* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Counsel of Wyrms Started at 03-10-04 03:55 AM by Dread Lord Visit at http://forums.gleemax.com/showthread.php?t=198351 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Dread Lord Date : 03-10-04 03:55 AM Thread Title : Counsel of Wyrms How many of you bought this? Did you have any luck running it? Playing it? How many just wanted to play dragons and didn't care for the setting? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : nolanjwerner Date : 03-10-04 04:07 AM Bought it. It seems like a reasonably good setting but I never actually played it. It seems really hard to keep a dragon campaign going. I could perhaps see 1 dragon PC with the others as his servants but a party of 4-6 dragons is hard to create nemeses for. I bought it when it was a box and not a book too. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Thramzorean Date : 03-10-04 08:21 AM I got the book and liked it best for the setting which would have a place in many campaigns. Never actually got to play a dragon unfortunately:sad: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Zythrst Greyeyes Date : 03-10-04 01:26 PM I've got it, but I don't reccomend it for playing dragons. That being said its still got good info, and is an interesting setting. You could play a group of normal characters, but I wonder if that would work? Certainly a challenge. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : SputnikCorp Date : 03-10-04 06:20 PM i played it. once. it was boring, dragon PCs offer no challenges, even when you start them out as "first" level and young, as it is in the game. the setting in itself was good and the background story was passable. i suggest, like the few others that posted here, and play the regular races. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : Wyrmbane Date : 03-10-04 08:33 PM The only thing I've used in the whole thing is the Dragonslayer kit. I recommend using the expanded kit out of the hard back book, but the kit in the box set is good also. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : Hiryu Date : 03-10-04 10:54 PM I think that's one darn good setting that can even be introduced into any campaign, but I've never used it. The closest I've gotten is my main character. He is a krynnish half-dragon, HOWEVER, all his racial abilities are locked and he lives under the assumption that he actually is a grey elf. The half-dragon part is there strictly for flavor, so I wouldn't know how this type of dragon/dragonkin characters would actually play. I'd love to dust off those books and give it a try, someday... altho it would probably be a 1 session thing. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : SnowbearK Date : 03-10-04 11:56 PM Got it, both the boxed set and the hardcover. Loved it. So much in fact that I 'ported it to 3rd edition for my "3E is the only E" group utilizing the Draconomicon. They love it. The trick to it is not expecting it to be, nor treating it like it is, a normal campaign setting. It requires a different mode of thinking altogether. Once you've got that down, you're good to go. The setting left some to be desired to be honest, that many dragons over that small a territory is simply illogical at best and disastrously rediculous at worst. Make the "clans" smaller, maybe 5-7 or so members each at any given time, and you'll probably find it much more palatable. As for there not being a challenge, I lost an entire PC group in the first adventure in the back of the book. Admittedly, luck did play into it and it could easily have gone either way -- but that's the fun of the game. After that I did my own adventures and challenged the living scales out of the players and their PCs. It got really fun when they picked up Kindred. :angel: We played up through to Wyrm category, then the group broke up due to RL issues. :( -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : Dread Lord Date : 03-11-04 12:26 AM A combat orented game falls apart very fast. I ran an entire campaign based around political problems and intrigue with the occational mass combat. Fights between dragon tended to be very personal and dungeon crawls were all but unheard of. The BIG problem was with ballancing the dragon types. Though the weaker types needed much less EXP to gain a new level/age catagory each race needed to age the same amount of time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : Hoondatha Date : 03-11-04 11:56 AM Though I myself have not played Council of Wyrms, my game master has, and he says that more fun times and fun stories came out of those campaigns than any other. They tried playing all dragons and dragon/non-dragon mixed groups, and loved it. Those characters even occasionally popped up in other adventures (two dragons, plus others, running through A Paladin in Hell was definately a high point...). I think, like all settings (Dark Sun especially comes to mind as I had a bad DM and it blew up in our faces) it depends on the DM being able to work it right. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : Magespawn Date : 03-13-04 01:42 AM I agree with Wrymbane, the DragonSlayer kit is kick :censored: :censored: :censored: .;) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:21 AM.