How do you customize your Planescape?

Post/Author/DateTimePost
#1

Charles_Phipps

Nov 21, 2007 5:47:28
What changes do you make from canon and how is it done? What's the results of your changes and how have they worked out for you? Everyone makes their games alittle different from canon, so it's interesting to hear how others have managed to alter their world a bit.

Feel free to comment on my changes and I'll do the same.

Here's a list of my customizations for my Planescape Campaign.

1. Sigil and the Gate-Towns are actually their own Demiplane: It's a transitive Plane between the Astral and Ethereal Planes rather than dwelling in the Outer Planes. Furthermore, there's absolutely no gods on the Demiplane but the Lady of Pane. Amongst Sages looking to be original, it's called the Demiplane of Portals.

2. Faction War never took place: It just didn't seem to be something that would interest me all that much.

3. The Transcendent Order is completely different: The Transcendent Order, in my games, seeks perfection rather than action without thought. Thus, they're constantly trying to seek to improve their skills and ability above all other things. They're the Monk and "Raistlin Majere" mage Faction.

4. The Signers are a bit less existentialist: I tend to make them more like Mage: the Ascension in that they're aware WILL creates the cosmos but don't necessarilly believe it's their will ALONE. They're still insufferably arrogant berks who treat the 'Unenlightened' with contempt.

5. The Multiverse is implied to be a lot bigger than people suspect: There's even occasional hints that The Great Wheel is just a gigantic simplification for a vast horde of completely unrelated but linked together planes with Godly Divine Realms not actually part of the planes they're linked to at all.

6. Sigil Warps Fiendish Minds: Fiends & Archons, in my game, don't have free will. However, that changes in Sigil where they can actually shift their alignment with great amounts of effort. This is why a lot of true demons and powerful ones avoid it almost as much as the Upper Planes. Archons also find it extremely discomforting.

7. Nirvana replaces Mechaus: Gears and Cogs land is only a layer of it.