Think back... way back... Remember Hollow World?

Post/Author/DateTimePost
#1

Kagehito

Sep 23, 2007 15:53:34
Ok now, alot of unpublished campaign settings that didn't get much attention (or any at all) in 3.x have become popular subjects for 4e revival. Things like spelljammer and planscape and darksun, which were all prevalent in AD&D. But what about BEFORE that? Huh? Though those would all be a good endevor for alot of us oldbies in the game, do any of you remember Hollow World??? I mean... essentialy that was just a addition to Mystara(me thinks... its been awhile so correct me if I'm wrong on that) campaign, but the adaptability of being able to aply the concept to any avalible world is what made that particular setting great.

Bringing something as old as1st ed. back might be easlier to covert as well being so, so, so different now, that the "conversion" would be more so focused on the actual feel and look and playability rather then just trying to change the game mechanics to fit the new rules.

So I beg the questions....
Do any of you actualy remember Hollow World?
Did any of you actually play Hollow World?
Did you enjoy it?
What were some good/bad points?
Do you think this would an acceptable setting for 4e?

(Take into account the whole new "points of light" manifesto, which would fit oh so perfectly in the untamed, naturalistic, savage lands of Hollow World)
#2

Kagehito

Sep 23, 2007 16:23:41
ok... no responses yet... But it did exsist!! i'll prove it! i have a picture somewhere....

IMAGE(http://upload.wikimedia.org/wikipedia/en/thumb/0/0e/Hw-box.jpg/180px-Hw-box.jpg)

NOW do you remember it at all???
#3

caeruleus

Sep 23, 2007 18:54:04
I remember Hollow World. I've never played in it, however, and the only thing I've read about it was the very short description in the Rules Cyclopedia.
#4

zombiegleemax

Sep 23, 2007 20:08:02
Check the Mystara thread.
#5

starglyte

Sep 23, 2007 20:36:35
Hollow World was my very first Dungeons and Dragons product. Bought at Waldenbooks, we had to go back and by the Rules Cyclopedia becuase we discovered that the box did not have the game's core rules. Much fun.

My first character was a Magic-user that got eaten by pigs in the swamps west of the Azcan emipre. Everyone else was smart enough to climb the trees.
#6

Steely_Dan

Sep 24, 2007 9:02:34
I love it; it was one of the most innovative campaign settings of the time (before Dark Sun and Eberron etc). Even though I have pretty much all of the material, I have yet to play it, as a DM or player.


Some really nifty ideas:

-Blacklore elves (magic shunning techno-elves)
-Krugal Orcs (Aussie Orcs)

And a bunch of other goodies I can't recall at the moment (at work).
#7

havard

Sep 30, 2007 12:37:41
I own the boxed set and have run several games there. The most successful one was running the Blood Brethren Trilogy which took the PCs from Glantri in the Known World into the Hollow World and explored large portions of that setting.

I loved the evil Aztec-like Azcans, the Lost World feel with barbarians and Dinosaurs and ancient, but powerful cultures. The setting really complemented the Outer World/Mystara/Known World setting very well.

Havard
#8

Andron

Sep 30, 2007 13:30:34
Remember seeing it, but never bought it. It is definitely a blast from the past.
#9

shadzar

Oct 01, 2007 8:14:30
i recall hearing of it but never playing in or seeing it played.

if it is anything like the actual hollow world theory like LAnd of the Lost type thing it might be interesting save for the tehcno crap that just doesnt belong in D&D.

before seeing anything about old settings coming back i would prefer that people like the creator of eBerron be removed from any involvement as well as Richard Baker and Bill Slav~ so they no longer ruin those settings.

also i dont really think i would enjoy a whole world with dinosaurs, as i never really saw them fit for D&D either. while the idea of giant lizards and such may work well in worlds of dragons, but i don't think dinosaurs really fit well with dragons because those same dragons would have probably already removed the dinos as competition for food sources.

i prefer a more mammal related earth type of setting rather than a reptilian related earth since the main focus for characters is mamalian.

now if some campaign had ALL mammals and their kin as some sort of herd or food animal that might be interesting.

lizards rule the world and humans are like their cattle.

now that would be a new and exciting setting to put the genre on its ear..
#10

havard

Oct 01, 2007 10:18:14
i recall hearing of it but never playing in or seeing it played.

if it is anything like the actual hollow world theory like LAnd of the Lost type thing it might be interesting save for the tehcno crap that just doesnt belong in D&D.

I never watched that show, but from what I was able to dig up on Wikipedia, it seems like that would be close to what parts of the Hollow World are like.

Edgar Rice Burroughs is one of the major sources of inspiration for the setting IMO.

Beyond Brute Men (Neanderthals) and Dinosaurs, there are also a whole lot of Lost Civilizations such as the Egyptian-like Nithians and the Aztec-like human worshipping Azcans.

also i dont really think i would enjoy a whole world with dinosaurs, as i never really saw them fit for D&D either. while the idea of giant lizards and such may work well in worlds of dragons, but i don't think dinosaurs really fit well with dragons because those same dragons would have probably already removed the dinos as competition for food sources.

My impression is that there arent a whole lot of Dragons in the Hollow World. Part of the point as I see it with the Hollow World, is that it should be a little different from the standard D&D campaign. Afterall, the PCs should know that they aren't in the Outer World anymore.


i prefer a more mammal related earth type of setting rather than a reptilian related earth since the main focus for characters is mamalian.

now if some campaign had ALL mammals and their kin as some sort of herd or food animal that might be interesting.

lizards rule the world and humans are like their cattle.

now that would be a new and exciting setting to put the genre on its ear..

Sounds like a concept that would work very well within the Hollow World.

Havard
#11

shadzar

Oct 01, 2007 11:18:41
sounds like all of Forgotten Realms settings came out of Hollow World, but wasnt Hollow World part of Mystara? aka "The Known World"

as long as techno and some things didnt clash i would have given Hollow World a chance to come back, and even may be a god thing for some setting in a new D&D version as an upgrade.

or rather than its own setting have a way for it to fit into any D&D world so that access to it is limited enough that it wont corrupt any existing world by being able to be thrown into it.
#12

havard

Oct 01, 2007 11:33:36
sounds like all of Forgotten Realms settings came out of Hollow World, but wasnt Hollow World part of Mystara? aka "The Known World"

Yep, the HW was tied to Mystara/The Known World and the races/civilizations of the HW were derived from elements from Mystara's history. While some of those cultures are similar to things that also exist in the FR I think that is hard to avoid since the FR contains so many different things. I still maintain that the HW feels nothing like the FR though.

as long as techno and some things didnt clash i would have given Hollow World a chance to come back, and even may be a god thing for some setting in a new D&D version as an upgrade.

Are you referring to the few sci fi elements existing in the setting? If so, they were very easy to ignore and removing them completely wouldnt really affect the overall setting much, if at all.

IMC I have taken the elves of Blacklore to a more HG Wells style setting where the elves are like the Elohim and their Warforged-like Automatons are both servants and Morloch-like predators. I would stress that this is a very minor aspect of the setting though, and easily ignored.

or rather than its own setting have a way for it to fit into any D&D world so that access to it is limited enough that it wont corrupt any existing world by being able to be thrown into it.

It can already be used with any setting. As a Mystara fan, I would like to see the main cultures remain the same though as it adds something extra to that setting.

Using the HW with another setting doesnt really affect that setting much as travel to and from the HW is an almost impossible task.

Havard
#13

shadzar

Oct 01, 2007 14:17:06
yeah FR does try to include everything. i wonder how the spellplague will afect Maztica and KAra-Tur et all.

the techno bit in Land of the Lost had the lizards "Saurons" as the one to evlove where humans had not or had not been.

they had fancy technology from ALL that long ago and some of it very wierd...but it was during the time of much recreational checmical usage....

those types of tech is what i would not like to have. some of it seems like the foundation for some things in spelljammer. and what a smalljammer would be doing in a hollow world would wory me a bit.

so not really things i have seen from HW, but thing of the other Hollow World concept i have seen including but not limited to industrial and/or advanced societies.

yeah, that is why i said keep the entracne to the HW somewhat hard if not accidental. like stumbling into a crevice or something and not easily finding your way out...the only problem i see is teleporting wizards....

i think it should be brought in to liven up other settings ans an expansion to any setting.

i dont know it and would need to did up some material from the time of the old Gazateers and such to look into it, but keeping cultures the same is good for jsut about and new look at an old setting.

otherwise you might as well jsut make a new settings or game rather than calling it by the name of an old one that it is similar too.

where do we sign the petition to bring back Hollow World, sicne i always wanted to try it?
#14

havard

Oct 02, 2007 12:25:02
yeah, that is why i said keep the entracne to the HW somewhat hard if not accidental. like stumbling into a crevice or something and not easily finding your way out...the only problem i see is teleporting wizards....

The Designer, Aaron Allston (of Star Wars novel fame) already thought of that. Magic works differently in the Hollow World. Spells that allow instant travel or travel to other planes just don't work. ;)

where do we sign the petition to bring back Hollow World, sicne i always wanted to try it?

This thread is a good place to start. Also, you could go to paizo.com and pick up the pdf for the boxed set. It is a bargain IMO, and who knows? Perhaps WotC monitors pdf sales to see which settings should be brought back...

Havard
#15

jrscott

Nov 06, 2007 5:29:42
Hollow World was a nice world, had some good flavoring for various analogs to historical civilizations.
#16

icarus1863

Nov 11, 2007 13:52:35
The god Ka, I believe was worried that all his favorite civilizations, and creature were becoming extinct, so with help of others he hollowed out the Known World, and put samples of each in diferent locations, or valleys. They samples were tampered with in that they didnt desire to leave their area, and or do to physical geography, they couldnt.

This way they would not interact, and contaminate each other and become evolved. Some deites opposed to this, try to mess things up for Ka.

The PCs can be either natives of hollow world, or they could be Known Worlders who accidentaly found their way in.
#17

merrikcale

Nov 13, 2007 21:14:09
Hollow World was a nice world, had some good flavoring for various analogs to historical civilizations.

I preferred the world above, Mystara, but it was OK
#18

havard

Nov 14, 2007 11:57:21
I preferred the world above, Mystara, but it was OK

The Hollow World had one major advantage over Mystara proper: It had a boxed set which presented an overview over the entire campaign world. I wish Aaron Allston had been allowed to do the same for the outer world. I suppose between Dawn of the Emperors and Wrath of the Immortals he came fairly close...

Havard