Recreating Al-Qadim

Post/Author/DateTimePost
#1

nmc

Jan 20, 2008 2:33:32
Here's a question. If one were to rewrite Al-Qadim for 4th Edition, how does everyone think the old kits should be handled? Having not seen the character creation rules, we can only speculate, but here are a couple of thoughts.

1. One option is to create new lists of feats, talents, etc., with which to customize existing classes. Someone playing a fighter, for example, could pick abilities particular to the mamluk, desert rider, etc.

2. Use the kits as guides for creating new base classes, such that there would be more than twenty new ones. While this might seem to be too many classes, it might certainly be necessary for the sha'ir and perhaps other kits.

What do you all think?

-Nate
#2

skio

Jan 20, 2008 11:37:35
I would go for 1, since the new tiers concept is pretty close to the kit concept of 2E. It's like picking a kit every 10 levels.

Creating new classes is unnecessary IMO.
#3

nmc

Jan 20, 2008 12:20:54
The main difficulty I have with letting characters adopt these roles after first level is that some of them, especially the mamluk, are roles that she be adopted at the time of creation. This was the main problem I had with the prestige classes that were introduced in Dragon Magazine, since mamluks are in theory raised from birth as part of their organization.

-Nate
#4

ranger_reg

Jan 24, 2008 3:39:10
Here's a question. If one were to rewrite Al-Qadim for 4th Edition, how does everyone think the old kits should be handled? Having not seen the character creation rules, we can only speculate, but here are a couple of thoughts.

Old kits becomes talent trees.
#5

nmc

Jan 24, 2008 19:02:29
I suppose one could always then require that a mamluk character begin taking certain mamluk talents at first level.

Another thought I had is that one could adopt allegiances, rather like in D20 Modern; this would include connections to groups such as the mamluks, the organize churches, holy slayer fellowships, magical societies, etc.

-Nate