Elementalist reloaded

Post/Author/DateTimePost
#1

brun01

Dec 19, 2007 8:09:20
I am not very happy with the current elementalist/elemental master version in APXI, so I merged the two and made some alterations to it. Please let me know what you think.

Entry Requirements
Skills: Knowledge (religion) 8 ranks, Knowledge (the planes) 5 ranks
Spells: Able to cast 3rd-level divine spells.
Special: Must worship a patron element.

Class Features

1. Elemental affiliation, energy resistance 10
2. Elemental focus +1
3. Additional domain
4. Elemental shield, energy resistance 20
5. Ignore element, elemental focus +2
6. Spontaneous domain spells
7. Energy resistance 30, summon elemental 1/day
8. Elemental focus +3
9. Power element, summon elemental 2/day
10. Element immunity

Class Skills (2 + Int modifier per level): Concentration, Craft, Heal, Knowledge (religion), Knowledge (the planes), Profession, Spellcraft.

Elemental Affiliation: All elements and paraelements have an associated energy type. This relation affects the elementalist’s class features. The following table details the affiliation between element and energy type.

Element Energy Type
Air Sonic
Earth Acid
Fire Fire
Magma Fire
Rain Electricity
Silt Acid
Sun Fire
Water Cold

Energy Resistance: As you gain levels in this prestige class, you become increasingly resistant to your patron element, gaining the affiliated energy resistance in the amount shown on Table X–X.
Elemental Focus: At 2nd level, spells cast by you that have the energy descriptor affiliated with your patron element have their spell save DCs increased. The increase starts at +1 and increases at higher levels, as shown on Table X–X.
Additional Domain: You gain access to one additional spell domain and its benefits. Choose from those normally available to your patron element.
Elemental Shield (Sp): Beginning at 4th level, you can activate this ability as a move-equivalent action. You wreathe yourself in your element, harming neither you nor your equipment. If you are struck in melee, the attacker takes 2d6 points of damage. The damage is of the energy type associated with your patron element. This ability lasts for up to 1 minute per elementalist level and is usable once per day.
Ignore Element (Sp): At 5th level, you can ignore the presence of your element as a move action. While in this state, you can walk through your element at your regular speed, completely unaffected by it, for example an earth elementalist may pass through stone walls as if they weren’t there. You also become immune to the effects of spells, spell-like abilities, and supernatural abilities with the same descriptor as your associated energy type. This ability lasts for up to 1 round per elementalist level and is usable once per day.
Spontaneous Domain Spells (Su): Beginning at 6th level, you can substitute any prepared spell for a domain spell at the time of casting, just as you can substitute cure or inflict spells for prepared spells.
Summon Elemental (Sp): Once per day, you can summon one or more elementals as if casting the highest summon monster spell you have access to. At 9th level, this ability can be used twice per day.
Power Element (Ex): Beginning at 9th-level, the damage of spells with numeric variables and the energy type associated with your patron element increase by 1 per die. For example, an elemental strike spell cast by a 12th-level cleric does 12d6+12 points of damage.
Element Immunity: At 10th level, you become immune to damage caused by the energy type affiliated with your patron element. For example, a water cleric becomes immune to cold damage.
#2

Pennarin

Dec 21, 2007 15:47:22
I didn't care for either classes to begin with. For Athasian classes those are particularly non-Athasian in flavor, being in fact nearly entirely elemental-flavored they could fit in any setting that has clerics venerating the elements. (APX2's Drake Guardian, for example, is definitely Athasian-flavored.) /small gripe

Still, the two classes do stuff you want to have if you're a cleric and there is a definite need for a general class to boost your cleric abilities, so merging the two is a great idea. Go for it.
#3

jon_oracle_of_athas

Dec 24, 2007 15:58:12
I didn't care for either classes to begin with. For Athasian classes those are particularly non-Athasian in flavor, being in fact nearly entirely elemental-flavored they could fit in any setting that has clerics venerating the elements.

The Elementalist can certainly be adapted to other settings with elemental worshipping clerics, but that does not automatically render the class "unathasian". That´s close to saying a half-giant or kreen is unathasian since they appear in generic psionics material. In fact, the Elementalist´s role is to give access to the abilities the 2E Dark Sun cleric had without overpowering the regular cleric, to which the class fulfills its end. As for the Elemental Master, it is the equivalent of a hierophant or arch mage for Athasian clerics. The two classes might well be suitable for merger, but calling them unathasian is off target.
#4

Pennarin

Dec 24, 2007 16:25:27
You're entitled to your opinion, and me mine. Hence the "/small gripe" mention :D

"Non-athasian" in this context may have been too much on my part, I could have just said "not specifically-athasian". My feeling towards these classes doesn't change though, despite this rewording: They are needed and cool, but not much interesting for me ;)
#5

jackmojo

Dec 30, 2007 17:37:20
I like the change, good idea all around.

In particular I was never happy with the Elemental Master's 1st elvel ability spontaneous domain casting, totally cried out for a one level dip for any cleric.

Jack
#6

darthcestual

Jan 01, 2008 14:24:19
In my home setting I've merged elemental clerics with monks making something like elemental shaolin with healing abilities and able to draw upon their elements as part of their fighting style.