help my MotRD campaign please =)

Post/Author/DateTimePost
#1

trolloc

Dec 06, 2007 10:49:20
hi all,

somehow, somewhere.. i started a Masque of the Red Death Campaign and it's going pretty good now that we have a regular schedule. I need help in one area... one of the player's character who is bordering on madness wants to "revive" his dead fiancee ( dead for 2 years and on ice ). He is level 3. (1 scholar/1 physician/1 mechanic). The PC wants to build a Frankenstein type .. which use his dead fiancee body. I can't find anything regarding that other than magic, but none of the PCs are arcane or mystic. What rules can be use for pseudo-science?

I use Chaositech in the campaign... so far the likely path is one of the prestige class there which i would show him. Chaositech leads to madness which would suit his PC but i was wondering if there is any other alternative?


just some details of the campaign:
It sets in 1888, using MotRD as base with d20 Cthulhu and d20 Chaositech options thrown in. Also using Heroes of Horror taint rules.
#2

ravenloftlover347

Dec 07, 2007 21:32:40
Good rules for pseudo-science can be found in the book about Ravenloft great families (whose exact name escapes me right now) in the chapter about Mordenheim. Also, the RL Gazateer 2 might have some good things to use. Don't forget that MotRD uses many of RL's rules and monsters, so you could just make her a dread flesh golem.
#3

trolloc

Dec 11, 2007 10:32:31
thanks. I had a chance to look it over.
wow the level of the PC must be really high to make a construct. At least level 11, and in Masque of Red Death.. PCs don't usually survive that long.

Even a half-flesh golem... the PC needs to be ummm...with creation device, need to be level 7. Unless somehow he makes a pact with a minion of Red Death for knowledge.
#4

kwdblade

Dec 11, 2007 12:55:29
Even at third level, thats doubtful. They have barely caught the Red Death's minions attention yet, let alone the people that could offer that kind of power. I think this guy needs to go on some more "adventuring", and gain the knowledge that way.
#5

trolloc

Dec 11, 2007 14:30:31
Yeah of course! I am not looking to do anything now with that player's PC. I am foreseeing a few levels ahead. Just like a good story, i know the end of my campaign and the beginning. It's just figuring out all the goodies in between.


edit:.. I am not using Red Death as it is described in MotRD. Magic is still an insane pursuit with all the power checks, but since none of the PCs are practitioner of occult, going the magic way is out.

I still have to figure out a pseudo science way of creating a golem or construct.
#6

thanael

Dec 12, 2007 2:58:25
Ravenloft's Legacies of the Blood has the Scientist PrC in the Mordenheim chapter. It is accessible at 5th level and grants pseudo magical abilities and the use of power sources. The chapter also provides some rules for these power sources. This is how they represent the strange apparatus that Frankenstein uses to create his Monster. Mordenheim, if you're unfamiliar with him, is an Expert15 (or Expert5/Scientist10) that created a golem by science. He abhors magic.

Another option would be to have a magic item involved, a golem manual allows someone of lower level to construct golems.

Last not least look up the dread golem and how they are created. Some of the details are availble in the FoS Errata for Denizens of Darkness/Denizens of Dread:
DDa Pg. 68
DDr Pg. 93 Dread Golems: Following a fan question (“how do we create a zombie golem, mechanical golem etc through the common, spell using methods? Which spells and components are used, how much money and how many XP are expended?”), this addendum material was proposed by Azalin:

Construction: As described in the Monster Manual, a golem’s creator must first supply the golem’s body and a specially prepared workroom. If the creator uses magic to grant life to her creation, then the standard creation process applies. Golems of obsession do not cost exorbitant sums or require untold magics to construct, however. The creator of a dread golem must personally construct the golem’s body (requiring specific skills), and expend the requisite costs in gold pieces (body only), XP and time. The creator need not cast any spells or possess any craft item feats. A golem created through this method automatically gains the “dread golem” template (see Chapter Five of the Ravenloft core book).


Dread Flesh Golem: Hit points are listed as 12d10 (49 hp). However, with the average hit points (5.5/level x 12), it should be 66. But in addition, from the monster manual Core Book, constructs gain bonus hit points according to size. As large creatures, Dread Flesh Golems should have +30. So the entry should read: Hit Dice: 12d10+30 (96 hp). (Error spotted by fan, easily corrected).

Also maybe D20 Past has some new rules for golem creation. I only remember the excellent Hyde template and the Baskerville Hound though.
#7

trolloc

Dec 13, 2007 17:58:10
oh wow I am such an idiot.
I thought adding the Dread template is what the PC could do with madness and obsession. I thought he still had to construct the golem by the old magic way. my bad. It applies for both. The bride of the PC won't be a a powerful NPC at their use but more of a plot device.

Strangely enough, my campaign takes place in 1888. I pick this year because it was easy to remember and later found out it is the year of the White Chapel murders. The PC would need body parts and he is a surgeon... hmm...it is giving me adventure ideas.