No Camarilla

Post/Author/DateTimePost
#1

RalofTyr

Feb 01, 2008 19:11:04
The vampire society of V:tM cannot exist. The primary problem is transportation. Until recently, transportation took days, if not weeks to go to another city. The time and the fact that vampires have to hide from the sun during the day, makes transportation rather difficult, if not hazardous.

I can see, with the advent of trains, a vampire society that perhaps is a few towns in size, given the speed, but two continents? No.

Secondly, there are bound to be numerous splinter societies developing. When one decides they need more power in their unlife and gets it.

There should be no real Camarilla, but a small, well, baronies of vampires living within boarders that our a night's travel.

Prearranged safehouses. An old tower. An abandoned church. A long lost castle, forgotten in the woods or an old cave can serve as shelter, for a vampire that knows where they are.

Also, vampires are more concerned with their unlife, than anything else. They are very selfish creatures and any society would be for the benefit of its founder, making a large network difficult.
#2

kwdblade

Feb 01, 2008 19:59:29
...Did I miss something? Who said Camarilla in Ravenloft?
#3

highpriestmikhal

Feb 01, 2008 21:48:10
Um...White Wolf may have picked up Raveloft for 3.x, but they don't have the license anymore. So no RL-V:TM crossbreeds (which we should thank the gods of gaming for).
#4

eaterofthedead

Feb 01, 2008 22:53:34
I too, am curious how this relates to Ravenloft.

However, I will continue along the course of the OP, being a big World of Darkness fan.

The Camarilla is facilitated by not only vampires but their mortal thralls, slaves and lackeys so the travel and communication issues are not as large a problem as you make it seem. Also the Camarilla only really gained a strong cohesion when communication became quicker. Vampire: The Masquerade was a modern game and took into account instantaneous world wide communication. Now, such an organization still seems flawed and problematic and I feel I should point out that no such organization exists in the new game. I have been a fan of White Wolf's World of Darkness games for well over ten years now and I think the new games are far superior to the old ones. The system is smoother and the world is easier to understand. However, Vampire: The Requiem doesn't loose anything that made the old game cool.
#5

RalofTyr

Feb 02, 2008 2:22:29
Who else would know of vampires in the 1900s?

But Ravenloft players.
#6

sptjanly

Feb 02, 2008 7:27:21
This is way out in left field on a RL forum, but White Wolf takes in to account for some vampires characters one thing most systems don't: the struggle to retain some sense of humanity. This has been displayed in RL as well on one occasion with Jander Sunstar, but as far as I know that is it.

So, most vampires in D and D styled games have their soul taken from them in the "embrace" or at least in my opinion. Much like the Angel and Buffy series vampires with the exception of the cursed Angel and Spike, who deserved his soul back in the end.

I will always be a fan of Vampire the Masquerade, since it was the first role playing game I was introduced to so long ago and I use a lot of influence from it in both playing and DM'ing.

R.I.P Vince, my friend and GM.
#7

humanbing

Feb 02, 2008 11:25:45
So your first post in a tenuously related forum is one that immediately adopts an argumentative attitude towards a discussion that literally nobody else here was involved in.

...

Have you considered a job with mainstream TV news talk shows? ;)

Also, welcome to the Ravenloft forums!
#8

highpriestmikhal

Feb 02, 2008 19:11:38
I can see something like the societies in a RL/MotRD game, but that's up to a DM. Maybe a spin off of the Kargat outside of Darkon formed during Azalin's absence. For the most part, though, D&D vampires are vicious predators and not suave sophisticates.
#9

orodruin

Feb 09, 2008 10:51:38
Um...White Wolf may have picked up Raveloft for 3.x, but they don't have the license anymore. So no RL-V:TM crossbreeds (which we should thank the gods of gaming for).

Oh come on! We all know everyone was looking forward to the inevitable Strahd - Sascha Vykos battle. It would've made "Freddie vs. Jason" look like a playground scuffle! :P
#10

highpriestmikhal

Feb 09, 2008 12:19:12
Sascha Vykos

Who? :D
#11

eaterofthedead

Feb 09, 2008 12:58:54
Who? :D

*shakes head in shame* :P
#12

humanbing

Feb 09, 2008 13:15:27
Nope, I have nothing on that name either.

Or indeed anything in the first post of this thread.

I guess this is where the expression "lost the thread" comes from ;)
#13

orodruin

Feb 09, 2008 21:37:09
Who? :D

You're right, I'm sorry. This would be in the "dark ages", wouldn't it? Myca it is then! ;)

And Azalin is obviously a long-suffering, ancient Cappadocian (clearly a forerunner to the affliction later suffered by the Harbingers of the Skulls!)

(ducks and runs for cover)
#14

highpriestmikhal

Feb 10, 2008 10:19:24
I guess I need to be more direct in my question: what does ANY of this have to do with Ravenloft? If a WizO is reading this, please, kill this thread and put it out of our--I mean, its misery.
#15

humanbing

Feb 10, 2008 13:07:39
I guess I need to be more direct in my question: what does ANY of this have to do with Ravenloft? If a WizO is reading this, please, kill this thread and put it out of our--I mean, its misery.

Seconded.
#16

kwdblade

Feb 10, 2008 19:00:06
Thirded.

Crazy Whitewolf lovers...
#17

theharrow

Feb 18, 2008 10:19:17
A camarilla could function as well as any society in ravenloft. The lack of technology in the Loft isn't a problem considering , of course, Magic (or Disciplines and things like the blood bond but i can see were confusing some here...).
If the kargat can span the entirety of the core, i am sure a Vampire secret society could thrive there as well (This is where the thread becomes DnD relevent: Could a society of vampires hidden amongst the people of the Core survive and prosper?)
#18

highpriestmikhal

Feb 18, 2008 12:27:38
As far as I know, the Kargat only encompasses Darkon (the Kargatane, mortals under the sway of Kargat vampires, is another story). The Kargat only works because of Azalin and his absolute control over all undead in Darkon. During the years he was gone the Kargat rapidly fell apart because the creatures involved just don't work together; his mystical control is the glue that makes it all hold together and work. Take that away (as happened during the five years he "disappeared") and the whole thing falls like a house of cards.

If someone wants to create a secret society vampires in their games, fine. It's your game--Rule 0. None of us can tell you what to do. But for most of us on these boards the D&D vampire is just too egotistical and monstrous for it work with others; why share the cattle when you can just charm someone to kill the competition and have it all for yourself?
#19

kwdblade

Feb 18, 2008 14:41:12
I thought the Kargat were also sent into neighboring countries (and Barovia) to spy on leaders or gather information.
#20

theharrow

Feb 18, 2008 15:13:34
But for most of us on these boards the D&D vampire is just too egotistical and monstrous for it work with others; why share the cattle when you can just charm someone to kill the competition and have it all for yourself?

Monstrous, surely. More so then most of the Kindred, whom the DnD vampire would energy drain into nothingness with no problem, that's for certain. However, there is a template called the Vampire Lord <3.0>, which implies a leader vampire (to me). So here are a few things to casually consider:

1. Strength in numbers and a unified front against Vampire Hunters like the late and famous Dr. Richten (see also the Vampyres of Falkonovia)

2. Why share the cattle? I don't know but i do know gluttony is not just a vice, it is also a weakness. Regulated feeding cycles may throw off those who would be hunting the hunters. The food supply of the core may or may not be limited, however, based upon your view of the DPs

3. There is always something out there more powerful then you. I'm not saying there is a vampire union (which is what the cammarilla is) out there, but that the likelihood of a vampire alliance (this is more analagous to the Sabbat, btw) in a world of many powerful monsters is more probable in Ravenloft then any other published campaign setting.

Saying vampires in DnD would never work together to their own mutual benefit is ... broad strokes and a little extreme.
#21

highpriestmikhal

Feb 19, 2008 10:34:47
Like I said, Rule 0. Vampires as gluttons and rapacious monsters are how I view them, but that's just me. Also I'd lose the name "Camarilla" in the future; it's too closely tied to V:TM and I think that's what really causes the trouble in this thread. A secret society of vampires like the "C" I can envision quite well; a secret society called the "C" is harder to swallow and--as we all know--there are zealous fans and others that would try to turn a name into a serious legal stink.
#22

ravenloftlover347

Feb 20, 2008 21:21:53
I always thought that PC vampires in RL were like VtM or VtR vampires. As far as I can tell, the Ravenloft version of the Cam is the Kargat and the Kargatine respectively. Althought, I don't see why there couldn't be a RL version of the Camarilla, especially since their closest current example is a secret police. But then again, that would be interesting to run the Kargat like the Camarilla.
#23

mrpiskie

Feb 21, 2008 20:36:46
But for most of us on these boards the D&D vampire is just too egotistical and monstrous for it work with others; why share the cattle when you can just charm someone to kill the competition and have it all for yourself?

I'm a big fan of a lot of the less Anne Rice-influenced vampire stories (I'm thinking Dracula, 'Salem's Lot, Robert McCammon's They Thirst, etc.) In most of these stories, freshly created vampires are subservient to the vampire that created them, often via some sort of mystical compulsion, and there's an ancient evil vampire with no living creator at the head of the hierarchy. The "head vampire" gets a growing army of perfectly loyal servants to do his bidding in the world. The rank-and-file vampire, in the mean time, doesn't get much say in the matter of association, although an extra body to cover the back door of the farmhouse so that no stray humans get away during those midnight raids is always nice. Think of a group of cunning, well-coordinated predators after blood, like a pack of wolves only wearing the faces of family and loved ones. Gives me the willies.

I guess I always assumed that this hierarchy was the point of the "vampire" and "vampire spawn" templates, although looking at the entries this isn't explicitly stated and the vampire spawn could as easily be a baby vampire that just hasn't matured as one that's really low on the totem pole.

But yeah, rule 0.