Pirate Campaign- in Darksun?

Post/Author/DateTimePost
#1

Zardnaar

Jan 10, 2008 1:44:58
Could this be dine? ATM my campaign isn't set on Athas (quite the opposite). My PCs are currently sailing around in a caravel trading and a planning on some privateering (arrgh matey).

Various DS sourcebooks are full of raiders or silt sea raiders and I'm thinking of something similar here. Silt sea ships are alot more expensive than standard D&D ships however which would limit it to higher level characters- unless they steal a silt schooner.

While fun one of my PCs in my normal game is NE. I also really wanted to conver the savage tide adventure path to Dark Sun as well if anyone has been following Dungeon in the last year or so.
#2

huntmasteravatar

Jan 10, 2008 2:00:13
Could this be dine? ATM my campaign isn't set on Athas (quite the opposite). My PCs are currently sailing around in a caravel trading and a planning on some privateering (arrgh matey).

Various DS sourcebooks are full of raiders or silt sea raiders and I'm thinking of something similar here. Silt sea ships are alot more expensive than standard D&D ships however which would limit it to higher level characters- unless they steal a silt schooner.

While fun one of my PCs in my normal game is NE. I also really wanted to conver the savage tide adventure path to Dark Sun as well if anyone has been following Dungeon in the last year or so.

I have used pirates on athas for as long as i have played. as i posted in another thread i have a pirate fleet (12+ ships) stationed at waverly. i also use them at bodach and a few other places. aside from the common silt raiders that can ride on silt and on ground i use psionic,magical and elemental powered vessals. i also have some undead creatures that serve as "Ships" and "Subs".

IMG, Balic is a pirate safe haven, the pirates pay a tax to the new ruler and the ruler offers them protection while in the balic region. i have dominators who control the minds of creatures to "pull" their ships. these can be flying creatures or things like silt horrors. elementalists who use air elementals bound to their ships similar to eberron to allow them to move without engine or sails.
i even have an ancient sunken blue age ship filled with ghost like beings lost somewhere under the silt. this is an adventure i ran about 12 years ago. the "ghost ship" is loaded with treasure from the blue age and if the players can learn about it, locate it and get to it they must then defeat or drive away the ghost like creatures, then find a way to transport the treasure back. Others knowning the legend will stalk the pc's and if they retrieve the treasure these "Stalkers" will try and claim it for their own over the dead bodies of the pc's.
#3

brun01

Jan 10, 2008 8:52:15
That's what Silt Sailors of the Kulag Fleet will be all about.
#4

ruhl-than_sage

Jan 11, 2008 1:43:13
Could this be dine? ATM my campaign isn't set on Athas (quite the opposite). My PCs are currently sailing around in a caravel trading and a planning on some privateering (arrgh matey).

Various DS sourcebooks are full of raiders or silt sea raiders and I'm thinking of something similar here. Silt sea ships are alot more expensive than standard D&D ships however which would limit it to higher level characters- unless they steal a silt schooner.

While fun one of my PCs in my normal game is NE. I also really wanted to conver the savage tide adventure path to Dark Sun as well if anyone has been following Dungeon in the last year or so.

You could have them start out as the crew of a Silt Pirate ship and then have the Captain die during the 1st adventure at the hands of a Giant (or tenticles of a Silt Horror), leaving them with a moderately damaged ship of their own.
#5

Band2

Jan 11, 2008 9:15:31
Could this be dine?

Sure it could be done and could be a lot of fun too. It does not have to be for only high level adventurers. Start them out as part of the crew and let them rise through the ranks.
One of the most memerable games I DMed was a non-DS one in which the party turned pirates and joined a crew after the second adventure.
I have not read the Savage Tide adventures but as for converting them to another campaign setting, I came across this on the Enworld Story hour boards. Someone is converting the adventures to Planescape. So I image if it fits into Planescape it could be converted to Dark Sun.

http://www.enworld.org/showthread.php?t=214546
#6

Zardnaar

Jan 11, 2008 13:24:53
Sure it could be done and could be a lot of fun too. It does not have to be for only high level adventurers. Start them out as part of the crew and let them rise through the ranks.
One of the most memerable games I DMed was a non-DS one in which the party turned pirates and joined a crew after the second adventure.
I have not read the Savage Tide adventures but as for converting them to another campaign setting, I came across this on the Enworld Story hour boards. Someone is converting the adventures to Planescape. So I image if it fits into Planescape it could be converted to Dark Sun.

http://www.enworld.org/showthread.php?t=214546

Planescape has water and the BBEG is part of planescape. Demogorgon wouldn't really be usable in Darksun without alot of adjustments. It would be a major rewrite to adapt it to DS.
#7

RalofTyr

Jan 14, 2008 18:33:15
Raiding is a part of desert life.