MotRD Question

Post/Author/DateTimePost
#1

kwdblade

Nov 15, 2007 13:01:30
Well, i'm looking to run a Mask of the Red Death campaign again. I've got the revised rules from the Fraternity, and I am going to add in the two new classes (Artisan and Alchemist) as well. However, I was wondering, since firearms are basically the common weapon of the times, and there is virtually no armor, if I should add in class defense. I was wondering if anyone else has done this before, or if they think its a good idea or not. Any help would be appreciated.
#2

highpriestmikhal

Nov 15, 2007 18:51:22
Considering that armor wouldn't offer much protection anyway I'd do it, as little besides Dodge and Dex bonuses are likely. This is especially important if magical healing isn't as available and the PCs need to avoid attacks more than in a normal D&D game (which it often is in MotRD).
#3

locustechpriest

Nov 19, 2007 10:07:45
I was actually looking over several variant rules on the d20srd.org site, quite recently. You mentioned that armor is scarce, and if magical healing is also going to be rare (speaking from 0 experience with the setting) then you might consider the damage conversion variant for armor as well.

I don't know how useful that will be. If armor is rare, then even the light ones will be useful in conserving magic, since some lethal damage would be converted into non-lethal. Also, it won't much conflict with the class defense rule, since the greater bonus takes precidence. Naturally, if the PCs will never see armor, then this is a non-issue, but it might be interesting to make the rare piece of leather seem all that more desireable.
#4

kwdblade

Nov 20, 2007 15:47:54
Well, its the 1890s... what armor do you know of? Some of my players said thick clothing could be leather or studded leather, and one of the players in my 1st MotRD campaign had an iron plate underneath his jacket for most of the time, so I gave him the breastplate armor bonus:P but other than that, I don't think their diplomacy checks would do them any good walking down the street with chain shirts and fullplate on.
#5

locustechpriest

Nov 23, 2007 9:32:17
I don't think their diplomacy checks would do them any good walking down the street with chain shirts and fullplate on.

They could always pretend to be actors... :P At any rate, d20 Modern rules set a leather jacket as +1 equipment (essentially armor) bonus to AC. Undercover armors can grant from +2 to +4 in bonuses. Though that might not suit your game, I'm not sure...
#6

highpriestmikhal

Nov 23, 2007 10:52:25
They could always pretend to be actors... :P At any rate, d20 Modern rules set a leather jacket as +1 equipment (essentially armor) bonus to AC. Undercover armors can grant from +2 to +4 in bonuses. Though that might not suit your game, I'm not sure...

That sounds about right. Not sure about any sort of Diplomacy check for the really heavy, obvious stuff. Old-fashioned armor would work if you're bluffing your way as an actor, but modern armor wouldn't (and doesn't even exist in the 1890's).