* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Spell Slip? Started at 02-29-04 01:55 AM by Mutablegenus Visit at http://forums.gleemax.com/showthread.php?t=191387 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Mutablegenus Date : 02-29-04 01:55 AM Thread Title : Spell Slip? I have two questions Isn't there a 2nd ed spell called "spell slip" that is similiar to spell turning?If so where does it exist? Could someone list the entry for slowspell in it's complete form from dragon 200 page 64 i beleive.... thanls -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : imayb1 Date : 03-01-04 08:50 AM I have never heard of "spell slip" and it's not in my database. Here's slowspell, 2nd level: from Dragon 200 or Wiz Spell Comp. v. 3 Range: touch, Duration: special, AofE: 1 creature, (subtlety: +3) Components: VSM, CT: 2, Save: none, (KD: none) School: alteration A Slowspell surrounds the protected creature with a magical field, delaying targeted magical effects for one or more rounds. Spell effects (ineluding devices and innate creature abilities) are slowed in a manner somewhat like the effects of a slow spell on physical movement. The Slowspell has no effect on touch-delivered spells. Otherwise, the incoming magic is delayed one to three rounds, depending on the level of the wizard casting the slowspell. The spell might, at the DM's option, give an additional saving throw bonus of up to +2 if the slowing makes the effect easier to dodge. The caster can choose during casting to shorten the delay to as little as one round. The delay can't be lengthened beyond three rounds by any known means. * 8th level or less 1 round maximum * 9th to 12th level 2 rounds maximum * 13th level or more 3 rounds maximum The wizard can call instantly upon this spell in his own defense, even under conditions of complete surprise. When cast on another creature, the spell has a casting time of 2. Once activated, it runs for one round per caster level. If dispelled, the protection fades over two rounds. A Slowspell cannot be made permanent. The Slowspell has no effect on magic cast or wielded by the being it protects. The material component is a faceted gemstone (which is consumed in the casting). Notes: Very rare in the FORGOTTEN REALMS setting; virtually unknown elsewhere. Also: Note that a 4th level version exists. "Slowspell 10' rad." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Mutablegenus Date : 03-03-04 05:51 PM yeah cool, thank you much -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Simi Date : 03-04-04 09:37 AM Originally posted by imayb1 I have never heard of "spell slip" and it's not in my database. Do you know where I could get a database of spells? Is it something you made or is it available somewhere else? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : imayb1 Date : 03-07-04 09:13 PM Simi, I use the Core Rules and Core Rules Expansion software. The database comes standard with the PHB and Tome spells. I have personally filled the database with spells from Dragon Magazines and every module, spell resource, and Forgotten Realms source I ever had my hands on. I have more spells on file than the Spell Compendiums. While I'd be happy to share data if you had the software, it's too big even as a zip file to pass through e-mail. You can always do the work yourself ... :behold: :twitch: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : Magespawn Date : 03-07-04 11:13 PM You probably already know about these imayb1, but Dragon came out with five annual's that weren't included in the 250 issues of Dragon on cd. They actually had some rather amusing spells in them. :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : imayb1 Date : 03-09-04 11:07 AM Oh, yeah. I particularly love all the ice spells in DA 1. Great stuff. Wasn't there a bunch of sea magic in that, too? Unfortunately, the annuals, like everything else, went 3E and became reletively useless to me. :weep: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : Wyrmbane Date : 03-09-04 08:34 PM The first 4 are still usefulf, if you're playing 2e. By mistake, I ended up with the first of the 3e annuals. Man, I was robbed! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : Simi Date : 03-10-04 09:02 AM Originally posted by Wyrmbane The first 4 are still usefulf, if you're playing 2e. Where can I get the first 4? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : Wyrmbane Date : 03-10-04 08:31 PM Try E-bay or The Hit Pointe. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:18 AM.