeak to me, and the meaning suits the critter!)

By the Kreen Lexicon From "Thri-Kreen of Athas" Death Seed would be something like "dre'thoktok" (Death and Earth/World + Egg)
Anything that begins with "ch" has something to do with knowing:
cha = to know or knowledge
chat = to remember; holds knowledge; one who remembers
cho = lost/rare knowledge
chu = detailed information

There doesn't seem to be much dealing with the letters "R" or "I" but some other bits:
ak = combat
da = reverence; the way of priests
k = to end; one who ends

So in the end "Chir'Daki" would mean something like '"knowing + Reverent Fight to End"

Now if we connect the "I" with say the word "New" we end up with "New Knowledge of Reverent Combat to New End" or to simplify "The New Holy War"

BTW I like to play with the Kreen language if you couldn't tell.
#13

terminus_vortexa

Sep 23, 2007 0:12:00
Phoenix_M!!!
Dude, you are f***ing awesome! I never even thought to find out what Chir'Daki would actually mean in Kreen speech. Thanks for going that extra mile, I think I'm going to use the name for a character now!

I think it's not too much of a leap to translate it as New Armageddon Crusade(r). Dude, I'm all inspired now......,.. I'm going to do something cool with this, and find out other cool Kreenspeak.


Hey, do you think you could break down thev name Terminus Vortexa like that? I realize that some of those sounds aren't in Kreen speech, but could you approximate it for me?
#14

phoenix_m

Sep 23, 2007 3:11:14
Ok, tried several vairations - there is nothing remotely Kreenish about "Terminus Vortexa". Give me some time I'll try to break it down via quasi-latin (Balic sounding) because that's about all I can think of left to try. This is what I'm getting so far
Terminus: Terminae = to end or end of; -us (don't remember what that translated to at the moment)
Vortexa: Vortae = Turn or to be turned; -exa = place or placement?
I'll need to do some (more) research, but I'll come up with something for you.


Side note, I have a half-elf PC from DS1 that was raised by To’ksa Thri-Kreen, this is why I've done work on kreenish:
Full Introduction: "Klaxx’kha-kreen tikchak g’tok’sed ko• To’ksa thok tik-tik’chakchat-hakka"
Translated: "Am Little Stalker That Knows, a person of the Hunt Mind from the Pit Lake Barbaric Culture Clutch. I guard the rare knowledge the mind remembers, now wanderer".
She is sort of a Kreen historian as she has out lived the clutch that raised her.

Alright, my memory of latin was off - a lot Terminus = Lit: Boundary stone or bourder. exa = quintillion. How did you come up with that name any way?
#15

jon_oracle_of_athas

Sep 23, 2007 7:57:42
Alright, my memory of latin was off - a lot Terminus = Lit: Boundary stone or bourder. exa = quintillion. How did you come up with that name any way?

While it is not the origin of the name, there is actually an RPG called "Terminus V". It has nothing to do with the infamous kreen dragon Terminus Vortexa, though.
#16

Sysane

Sep 23, 2007 10:48:31
You could add an ability that’s similar to an umber hulk's confusion gaze but only sound specific.

As a move action, The mega kreen could produce a clacking noise with its mandibles which causes all that hear it within a 30 feet radus to make a Will save or fall under the effects of a confusion spell.
#17

terminus_vortexa

Sep 23, 2007 14:57:33
Alright, my memory of latin was off - a lot Terminus = Lit: Boundary stone or bourder. exa = quintillion. How did you come up with that name any way?

I was taking a semester of Latin in college at the time. I was making a Kreen Dragon who would basically be a world-changing monster of monsters, and I wanted a name that implied an end to the swirling chaos that Athas was becoming, and a catalyst for the end of the tyranny of the human SKs. I chose the specific words (Terminus and Vertica ) and deliberately changed the spelling of the Vertica part because I liked the way it sounded better. I usually just translate the name as meaning 'The vortex (implying whirlpool) towards the End" or "Doom Spiral". These are very liberal translations, i realize. I originally had it as a 3 word name , Terminus Vortexa Tyranoctis(Tyrant Slayer, mispelled Latin and possibly improperly declined), but liked the way is sounded better as 2 words.

i didn't know about this game that Jon is talking about until he started mentioning it whenever my Kreen dragon is brought up, don't know if it was a decent game or something. Maybe it was one of his favorites, and that's why he keeps bringing it up.
#18

Zardnaar

Sep 23, 2007 15:08:12
You could add an ability that’s similar to an umber hulk's confusion gaze but only sound specific.

As a move action, The mega kreen could produce a clacking noise with its mandibles which causes all that hear it within a 30 feet radus to make a Will save or fall under the effects of a confusion spell.

Mega Kreen likes the idea. What my plans are is to by Friday post up some rough stats for the "Mega Kreen" although I'm intrigued by how Death Seed will sound in Kreen and may use that name for the Kreen.

Then I'll tweak the stats and add special abilities until I think its about right for a CR 20 encounter. Come to think of it I might have to post something this afternoon as at midnight Halo 3 arrives and for the rest of the wek I'll be working 12 hour days. Hmmnn.
#19

terminus_vortexa

Sep 23, 2007 15:19:18
By the Kreen Lexicon From "Thri-Kreen of Athas" Death Seed would be something like "dre'thoktok" (Death and Earth/World + Egg)

Dethklok?
#20

zombiegleemax

Sep 23, 2007 17:30:44
Dethklok?

Murderface Murderface Murderface Murderface... (Half-Giant Metalheads)
#21

terminus_vortexa

Sep 23, 2007 17:41:29
IMAGE(http://i115.photobucket.com/albums/n287/TerminusVortexa/vlcsnap-981492.png)



Nathan Explosion in Athasian gear!
#22

jon_oracle_of_athas

Sep 24, 2007 1:34:38
i didn't know about this game that Jon is talking about until he started mentioning it whenever my Kreen dragon is brought up, don't know if it was a decent game or something. Maybe it was one of his favorites, and that's why he keeps bringing it up.

I wasn´t being sarcastic. I was stating that the game exists and that it isn´t the source for your name choice. The only time I have seen Terminus V (which I believe is the Roman 5 in this case) was at a friend´s house.
#23

terminus_vortexa

Sep 24, 2007 7:46:53
:D
#24

thebrax

Sep 27, 2007 19:18:47
By the Kreen Lexicon From "Thri-Kreen of Athas" Death Seed would be something like "dre'thoktok" (Death and Earth/World + Egg)
Anything that begins with "ch" has something to do with knowing:

There doesn't seem to be much dealing with the letters "R" or "I" but some other bits:


So in the end "Chir'Daki" would mean something like '"knowing + Reverent Fight to End"

Now if we connect the "I" with say the word "New" we end up with "New Knowledge of Reverent Combat to New End" or to simplify "The New Holy War"

BTW I like to play with the Kreen language if you couldn't tell.

It's fun. Did you see that part of WotDL that speculated that the word "tactic" was derived from the Kreen phrase "tak-tic", meaning "hunt-mind."
#25

phoenix_m

Sep 27, 2007 22:16:22
WotDL? What's that Brax?

And yes it is fun.
#26

zombiegleemax

Sep 28, 2007 0:11:27
WotDL? What's that Brax?

And yes it is fun.

wisdom of the drylanders if i remember correctly.
#27

flip

Sep 28, 2007 10:51:34
wisdom of the drylanders if i remember correctly.

You do. http://athas.org/releases/wisdom/
#28

Zardnaar

Sep 29, 2007 8:06:04
Started on "Mega Kreens" stats in the 2nd post in this thread. I wouldn't mind its name to mean Death Kreen or Extinction or something like that in the Kreen Language.
#29

zombiegleemax

Sep 29, 2007 17:53:22
what would Omega translate into?
#30

phoenix_m

Sep 30, 2007 13:18:35
Death Person (Kreen) = kcha-kreen (To end/to kill/killer + person; real person of insectoid bases)
Death Person = dre-kreen (to die/death + person; real person of insectoid bases)
That depends on how you mean death. "Death to others" by convention would be a killer, "Death to die" on the other hand would mean something like a corpse or maybe zombie.

Omega (from Greek) = End or The Last = kcha (that was easy :P )

Keep in mind, officially there only about 100 Kreen words, a good portion of those are combination of smaller words. Example: Gythka (Gyth = blood, life’s fluid + Ka = to seek/seeker).
#31

zombiegleemax

Sep 30, 2007 18:43:33
I like the name Omega Kreen now. the End is just a wonderful way to describe a gigantic killing machine.:D
#32

Zardnaar

Sep 30, 2007 19:27:38
How about Ja-Din for a name? Means nothing as of yet but I like the sound of it.
#33

jon_oracle_of_athas

Oct 05, 2007 16:41:48
Do kreen have the "j" sound in their language?
#34

terminus_vortexa

Oct 05, 2007 17:10:13
Yes, and it has important connotations (see Jez, Jhol, Jeral).


When the name of a Thri-Kreen species is prefixed with a J, it means "civilized, or of j(x) nation). If the species name begins with a t(Tondi, Toksa, Tkeech), it means they no longer possess a nation.
#35

Zardnaar

Oct 05, 2007 18:13:04
Could someone help me with the saves on this puppy? I'm not so good at working out saving throws for critters with more than 20 hit dice.
#36

phoenix_m

Oct 10, 2007 9:49:23
What's the creature type, hit die and if any class & level Zardnaar?
#37

Sysane

Oct 10, 2007 10:38:20
Whats the creature type Monstrous Humanoid, Aberration, or some other type?
#38

Zardnaar

Oct 10, 2007 12:07:53
Its a gargantuan monstrous humanoid and had 48 hit dice.
#39

Sysane

Oct 10, 2007 12:41:17
Its a gargantuan monstrous humanoid and had 48 hit dice.

The 48 HD are only Monstrous HD and not HD gained from class levels correct?
#40

Sysane

Oct 10, 2007 12:52:23
If I'm doing this correctly, a 48 HD monstrous humanoid with no class levels would have the following base saves:

+20 Fort, +26 Ref, +26 Will
#41

phoenix_m

Oct 10, 2007 14:15:53
THATS A LOT OF HIT DIE

Sysane, your math looks right to me.
#42

Zardnaar

Oct 14, 2007 21:45:02
Where do they tel you these things? I don't design monsters that often and I have so many books I lose track of things.

I based the Kreens hit dice on the Tarresque but I might shave a few off and reduce it to 40ish. Its really hard to come up with a high CR critter that doesn't have magic/psionics to help it out. Most beatstick type monsters in the MM have low CRs and alot of hit dice- dire animals, Giants etc and in theory a level 20 fighter is supposed to equal a level 20 Druid, Wizard, Cleric (yeah right). If a level 20 fighter was in the MM it would probably be CR 12-14ish.
#43

Sysane

Oct 15, 2007 7:58:32
Where do they tel you these things? I don't design monsters that often and I have so many books I lose track of things.

Look in either the MM or the SRD under Improving Monsters. Gives you all the basics on advancing monsters.