Greyhawk-based adventures

Post/Author/DateTimePost
#1

jleeper

Oct 04, 2007 7:23:05
I've been a fan of Greyhawk since the 1983 boxed set. I like the Forgotten Realms as well, but for different reasons. The Realms has had lots of regional sourcebooks, and as others in this forum have pointed out, Greyhawk was intended as a DM-filled world.
However, for me Greyhawk is the home to classic adventures. Some of the earliest were actually retrospectively put into Greyhawk from what I can tell (S1: Tomb of Horrors and S2: White Plume Mountain had several possible locations to start with), but others, including Against the Giants, the Slavers series and Temple of Elemental Evil, were written with the World of Greyhawk in mind. They were, in my opinion, instrumental in giving Greyhawk its own flavour.
I'd like to see new published adventures being used to flesh out Greyhawk rather than sourcebooks. I admit it is not a conventional way of publishers helping DMs run their campaigns ("Here's an adventure, you decide what the setting is like around the adventure") but it allows DMs and players to hit Greyhawk running - start playing the published stuff at the start of 1st level and by the time the adventure's finished the DM will hopefully have an idea of where to go next.
Many of the early adventures were dungeon bashes that did not deal with the world outside of the dungeon very much - bad news for new DMs wanting help in developing their campaigns, good news for DMs who want to use the adventures in their own established campaigns. New Greyhawk-specific adventures could be a bit broader in their scope, but not so much as to interfere with DMs' ideas of regions or realms, maybe just describing a hex or a town or two like Restenford or the area between Hommlet and Nulb.
Just my idea.