Instant PCs for a Trembling Plains campaign

Post/Author/DateTimePost
#1

Pennarin

Oct 29, 2007 14:28:44
*I'll edit this post later on*

Hi all! I'm making several ready-made PCs to be used with (read encourage the use of) the upcoming Trembling Plains release, of which the recently released Faces of the Forgotten North is a primer of sorts.

I'm asking you to provide here your PC concepts, and no need to provide stat blocks along with them, unless you want to. There's only one requirement: The PC needs to have personality, to appear unique, just like what an actual player would make his PC into, and there's only one restriction: Everything needs to be Core- (PH, DMG, XPH) and Athas.org-based.

The PC can come from any place on Athas. Be any race. Crazy stuff will be disregarded ;)

There will be a warrior-type, skill-type guy, caster/healer-type, and a psionic-type.

I'll post here the results, and make the PCs availlable in a downloadable document and perhaps post their entire stat blocks here (albeit that requires lots of boring formatting).
#2

phoenix_m

Oct 29, 2007 17:38:55
So does that count the OGL stuff from "Unearthed Arcaina"? If so I have a ranger you might like to see.
#3

Pennarin

Oct 29, 2007 17:54:27
OGC was the wrong expression, I meant Core: PH, DMG, XPH. I edited the initial post.

You can post your PCs if you like, but what I'm seeking is PC ideas
#4

Pennarin

Oct 30, 2007 15:12:27
I thought this request would be an easy and prolific one. What's up guys?
#5

dracochapel

Oct 31, 2007 7:04:30
what do you want penn? full stat blocks? or a character concept?
#6

Pennarin

Oct 31, 2007 8:30:36
Concepts! It will be my pleasure to stat them out to make a full PC group :D I need the practice anyway, what with the new stat blocks.
#7

phoenix_m

Oct 31, 2007 9:15:12
You need the practice anyway... My lord, you sound like one of the players in my group.

Concept- Half-Elf, found as an infant with in the confines of a lesser Dej (Circle), adopted by a Kreen clutch (they had the foresight to want him/her as an ambassador of sorts later on in life). The character now find themselves out living his/her family (Kreen live for 26-35 years at best, Half-elves 90+) or maybe working with later generations of the clutch.

Let's see how you handle that puzzle ;)

Beyond that, I wouldn't mind seeing some simple, generic, atypical characters. One last thing, where exactly are the Trembling Plains (assuming that is a ‘b’ and not a ‘p’) located at, I cannot find it on the map?

Edit:
Of course if you really need the practice, I have a few NPC's I need (and am too lazy too write-up) dealing with the above character.

Quaar: Young and reckless, fell in love with a woman Black Sand Raider. Despite several years together, was never able to prove his love to her. He was killed 19 years ago by Sa-rea. Father of above character.
Sa-rea Ehlbrenne: A former slave of a Raamin noble, rescued by and joined the Black Sand Raiders only to be stolen by and there-by married to, a lovelorn elf. Died from exposure 19 years ago. Mother of above character.
Kta-cho (Trans: Returner of Lost Knowledge): A female Thri-Kreen, Earth Priestess of the “Pit Lake To’ksa” Clutch, this is the kreen that had the idea to keep the above character alive and as part of the clutch. Dead – Cause and Date not established.
Nnn’tkk (Trans: All-Tell): A male Thri-Kreen mind-bender, the individual who found young Gnarra and he is clutch Psion and final living Thri-Kreen of the “Pit Lake To’ksa” Clutch, belived that the above character was a re-born kreen. Died from natural causes last year. Mentor of above character.
#8

kael

Oct 31, 2007 11:58:14
Zom (dwarf fighter/barbarian)
Zom comes from a long line of slave soldiers who served the sorcerer-king of Urik. He had risen to the rank of sergeant and was often given independent command of small groups of other slave soldiers.

Recently, a young and upcoming templar was put in command of his unit. The templar seemed to hold a lot of promise as a commander. Guiding and protecting the new officer became Zom‘s focus, but he soon realized that the young man was not what he seemed to be, and was in fact a sadist who enjoyed watching his own men be slaughtered by their enemies and would purposefully adopt tactics that caused more of his men to die. Zom’s unit soon had the highest casualty rate in the Urikite army. During a particularly bloody battle with a raiding tribe, the templar refused to secure his flank, allowing the raider cavalry to kill over half the slave soldiers. As he watched his fellow soldiers die, Zom felt a burning rage bubble up inside him. Without thinking he drove his spear into the body of his commanding officer, killing him. Horrified at what he had done, he fled the battle, running into the desert.

Having betrayed his focus, Zom now believes that after he dies, he will spend the rest of eternity as a banshee. He travels the wastelands in a half-hearted attempt to find a way to redeem himself, but does not believe that it is possible. The fear and depression he feels is beginning to wear him down and he has become surly even by dwarven standards. While under stress, such as during combat, he again feels the rage bubbling up and explode over his enemies.

Shi’jen (Halfling earth cleric)
Shi’jen has heard of people getting lost, but this is ridiculous. A few weeks ago he was exploring a set of ruins with some of his clansmen when he found a doorway covered in strange markings. After stepping through the doorway, he suddenly found himself in a different place, a hot and desolate place, full of strange people. He has no idea were he is or how to get back home. Only his faith in the spirits of the mountains and the powers they grant him have kept him alive.

A couple of days ago, Shi’jen stumbled upon a small village under attack by gith. The whispers of the spirits told him to aid the villagers, so he helped them drive their attackers away. The villagers seemed overjoyed to receive his help, but as soon as he began the Feast of Victory, they became enraged and drove him away. He can only assume that he violated some obscure law of etiquette. Perhaps he should have offered the village chief the first bite? Shi’jen is now committed to learning the language and customs of this new land. He is a guest here, after all, and does not want to offend anyone else.

Corden (half-giant fighter/wizard)
For a half giant Corden is a genius. Even by human standards, he is extremely bright, but his intelligence has often gotten him into trouble. The life of a mercenary is rarely intellectually stimulating, and after awhile on a new job he would become bored and begin to poke his nose into places it did not belong. No one likes to have their half-giant guard give them advice or seem to be too aware of their business dealings, so he never lasted long in any one place.

While working at a merchant outpost, Corden discovered that one of the merchant agents was in fact a wizard. The wizard, impressed by the half-giant's raw talent, agreed to teach him how to use magic.

Corden was overjoyed; for the first time in his life he was not bored! Unfortunately, the wizard was soon killed when a group of templars discovered his ability to cast spells. Unwilling to return to the boredom of being just a paid thug, Corden left the outpost and begun to look for someone else to teach him magic.
#9

kael

Oct 31, 2007 13:11:42
I thought of another one:
Kedo (Elf psion/pyrokineticist)
Kedo likes to watch things burn. He does not want to be a fire cleric with all the boring chants and mumbo-jumbo that goes along with serving the elements. He just wants to set things on fire! He was banished from his tribe after he set fire to several stalls in a market and causing the templars to ban the whole tribe from ever trading in the city again. Now he dreams of returning to the city and burning the whole place down, or any city, or maybe a forest. That would be fun!

Note: If anyone tried to play a character like this in one of my campaigns...well, it could only end in violence. :P
#10

Pennarin

Nov 04, 2007 13:03:39
I've mostly finished the first one - I still have to stat the two beasties the charatcer carries around with him - and am working on a second one.

Orr, male New Race, formerly tarek. Fighter. From a tarek tribe of the wastes.
Sayyida, female dwarf. Fighter/dwarven defender. From the Last Sea's dwarven enclave.
#11

chahir

Nov 04, 2007 23:01:49
Xoc Chaam, Draji arena champion. (gladiator/psychic warrior/arena champion)
A squat behemoth of a man, Chaam's rawboned faced is characterised by the slanted forehead, narrow eyes and high-arched nose typical of his city. His long black hair is pulled back in a loose ponytail decorated with quetzal feathers and carved inix bone plugs.
Disdaining the use of heavy armor, Xoc Chaam is clad in a finely dyed linen kilt, carru leather corselet and sandals. Arm rings of giants hair rope circle his massive upper arms. Although he prefers to fight with his great Macahuitl, he sometimes uses either a dragons paw or an impaler.
Xoc Chaam is extremelt arrogant and sure of himself. Those who he perceives as weak will be treated with barely disguised contempt, though he has come to appreciate the usefulness of psionics and respects those strong in the way.
Raised amidst the horrifying violence of the Draji arena, Xoc Chaam has come to revel in violence and bloodshed, believing that his slaughter of opponents is fitting tribute to mighty Tectucktitlay (or Atzetuk depending on the timeline).
He is quite content to be a slave since he knows little outside the world of the arena and is used to having all his needs taken care of. Despite this, he does dream of somehow escaping bondage and travelling the cities to find a worthy opponent to fight.
#12

Pennarin

Nov 11, 2007 8:23:56
Btw two characters - Orr and Sayyida - are already done, and as soon as I get definitive ideas I like for the others there'll be more to come soon :D I'll have them proofread and made into a PDF or something. Should be fun!

I already have my idea for a wizard-type and a rogue-type....actually a half-elf rogue/wizard (preserver)/arcane trickster.

I'm still looking for ideas on a psionic-type and a divine spellcaster-type.
#13

Band2

Nov 12, 2007 12:33:38
Quilla Tizoc (human psion) formerly of Draj.

Quilla was exiled from Draj when her noble family fell during the transition from King Tec to his son, Aztecuk. A rival noble family with connections in the House of Mind, was able to convince the new regeme that the Tizoc were traitors. Many of the family were killed, and all their property taken. Quilla was sent into exiled. Quilla had been a student at the House of Mind where she learned psionics. But she was a pestering student, often challenging her teachers. So when the opportunity came to elliminate house Tizoc, the leaders of the House of Mind, did not mind getting ride of Quilla as well.
Forced into exile, Quilla took passage on a Tsalaxa caravan north.
She is five and a half feet tall, with long black hair and light brown skin. She retains her haughty noble manner of speaking down to most other people, but she is realizing that it is not earning her any friends. Alone and running short on funds, she is going to need new friends soon. She dresses as a fine noblewoman of Draj would, but she only has two such outfits left, and they are beginning to look ragged. Armed with only simple weapons and no desert survival skills, Quilla relies heavily on her psionics.