What is the "Hook" for each setting, and how could they be adapted?

Post/Author/DateTimePost
#1

e105zeta

May 11, 2009 17:36:02
I'm a little new to the game, and I've only played in a few groups, but there's a lot of campaign settings in the game, and I'm struggling to differentiate the main ones, and I'm also trying to think about how they would be incorporated into 4e - or possibly combined if they overlap too much and would click better that way.

So, in a sentence each, what would you describe is the "Hook" for each campaign setting? The thing that sets it apart and leaps out at you the most?

Here's what I've got, for the most part:
* Birthright - The game on an international political scale with demigod kings.
* Blackmoor - ??
* Dark Sun - Desert Punk Fantasy.
* Dragonlance - Um . . . I think its probably more romantic and is more "fantastic" than the other settings. Anyone want to fill me in?
* Eberron - Magitek steampunk setting.
* Forgotten Realms - Various fantasy cultures that mirror those found in medieval Earth.
* Greyhawk - Default Medieval European Fantasy.
* Mystara - Blended world set during the age of pirates with ancient peoples inside of it.
* Planescape - DnD Sliders
* Ravenloft - Gothic fantasy.
* Rokugan - Asian fantasy.
* Spelljammer - IN SPACE.

Anyone want to add or clarify this?
#2

donjohn80

Sep 09, 2009 13:16:43

Al-Qadim - Arabian Nights