Post/Author/DateTime | Post |
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#1havardApr 29, 2008 0:38:35 | Why don't the Trogolodytes have their own nation etc? Are they the forgotten race? Or were they simply postponed for "PC8 - Realms of the Reptile Folk" detailing Trogolodytes, Lizardmen, Gatormen, Caymen, Frogmen, Newtlings, Tortles, Snappers, Chameleon Men and Sis'thiks. Any ideas for the Trogolodytes or any of the other reptile races for that matter? Havard |
#2lo_zompatoreApr 29, 2008 2:12:45 | IIRC the Amalur Lowlands in western Davania (see "Davania" entry in PWAII and PWAIII for details) do roughly describe a troglodyte society. Or are they simly lizard men? |
#3CthulhudrewApr 29, 2008 9:46:25 | Or were they simply postponed for "PC8 - Realms of the Reptile Folk" detailing Trogolodytes, Lizardmen, Gatormen, Caymen, Frogmen, Newtlings, Tortles, Snappers, Chameleon Men and Sis'thiks. PC8? What were PC 5, 6, and 7? (I'd guess one would be undead, one maybe "Furries"- rakasta, lupins, etc., but what about the third?) |
#4rhialtoApr 29, 2008 13:50:00 | PC8? What were PC 5, 6, and 7? Dragons as PCs? I recall there was a Bruce Heard dragon magazine article detailing some funky rules for dragons once. |
#5havardApr 29, 2008 14:43:24 | IIRC the Amalur Lowlands in western Davania (see "Davania" entry in PWAII and PWAIII for details) do roughly describe a troglodyte society. Or are they simly lizard men? Yes, you are right! The Amaluri are mainly tribes of "advanced lizardmen" (whatever that means), but these also have enslaved Trogolodytes working for them. Well spotted. This can be tied nicely in with Mishler's Serpentine Empire btw. Another good place for Trogolodytes would be the Shadowdeep I suppose, as these are usually cave dwelling people. Cthulhudrew, I guess I threw out 8 as just a random number, but I agree Undead and Furries would likely be first. Rhialto is on the right track with Dragons I think; it should be something ala Council of Wyrms. Then Giants should also have their own PC book, even if Sea Giants have already been introduced. To summarize: PC 5: Undead (with details on the Malpheggi) PC 6: "Furries" (Perhaps with Patera?) PC 7: Dragons (with details on the Wyrmsteeth region) PC 8: Giants (with details on the Altan Tepes mountains) PC 9: Lizardfolk (Savage Coast) PC 10: Elementals PC 11: Living constructs PC 12: Nightmare Races I'm getting carried away again aren't I? :embarrass Havard |
#6HuginMay 02, 2008 14:33:05 | I've always wondered, are Troglodytes the same as the Lizard-Men? |
#7CthulhudrewMay 02, 2008 17:17:31 | I've always wondered, are Troglodytes the same as the Lizard-Men? No. They're similar, but a different race (or species, at any rate). Lizard Men are basically just humanoid lizards, while Troglodytes are basically humanoid chameleons (with an additional "stink gland" ability). They are (or should be) very closely related, though. |
#8traversetravisMay 03, 2008 15:10:02 | Cthulhudrew, I guess I threw out 8 as just a random number, but I agree Undead and Furries would likely be first. Rhialto is on the right track with Dragons I think; it should be something ala Council of Wyrms. Then Giants should also have their own PC book, even if Sea Giants have already been introduced. Even if you are getting carried away, I like it. Some more ideas:
Travis |
#9johnbilesMay 04, 2008 23:41:20 | Even if you are getting carried away, I like it. I would think Aratsym would be where the 'normal' world is on the inside and the outside is used as the museum for dead cultures |
#10rhialtoMay 05, 2008 2:18:06 | I would think Aratsym would be where the 'normal' world is on the inside and the outside is used as the museum for dead cultures Maybe the main part of Aratsym is inside a hollow cube? |
#11traversetravisMay 05, 2008 13:38:33 | Whoops, it seems I've participated in hi-jacking a thread. Sorry! The "Denizens of Nightmare" thread touched on similar topics. Well...er...what would a Nightmare Troglogdyte look like? :embarrass Travis |
#12culture20May 05, 2008 17:12:44 | Aren't the Troglodytes to the Lizardmen as Neanderthals are to modern Humans? (discounting that Troglodyte sometimes means "Caveman") I always thought of Trogs as a branch of the Lizardman race that has evolved less over the years (leading to their near extermination or domination depending on the dominant species in the area). If a Troglodyte city/state were to be found, it would probably be on a small island in the Hollow World. |
#13khuzdMay 06, 2008 8:19:58 | I bought (very cheap, only 2 euros) the Mongoose Publication for d20sytems "Slayers Guide to Troglodytes". I would like to briefly explain how they see troglodyte society, because I like their view. [A hard review of this product here: http://www.enworld.org/reviews.php?do=review&reviewid=2010740 ; the reviewer prefers an article in Dragon Magazine #235, november 1996] I will also explain my view of troglodytes as a permanent threat to Shadowelf lands and, specially, frontier mines. I apologize for my bad written English. TROGLODYTE ECOLOGY Troglodytes need meat (and not vegetables). And they live underground. They go to the surface world -usually at night- to hunt and rob cattle, kill humans, etc... Food is the thing that makes trogs to grow... and find their place in a natural caste system. "Baby" troglodites are four-legged small lizards, with only animal intelligence, always hungry for meat. (Adventurers would think they are pet animals). Female troglodytes are nearly animal intelligence; they simply breed and eat (and bite you if you are a nearby adventurer) and simply obey males. A baby can grow to adolescent size in half a year (with plenty of meat) or in a year or two (with a poor diet). If adventurers kill a troglodyte clan but females and eggs are not destroyed, you can have another horde in the field next year. Adolescent troglodytes are the troglodyte of OD&D rulebooks: semi-intelligent, helding clubs and sometimes rough jabalins. Leaders control them by scent, giving them orders in battle that those semi-brutes always obey; so adventurers are astonished to see these wild lizards fighting coordinately, fearlessly, in a cold, effective way. Adult troglodytes are not frecuent in small, primitive, raiding wilderness clans: only those troglodytes who eat a lot of meat can grow to these level. May be in a "primitive wilderness clan" they are 10-20%. They are as intelligent as silly humans. Some of them can be "lizard riders", and ride giant lizards and fight with long charging lances, frecuently with a "Giant Lizard Empathy" skill. Leaders can communicate with adults by scent and words, and they can obey... or not. Some become more intelligent and become crafters and artisans, maybe keeping the secrets of fire and makings weapons. They use adolescents as cannon-fodder. And some grow even older and wiser and become leaders and wiccas and shamans(greats amounts of meat are needed for this). In small clans they are really infrequent, and themselves kill other growing males in order to keep their position. But given enough food and some upper reason to organize their society, such as religion, or under the guidance of a dark Inmortal or other races, intelligent leaders and spellcasting troglodytes can progress over the horde to a more complete society. [INDENT][For level progression of the troglodyte I would recommend using the gnoll or hobgoblin advancing rate, HDs, etc... of "The Orcs of Thar" GAZ... unfortunately I lost the Player Rulesbook!!!!]. Anybody could help and write a Troglodyte XP Progression Table for OD&D? -We should have in mind the odor scent hability, infravision and chamaleonic special skills-][/INDENT] TROGLODYTES UNDER THE KNOW WORLD Troglodites are permanent enemies of Shadowelves and they plague many areas in the underground world. They can be are a more serious menace than humanoids, especially in the southern caverns under Darokin and Cruth Mountains, where shadowelves dwell only in a few mining settlements and troglodite clans are many, ruthless and always hungry. Let's us comment some areas depicted in the Shadowelfs territories map: http://www.pandius.com/gaz13-shadow-elves-8.png - Dessanis Crests and Grunelgard Woods (under Ethengar- Darokinian OrcMountains frontier); are home to many different clans; the clans in Grunelgard have good hunting grounds (also in the grasslands, full of small moss-eating creatures to hunt), so they have more leaders, shamans and wiccas. - Marches of Caetel (a non populated mining area under Taijit lands in Ethengar); has some clans, that often attack shadowelf mining caravans. Some have tried to rob cattle to Ethengarians at night but with bad fortune. -Mylandiel Hills: here there are lots of active clans, who enjoy attacking surface world, in the forested hills south of Akorros and other areas of Darokin. Also they keep very busy the Shadowelf garrison at Durfin's Belfry Tower. -Trail of Galadria is the underground base for some troglodyte clans that plague the frontier hills of Atruaghin Clans and sometimes clash with the Children of the Tiger warriors. MINING SOUTH - All the southern mining caverns are a plague of lots of primitive trog clans; the mining enclaves of Larith Shafts, Shelinsan Quariies and Dorgaer Quarries have to protect themselves against trog attacks, with small garrisons and active militia service; Balthys is a fortified shadowelf village that supplies food for these mining settlements and is the door to Darokin City, where shadowelves agents obtain valuable goods and information about all known Mystara countries. Balthys officials try to protect the farms, and forests, but broken terrain is trog-land. Well armed caravans are needed to communicate the different mining settlements and Balthys. This is the "Far South" frontier for the hardest shadowelf pioneers. - Dalial Cave and Eisunrath Cave are also full of troglodyte clans; there is a nutritive moss that many small creeping creatures eat (the underworld equivalent to fast breeding rabbits); so troglodytes have enough food to grow in numbers but not in culture; when there are too many of youngsters and warriors (usually once or twice a year), the leaders assemble a horde of 200 or 300 and try to go to Elmglow Forest. So far, the garrison at Pillar of Mellawae has prevented it and barred all troglodyte presence north of Gylfin River -Dannadare Hills and Adriarii Peaks (a big mountain area under Cruth Mountains) are full with small clans, who plague the shadowelf mining settlements; some of them have learned to go up to surface world to attack human caravans in the Darokin-Selenica route. A GREAT TROGLODYTE SECRET CITY? Why are there Shadowelf fortifications at Darkleaf Bastion and Desrii Castle (under Blackhill Principality in Glantri)? The answers is that there are lots of troglodytes in this underground frontier. Lots and organized. Some sages say that Lake Caerinyl (under Touraine-Les Hiboux in Glantri) is really plenty of fish and troglodytes have been able to raise here somewhat of a civilization or federation of clans, with intelligent leaders and a council of dark shamans; interrogated prisoners seen to confirm this. But other sages suspect that up river Lethowan (north, out of map) there is a great troglodyte city, with a great centralized government and that Lake Caerinyl is but an outpost. Anyway, these troglodytes are older, bigger and more intelligent than average. They have iron weapons, mainly tridents, spears, shortswords, warhammers. Some of the leaders use metal armor and shields. And -very strange for troglodytes- many of them use bows and arrows. Active shamans and wiccas are often found in war parties. It seems they have a complete control of Lethowan River -they use canoes and small boats- and a strong permanent military presence at Oakstalk Woods. Oakstalk is a gloomy, dense, dark fungi forest, an usual battlefield (no one's land) of Shadowelves and highly organized troglodytes. Shadowelves are really worried about this. Troglodytes are a perfect caste system. Given enough food and organization, troglodytes grow in intelligence and technology. Could Caerynil shamans or leaders send missionaries to the southern caverns and release a coordinated attack from north and south. Could they ally with Brokenlander humanoids? And how can elves know for sure that these intelligent troglodytes are not controlled by some other more evil, more intelligent race or agents? |
#14HuginMay 06, 2008 8:37:07 | And how can elves know for sure that these intelligent troglodytes are not controlled by some other more evil, more intelligent race or agents? Or if they've been affected by the radiance! |
#15khuzdMay 06, 2008 8:48:57 | Originally Posted by KhuzdAnd how can elves know for sure that these intelligent troglodytes are not controlled by some other more evil, more intelligent race or agents? Oh. Well, yes. Oh. Highly magical and intelligent and civilized troglodytes under Glantri countryside? It sound's terrific. An unsuspected danger both for Glantri and for Shadowelves. The Golden Khan of Ethengar would pay greatly for this information!!!! If somebody designs OD&D (Gaz-like) statistics for Troglodytes, he should design also the effects of the Radiance. A new sub-race? Spellcasters are no longer required WIS13 and INT14 and limited to low-levels? It seems very, very interesting to me. |
#16HuginMay 06, 2008 10:05:07 | Oh. Well, yes. Oh. What if they formed their own traditions and understanding of 'soul crystals' and Troglodyte shamans use those in their spellcasting? Troglodytes could have their own unique twist on the radiance and soul crytals. Spellcasters are no longer required WIS13 and INT14 and limited to low-levels? Perhaps that's why they need the crystals; they somehow become a substitute for the WIS and INT requirements? It seems very, very interesting to me. Agreed, quite interesting! |
#17extempusMay 28, 2008 2:00:46 | There was a troglodyte empire in the Amedio Jungle on Oerth for some 700 or so years, from before -2400 to about -1700 CY. There was also a race similar to bullywugs that coexisted with them (they probably had their own civilization), and the d'kana (dakons) had an empire after them from -1600 to -1200 CY (The Scarlet Brotherhood, p. 62). |