Red Steel/Savage Coast

Post/Author/DateTimePost
#1

havard

Mar 17, 2008 6:57:19
Why should Red Steel be stuck in the Maztica thread when the two are completely separate settings? Red Steel deserves a thread of its own!

Any love for this setting out there?

Havard
#2

Hugin

Mar 20, 2008 8:50:44
Any love for this setting out there?

Havard

I would think it'd be mainly among the Mystara fans but I'm curious too as to whether there are any Red Steel/Savage Coast fans out there. I've never really managed to play a game there but have read a fair bit. Anybody actually have play experience with this region?
#3

agathokles

Mar 20, 2008 14:31:39
I would think it'd be mainly among the Mystara fans but I'm curious too as to whether there are any Red Steel/Savage Coast fans out there. I've never really managed to play a game there but have read a fair bit. Anybody actually have play experience with this region?

Sure, I did play a campaign there

It makes for well defined, swabuckling characters and interesting adventures, allowing a good mix of urban (several large cities with different flavors), wilderness (many different environments, with the Pampas, the jungles, several forests and the Terra Vermelha), and dungeon (many ruins, several ancient civilizations) adventures.

As a 4e setting, it would have both good and bad points.

On the down side, it is not at all a Points of Light-style setting: the style is often light-hearted, and most non-human races (including goblinoids) have a "noble savage" trait (e.g., goblinoid patrons are Terra, Ixion and Kaarash, i.e. two LN and one NG powers). Most nations have large cities and organized governments, even after the Great War and the spread of the Red Curse.

OTOH, many mechanical aspects of 4e seem to fit quite nicely: the 4e focus on mobile combat matches SC swashbuckling style; the dragonborn race could be cannibalized to mirror the Shazak and Gurrash at least, but possibly also the Wallara and Krolli; several classes seem to match the flavor of SC kits, e.g. the Warlord (Myrmidon) and the Paladin (more Defender-like than other incarnations), but also the Rogue (Swashbuckler Thief or Fighter) and the Ranger (Scout, possibly also Wilderness Warrior); martial powers could well represent the fencing maneveurs, and a special power source could be defined for the Legacies (probably allowing characters to choose powers from this source instead/in addition to their standard selection).

GP
#4

havard

Mar 25, 2008 18:04:56
I would think it'd be mainly among the Mystara fans but I'm curious too as to whether there are any Red Steel/Savage Coast fans out there. I've never really managed to play a game there but have read a fair bit. Anybody actually have play experience with this region?

I've played in one and DMed another campaign on the Savage Coast. Both were short-lived, but great fun! I'll see if I can dig out some notes from some of them later on.

Havard