* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Question about awarding Treasure.... Started at 01-03-04 01:15 AM by WizzyBlackmore Visit at http://forums.gleemax.com/showthread.php?t=158134 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : WizzyBlackmore Date : 01-03-04 01:15 AM Thread Title : Question about awarding Treasure.... .........at the end of an adventure.....for example..if I killed 5 Trogladytes do I use the treasure code/table for 5 trogs or all at once?? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : DM Zoc Date : 01-03-04 01:34 AM I believe that the treasure from each monster would be on its person or in its lair. If trogs normally show individually, and they have X,Y,Z, treasure classes, then 5 trogs yields 5 rolls on X,Y,Z charts. If they normally show in groups of 5, then only roll once. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : WizzyBlackmore Date : 01-03-04 01:44 AM So what you're saying basically is to award treasure by 'number appearing" ie) if no. appearing is 1-4 and I kill 3, then roll once for 3? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : DM Zoc Date : 01-03-04 01:53 AM Exactly. I also suggest rolling for such treasure ahead of time; if the treasure includes a magical weapon, you can be fairly sure that one of them will be using it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : WizzyBlackmore Date : 01-03-04 01:57 AM I'm not counting the treasure I stocked in the rooms, the players grabbed that.........only treasure for wandering monsters....is this correct?? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : DM Zoc Date : 01-03-04 02:37 AM Well, if these are just random things that ambushed the PCs while the slept, then roll for what they have and that's what the find when they loot the bodies. If they are in a dungeon and guarding a room, then the items in that room is usually their loot. As far as I can tell, you don't get random treasure lying around that doesn't belong to a monster. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : WizzyBlackmore Date : 01-03-04 02:49 AM Makes sense, thanks!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : imayb1 Date : 01-07-04 11:19 AM If you look at the A-Z treasure chart table, it is divided into "individual" and "lair" treasure on the left. Random encounters will only get the PCs the individual monsters' stuff. If they bother to back-trail and track the monsters to their lair, then they get the big haul. It IS important to figure this stuff out ahead-of time, 'cuz sometimes you'll roll after the encounter and get something like, "Oh, that guy had a wand of fireballs." ~and he didn't use it during the encounter~ :confused: That, and if you get an "art object" your players may want a disgusting amount of detail about it. Sometimes, you may be able to say, "it's a piece of jewelry" or "it's just a painting", but more often (it seems to me) players want excrutiating detail. "A painting? By whom? Anybody famous? What's the subject? What colors? How big? What's it worth..." Good luck. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : Hiryu Date : 01-07-04 09:32 PM Well, the way I see it, screw the treasure table all the way to Ravenloft. Personally, I've never used it as anything more than a refference, I think you should award your players as much or as little treasure as you feel fitting, SPECIALLY when it comes to magic items. Somehow, I feel the chance (however slight) of a Kuo Toa being the proud owner of a Deck of Many Things terribly...... unnerving... :smirk: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : imayb1 Date : 01-12-04 12:26 PM I agree with you, Hiryu, about only using the treasure table as a reference, but making modifications and specializing magic items may be something for a new DM to work up to-- Wizzy's just getting started. Using the treasure table as it stands is like using a module without tinkering with the details... It's fine for new players/GM's. Later, you learn that modules are extremely failable about certain details, or that plotlines don't hook-up right if you use the material as written, or that it's silly for goblins to be unknowingly sitting on a lair treasure that includes a magical artifact. :rolleyes: All of the rules are guidelines, really... It just depends upon whose gaming table you sit at... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : Hiryu Date : 01-12-04 12:58 PM Actually, Imayb1, I have never used the treassure tables. Ever since my first DM'ing experience I have always controlled the player's treasures and earnings closely in every campaign. You do have a point, tho. Specially because I wasn't 'new' per-se; I was playing for quite a few years before I DM'd my first game, and already knew full well what awarding items of a certain power or such and such ammount of cash can do to a campaign. So, with that in mind, I guess using the treassure tables are not so bad for new DM's while they get the hang of it. After all, they are supposed to be made so the rewards are reasonable and not too high for low level encounters... albeit sometimes the randomness of the dice say otherwise. I still think he should get rid of the treasure tables and random treasure generator tables as soon as he gets the hang of it, tho. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Author : Stormcrow Date : 01-12-04 05:07 PM Actually, I think new DMs are exactly the people who should avoid the random treasure tables. Those tables are not meant to be used for the treasure of a few monsters, except for the "individual" types. Rather, when the DM comes up with a whole lair of creatures, using the Number Appearing statistic (and this is particularly true if the lair is part of a random encounter check in the wilderness), and he needs to improvise some treasure quickly. The listed types also assume maximum number of monsters; treasure rolled should be reduced proportionally with the number of actual monsters encountered compared to the maximum. This makes a good tool for DMs who understand the process and know when to use it, but novice DMs will see it as a treasure feast. "You beat the goblins in the room. Lemme roll on the treasure table!" This is not what they're for, but this is how novices typically see it. David Stardate 4032.6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 13] Author : Hiryu Date : 01-12-04 05:53 PM I don't know about you, but since I have gotten a feel for treasure awards by now, I never use the tables even if I need to improvise a hoard. All I do is decide more or less a range of wealth to be found based on the situation, the NPC's and how much I personally want to reward my players. I rarely ever give them even the chance to find a magical item, and when they do they are mostly potions, scrolls and standard-issue +1 magic weapons. After all, if the great orc king had better magical items in his hoard, he would have been carying them to battle. I once had the players fight off an orc horde, and after they won and got to the orc's treasure chambers, they found that the beasts had spent all but a couple hundreds in gold in their war efforts. Needless to say, they were MIGHTY dissapointed at their spoils. (until one of the players found a small, hidden vein of mythril that wasn't even large enough to make a short sword after splitting it with their blacksmith, but at least gave them one of the components they needed to enchant their own weapons) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 14] Author : ironfang Date : 01-13-04 02:35 PM Sometimes it is good to award random treasure just to spice the game up (you never know what a creative pc is going to do with a large sum of gold). Other times, I agree with Hiyru, treasure (especially magic items) should be placed carefully. I mean, you dont often stumble across a $100 bill, much less a $1,000. bill. Ironfang -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:19 AM.