Hollow World in Fourth

Post/Author/DateTimePost
#1

blu_skreem

Sep 19, 2008 0:57:28
I was just wondering what people thought of hollow World in fourth ed?

Although i have never been a fan of the spell blocking properties of Hollow World it has always been a major factor in the setting. How would you handle this in fourth? Should certain rituals be Blocked, or just powers?

What Tier of play do you think would be appropriate for Known Wolrd characters to start exploring hollow world?

Any Monster conversion ideas?
#2

agathokles

Sep 19, 2008 2:59:54
I was just wondering what people thought of hollow World in fourth ed?

Although i have never been a fan of the spell blocking properties of Hollow World it has always been a major factor in the setting. How would you handle this in fourth? Should certain rituals be Blocked, or just powers?

I think most powers that are blocked by the SoP are gone or drastically modified in 4e. So, 4e arcane and divine characters don't need much modifications. Some rituals could be blocked, though.

Also, compensating for lack of technology should be easier, since 4e doesn't really care about connecting bonuses with the actual nature of equipment (e.g., wearing Nithian armor would still give chain or scale bonuses, regardless of its appearance).

Native parties, however, should be mostly composed of Martial (and maybe Primal, once they become available) characters. This is not especially difficult in 4e, since the Martial power source covers 3 roles on 4.

What Tier of play do you think would be appropriate for Known Wolrd characters to start exploring hollow world?

In OD&D, PCs start exploring the HW at the mid-Expert level range (see the Blood Brethren Trilogy). 4e characters are comparatively more powerful than OD&D characters, so that 1st level 4e PCs are able to take on Expert-level challenges. Levels 6-8 in OD&D might be more or less like the early Heroic levels of 4e. I'd say the Blood Brethren Trilogy should be started with 3rd level 4e PCs.

Any Monster conversion ideas?

Monsters are quite easy to build in 4e, except for their powers, which not as well defined as other elements. Typical HW monsters include dinosaurs and other lost world animals. The 4e MM has more lost world animals that real/modern animals, so an HW campaign might be even easier than an OW one! This thread on ENWorld has some good ideas on dinosaur conversions.

GP