4E World of Darkness

Post/Author/DateTimePost
#1

snarls_at_fleas

Jan 31, 2008 17:27:08
I know it's utter blasphemy, but would like to see a real d20 WoD implemented using 4E (modern variety), not that lame McWoD parody...
I've almost finished the conversion (WtA), using SWSE, but stopped and decided to wait till 4E is out...
#2

ranger_reg

Jan 31, 2008 19:51:30
What's wrong with Monte Cook's version?

You do know Monte Cook is one of the original designers of 3e, right?
#3

sigil_beguiler

Jan 31, 2008 23:57:13
Now I can't speak for the OP, but I think he means in terms of the McWoD universe and how the various creatures are viewed in it.

So in his case he rather have for example, Vampire: The Requiem d20(4e), or Promethean: The Created d20(4e).
#4

snarls_at_fleas

Feb 01, 2008 2:07:48
What's wrong with Monte Cook's version?

You do know Monte Cook is one of the original designers of 3e, right?

Yep I know it and it doesn't make McWoD any better. The setting is rather primitive and the system... well... to try to sell such outdated stuff when we already have True20, M&M & SWSE... well... I just don't know what to say.
#5

snarls_at_fleas

Feb 01, 2008 2:08:47
Now I can't speak for the OP, but I think he means in terms of the McWoD universe and how the various creatures are viewed in it.

So in his case he rather have for example, Vampire: The Requiem d20(4e), or Promethean: The Created d20(4e).

Yes you are quite right. Though I thought more about Werewolf the Forsaken d20 (4E).
#6

Luis_Carlos

Feb 02, 2008 15:35:15
I would like a d20 WoD with 4th D&D rules, better, with a d20 Modern 2.0.

The best is a totally new background, with the most popular elements from the old WoD and the new one, but some rules might change. For example the will point of storingteller system in the new are "points of faith" (like action of points, a special feat from the complete divine).

Vampires, Garous/Uranthas, Awakens...would be monster class (only a class, nothing of other spellcaster class). Each type of monster with its own system of power or scoucer (like a new Tome of Magic: Pact, Shadow and Truename).

WotC has two options, a co-production with WW (why not? It´s like Marvel and DC characters in the same comic Superman vs Spiderman, Batman vs Hulk, Marvel zombis vs Army of Darkness, and in the past there was a WoD GURPS..), or a WoD-like made only by Wotc (like a savager version of Shadow Charser or a remade/reboot Ravenloft in the modern age).

My own advice is fictional world, like Age of Adventure from d20 Past, where monster were unknown by the people.

I like a lot werebeast from WoD but... too many cretaures makes becaming WoD in a supernnatural Jurasic Park (where is the mokole?) and the gothic-punk flavor is lost. (Well, I like the pulp favor of sons of ether and company).

I thank you the idea. I was going to be my housebrew project when the new d20 Modern would be published.
#7

snarls_at_fleas

Feb 02, 2008 18:06:06
I was going to be my housebrew project when the new d20 Modern would be published.


Great minds think alike... Maybe we'll get in touch when it is published.
#8

ranger_reg

Feb 03, 2008 1:41:26
Yep I know it and it doesn't make McWoD any better. The setting is rather primitive and the system... well... to try to sell such outdated stuff when we already have True20, M&M & SWSE... well... I just don't know what to say.

Meh.

Couldn't take a shine toward the new WoD anyway. I may not like Storyteller System but I'm a fan of the Masquerade and the Apocalypse.
#9

snarls_at_fleas

Feb 03, 2008 5:46:43
I'm a fan of the Masquerade and the Apocalypse.

Same here, though I don't really care about vamps.
The conversion I do is really WtA, not WtF. But I thought that WtA is not gonna be published again.
#10

ranger_reg

Feb 03, 2008 19:39:01
Same here, though I don't really care about vamps.

I'm more into Werewolf than in Vampire but I'm not interested in the Forsaken books.
#11

sigil_beguiler

Feb 03, 2008 20:01:15
I personally would find it really neat if, with Warforged being placed as a playable monster in the MM. I would love to see someone make some Promethean monsters with the 4e, that are playable.

Mhmmm... Prometheans, best WoD Line ever!

Hell, the only one that hinders on being inappropriate is the Frankenstein Lineage but the electrical-components of it could easily be placed in with magic, or just a touch of Victoriana.

The others work perfectly fine:

Galatea: Could simply be the otherworldly stone-construct turned into flesh.
Osiris: Flesh-Golem given sentience, or something that has crawled back from the Shadowfell
Tammuz: A obviously classic golem, given life and sentience, hell its nickname is "golem"
Ulgan: I could so see a person, especially those who used the Shadow-power source being torn apart by the spirits of the Shadowfell and reformed into a Ulgan.
#12

Xaielao2

Feb 20, 2008 17:30:54
NWoD is the most eligent, easy and fun RP system I've ever used in almost 30 years of PnP RPGing. I really think the 'ideas and feel' of the two systems is so vastly different that bringing one into the other would result in little more then a hack job and they deserve much better. My gaming group that I DM/ST for loves both D&D 3.5 and NWoD and we play both fairly regularly. I personally am a bigger fan of NWoD, and I have high hopes for 4th ed. But I would never try and merge the two.

I actually read parts of MCWoD and I found the majority of it far to complex, convoluted and confusing. Mechanics for the simplest of things in NWOD required half a dozen of additions and multipliers that resulted in several dice roles that in NWoD was a single, simple roll. I didn't like what I read at all. Noble effort, but poor design IMHO. Though I'm sure it was a hell of a challenge.
#13

sigil_beguiler

Feb 20, 2008 21:14:21
Yes but I think ideas, characters, places, themes, and various creatures and beings for NWoD could be brought into D&D.

Also I think 4e is actually working its way towards the Storytelling system. What with things like:

-Action Points being core (Willpower saves)
-A "social combat rules/rolls" (Storytelling System has always had good social system)
-Alignment being less well defined (Storytelling/WoD has always had grey-area characters)
-Less rolls needed in combat (Storytelling System needs you only to roll a batch of d10s once to attack).
#14

mourn_dup

Feb 24, 2008 0:26:12
I'm more into Werewolf than in Vampire but I'm not interested in the Forsaken books.

I've always been more a Vampire guy, but Forsaken is the first time Werewolf appealed to me, because the whole "technology and progress is evil and bad and destroying our mother" slant of the original game (complete with an essay by the creator talking about wolf-kill projects) was really hamfisted... though Changeling was probably worse (Autumn People, I'm looking at you).
#15

sigil_beguiler

Feb 24, 2008 2:22:32
The new Changeling is absolutely amazing though, if you haven't looked at it yet here is the summary from WW:

A Storytelling Game of Beautiful Madness

Taken from your home, transformed by the power of Faerie, kept as the Others’ slave or pet — but you never forgot where you came from. Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.
#16

snarls_at_fleas

Feb 26, 2008 23:58:57
NWoD is the most eligent, easy and fun RP system I've ever used in almost 30 years of PnP RPGing.

Hmm. Cannot agree. Didn't like it much. It has some good points, but overall I found it not good enough to learn it and teach my group. Sorry - no offence.
#17

sigil_beguiler

Feb 27, 2008 0:24:07
As the old saying goes, "different strokes for different folk"

As for myself personally, I put myself in the same boat as Xaielao2.
#18

Mournblade94

Mar 08, 2008 19:34:27
Any version of WoD would be better than the storyteller system of white wolf.
#19

sigil_beguiler

Mar 08, 2008 21:23:55
Any version of WoD would be better than the storyteller system of white wolf.

I know it is a personal taste issue, but what is wrong with the Storytelling System? (for my personally it is my favourite system out there)
#20

Luis_Carlos

Mar 09, 2008 3:20:53
Combat in Storytelling System is too slow with the throw of many dices. D20 is very faster. With d20 you can give the right level of power to each monsters. With d20 the crossovers of differentes creatures is more balanced.

I think perhaps WW are going to try again a WoD d20, after of the return of d20 Modern. If WotC and WW get a agreement of co-prodution, a d20 WoD would be a great promotion of the new d20 Modern.
#21

sigil_beguiler

Mar 09, 2008 3:30:05
There is already a d20 WoD game, Monte Cook's WoD.

I guess it is personal opinion, I found WoD combat a lot faster.

If your talking about Supers they are not supposed to be balanced, that is why crossover games are not that successful each Super runs an entirely different style.
#22

Luis_Carlos

Mar 09, 2008 3:50:49
But now we are talking about a WoD 2.0. when the new d20 Modern arrives.

And I would like creating my own WoD background, like a version of Exalted in the modern era (with some flavour or retro-futurism) with my favorite elements of WoD (Bastest, Ananasi, Mokole, assasimte vampire clan, fellowers of Seth, Tecnocracy, Sons of Ether, Shih the oriental vampires-huntes, kue-jin, Inquistion of Society of Leopold, the mummies or reborn, the fey kindred; shide, trolls, nockers, pooka, redcap..).

The new WoD has some good ideas, but too I miss some ideas from the old.
#23

synthapse

Mar 09, 2008 11:42:11
I really like MCWoD-- not as a translation of anything that White Wolf has done, but more as a thing unto itself. How can supernatural post-apocalypse not be fun?

If I were to run a MCWoD game in the near future, I'd update the rules to a 4E model. I didn't like how MCWoD's rules weren't very "advanced"-- they still had a lot of problems that older d20 models have. However, as my gaming queue is fairly full, I don't imagine I'll get around to the conversion until d20 Modern 2.0 (or whatever they'll call it) comes out, at which point I'll use the new Modern rules as a model.


As an aside, I like the NWoD rules, but just not for a combat-intensive game.