Fleshing out the hinterlands

Post/Author/DateTimePost
#1

hrt

Nov 03, 2007 16:33:45
Any ideas? So far I have a few tribes of elves fighting each other and the trin, three ruined cities, and one reletively weak but ambitious dragon who is feeding off the kreen empire to fuel his transformation. More details later.
#2

chahir

Nov 03, 2007 20:20:13
I tend to want to keep the hinterlands mysterious for my PCs. Once they had struggled over (or around) the Ringing Mountains (with several casualties) and the Forest Ridge, they were quite paranoid and weirded out about a place that was so far from the known world of the Tablelands. They were literally jumping at shadows by the time they reached their destination. Which is as it should be. I think the hinterlands should retain its mystery and terror, not become just another area of Athas to be populated with settlements and sentient tribes.
IIRC the WC went on about the hinterlands being bereft of sentient life, although I suppose elf tribes might migrate through. Mostly, I just have freaky monsters (ToA + any other monster book I have that evening field day) with psionics. That know how to play mind games. Classic case of hunter becomes hunted.

Chahir
#3

RalofTyr

Nov 04, 2007 18:40:02
From the Wanderer's Journal, the Hinterlands are unpopulated. On the map, they are green, meaning a kind of grassland. There are probably lots of game animals here as well as predators. Though the Halflings can easily go there, there's no place for them to escape from ground predators, except in large groups. I'd say, you'd find halfling hunting camps as well perhaps Elf or Pterran camps as well. Nobody really comes to the Hinterlands. It's so isolated.


I can see, in the future, humans from the Tyr Region coming to settle these lands.

Perhaps there's a plains-halfling, ones that instead of eating sentient creaters, they speciallize in hunting large game animals.

The Dragon Crown Mountains should be a good source for food as they should be at least as tall as some of the Ringing Mountains and be able to support lush forests.
#4

yakman

Nov 04, 2007 19:55:10
From the Wanderer's Journal, the Hinterlands are unpopulated. On the map, they are green, meaning a kind of grassland.

But remember, the Wanderer did not explore the Hinterlands per se. He was the only one to make it out of the Forest Ridge of his party and didn't stay long. He saw grasslands, yeah, but what he didn't see quite outweighed what he did see.

He turned around after seeing the Dragon's Crown Mountains, probably following a relatively close route to his previous one (although he probably made a pretty significant diversion once he entered the Forest Ridge to avoid the halflings).
#5

ruhl-than_sage

Nov 07, 2007 20:42:26
I don't think there is all that much to fleshout, certainly not enough for a book. I think maybe 10 pages or so of material would be enough. I think it's nice to have a region that is basically unpopulated, maybe there should be some sort of explaination as to why though.
#6

phoenix_m

Nov 08, 2007 0:06:29
Two reasons I can come up with quickly - Mountains & Halflings (from the Tyr Regon anyway)
#7

Sysane

Nov 08, 2007 7:39:00
Spirits of long dead wemic tribes would be fitting. A haunting presence thats cursed to hunt the living has a nice feel for the Hinterland.
#8

brun01

Nov 08, 2007 7:57:42
I don't think there is all that much to fleshout, certainly not enough for a book.

Especially after the kreen invasion/Messenger fall.
#9

Pennarin

Nov 10, 2007 11:48:11
Spirits of long dead wemic tribes would be fitting. A haunting presence thats cursed to hunt the living has a nice feel for the Hinterland.

Typical zomby-like undead wemic would not fit, but like you say, spirit-like undead would. Unfortunately Dark Sun doesn't have a specific undead that would do that.

It would be great to invent a new incorporeal undead like the one that gets formed when someone dies far from home, in terms of stats, but closer in terms of abilities and purpose to the elven dune runner: Incorporeal wemics that pass their day running in the plains. Could be nearly invisible, appear only at night, and exist because the corpse/remains/ashes of the wemic are present in a plain's region.

Actually, I think I'll try my hand at such an undead...(© !)
#10

Sysane

Nov 10, 2007 16:18:01
Typical zomby-like undead wemic would not fit, but like you say, spirit-like undead would. Unfortunately Dark Sun doesn't have a specific undead that would do that.

It would be great to invent a new incorporeal undead like the one that gets formed when someone dies far from home, in terms of stats, but closer in terms of abilities and purpose to the elven dune runner: Incorporeal wemics that pass their day running in the plains. Could be nearly invisible, appear only at night, and exist because the corpse/remains/ashes of the wemic are present in a plain's region.

Actually, I think I'll try my hand at such an undead...(© !)

Exactly. An unbodied spirit that keeps the living from safely crossing the plains of the Hinterlands.

If you need help with the wemic undead write-up let me know.
#11

cnahumck

Nov 10, 2007 16:21:57
You could always go with the Pridemanes from FFN. That is a undead wemic, and it could definitely work for you.
#12

Sysane

Nov 10, 2007 16:37:45
While cool, the pridemane isn't quite what I would envision for spirit wemics of the Hinterlands.
#13

Pennarin

Nov 10, 2007 16:53:19
The Wanderer went in the Hinterlands and did not mention encountering undead, so I think a good move would be to consign the spirits to a seasonal thing: Every summer, winter, or some other Green Age season (with equivalent now a days of Low Sun or whatever), the wemics would ride the plains as part of a millenia-old...make that a racial tradition, like when some animals yearly cross over some landmark to reach breeding grounds or the likes.

The spirits would still be doing that to this day, explaining why adventurers/explorers/the Wanderer did not encounter them - although could have heard about them - but people won't live there because of the yearly apparitions. Think mass disembodied wemics running across the plains for a couple of days, every year.

Could be one sure place and time to find observing pyreens, remembering the past...

If you need help with the wemic undead write-up let me know.

I won't forget, thanks! As soon as I finish the driks and beetles for the Athasian Emporium, I'll deal with that. Btw two characters are already done for the "Instant PCs for a Trembling Plains campaign" thread, more to come soon I'll have them proofread and made into a PDF or something. Should be fun!
#14

Sysane

Nov 11, 2007 9:39:34
The Wanderer went in the Hinterlands and did not mention encountering undead, so I think a good move would be to consign the spirits to a seasonal thing: Every summer, winter, or some other Green Age season (with equivalent now a days of Low Sun or whatever), the wemics would ride the plains as part of a millenia-old...make that a racial tradition, like when some animals yearly cross over some landmark to reach breeding grounds or the likes.

The spirits would still be doing that to this day, explaining why adventurers/explorers/the Wanderer did not encounter them - although could have heard about them - but people won't live there because of the yearly apparitions. Think mass disembodied wemics running across the plains for a couple of days, every year.

Could be one sure place and time to find observing pyreens, remembering the past...

Sounds pretty good. The fact that the spirit wemics are nearly invisible and only active at night would also contribute to the reason why the Wanderer did not encounter them in his travels.
#15

chahir

Nov 11, 2007 19:17:57
I like. A most flavoursome addition to a campaign, especially if u kept them mysterious so that only a few could glance upon them

Chahir
#16

Oninotaki

Dec 14, 2007 14:43:39
I got to thinking about this today, and I think I will fill(well they will be more prevelant then any other sentient species) the hinterlands with plains giants, whos fluff will be based off of great plains indians minus horse and buffolo influences.

Do you guys think that saying the giants are too big to cross the mountains without running into serious breathing problems would be a good reason as two why they do not interact much with the table lands?
#17

ruhl-than_sage

Dec 18, 2007 15:46:18
Do you guys think that saying the giants are too big to cross the mountains without running into serious breathing problems would be a good reason as two why they do not interact much with the table lands?

Sure the would have a really hard time traveling through the Forest Ridge.