* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Grappling, Overbearing, and Pummelling Started at 05-13-04 10:07 AM by Yorlum Visit at http://forums.gleemax.com/showthread.php?t=238824 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Yorlum Date : 05-13-04 10:07 AM Thread Title : Grappling, Overbearing, and Pummelling I like the word Pummel. That's about all that I liked from those rules. How many of you uses them as written and if not, how did you handle unarmed combat? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : SamualT Barronsword Date : 05-13-04 11:55 AM Never played OD&D, so don't know how it was handled in that edition. Can't recall the specific rules for these things from 1st ed., either, so don't know if I used them or not. Overbearing (now called grapple) did come up a few times while I was a player in a 2E campaign. Usually when an enemy magic user got to close to an opponent (since we ruled you couldn't cast spells requiring somatic or material components while being grappled). We used the overbearing rules as written, they are in most respects the same rules as now used in 3e with somewhat less detail. While one person held the spellcaster someone else would come up and finish him off (at least until all the enemy spellcasters suddenly started having dimension door - a 1 segment verbal only spell - memorised). Never used the Punching and Wrestling table in the 2e PHB, unneccessary complexity IMO. In both 1E and 2E punching in my campaign was just a normal attack roll against the opponents AC that did 1d2+strength bonus in subdual (now called nonlethal) damage. If you did enough subdual damage to knock out the opponent, you won. Punching an opponent rarely (maybe twice in a year in a bar fight) came up though, with the ecxeption of the 1E monk PC, but there where special rules for that class. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : blackprinceofmuncie Date : 05-13-04 07:25 PM This is what I came up with for my B/X D&D games, long before I got a look at any of the various AD&D versions of unarmed combat. For any special maneuver (grappling, disarming, tripping, whatever) you make a normal attack roll against your opponent. If it succeeds, you roll 1d6 +/- any damage adjustments you receive from Str. Your opponent rolls 1d6 +/- any damage adjustments they receive from Str. If you beat their "virtual damage" you succeed at what you're trying to do. If they win, your attack has failed. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Stonebeard Date : 05-13-04 08:08 PM For unarmed combat, which for me never came up often, I use the rules as given in the 1e DMG (page 72). Although each time I read them I seem to interpret them a bit different than the time before, so no doubt there is some ambiguity in there somewhere. Like I say it never came up often, in a pinch most of my players would come up with some kind of makeshift club. Being as this is truly not a very sophisticated weapon it has always proved to be readily available and I never saw any need to use anything but the club stats given in the PHB for these occasions. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : Demon Lightfoot Date : 05-15-04 09:43 PM Oh, bugger; how'd I miss this one? I hated those rules. We cheerfully adopted "How to Finish Fights Faster" when it came out in Dragon #83 and never looked back, and spat on 2e's miserable attempt at unarmed combat. We also incorporated the 1e martial arts rules into our games as well, cooking up regional styles, different street-fighting techniques and even racial martial arts. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:20 AM.