* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Back from the dead in 2e! Started at 05-21-04 03:07 AM by vader42xx Visit at http://forums.gleemax.com/showthread.php?t=243588 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : vader42xx Date : 05-21-04 03:07 AM Thread Title : Back from the dead in 2e! Did anybody (everybody?) use the rule that stated a PC's consitution was lowered by 1 point when they were brought back from the dead? I agree that the PC's starting con score should limit the number of times they can come back from the dead, but why the con drain? Thanks for your thoughts. :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Falstaff the Fighter Date : 05-21-04 03:33 AM We never used ressurection type spells much. Basically, dead was dead unless some great quest was undertook to make it otherwise, or a very powerful being took pity. When we did use them though, we used the Con drop rule, unless it was performed by the direct will of a deity. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : vader42xx Date : 05-21-04 06:00 AM Wow, now that's a new one on me. I've heard people argue about how easy it should be to be raised from the dead but I've never heard anyone go so far as to remove those spells from the game. Nothing wrong with it of course, just never heard that suggested before. :) I don't like making the spells all that easy to get but I do want it to be possible as well. I probably will keep the con drop, however, as this keep these spells from being used every other day (even when they can be found). Thanks. :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Thailfi Date : 05-21-04 08:04 AM Losing a point of constitution when being raised was not a new rule for 2e. For the first few years we didn't use it, but it wasn't a conscious decision to exclude it. We were kids and we didn't know any better. As we grew up we refined our game and matched it closer to the rule book. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : vader42xx Date : 05-21-04 08:25 AM I wasn't saying it was new to 2e, that was just the edition I was asking about. And, actually, in my younger years we always used it. I'm just now getting back into 2e full-tilt and I'm going over all the rules (optional and not) trying to decide what to leave, what to add, and what to change. Just wanted some thoughts on this one. :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : Thailfi Date : 05-21-04 09:06 AM We use it because we think it is ignorant to not have raise dead readily available in a campaign, but we also agree that there should be some penalty for being killed. I just don't understand what people without raise dead do when a character dies. We never, ever allow a character to start above 1st level (unless it is a Darksun campaign). We don't understand how you can get attached to a character that didn't earn their way up the experience chart. How can you develop the character's personality properly? So we look at as a choice. Do you allow unlimited raising or do you allow what we consider cheating in having someone roll up an 8th level character to fit in with the other player's characters? Using this rule also makes you think twice about putting a high score in constitution. I know it moves dexterity over constitution in my score placement order. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : rogueattorney Date : 05-21-04 09:28 AM Originally posted by Thailfi I just don't understand what people without raise dead do when a character dies.[/B] In my campaigns, we usually roll up a new character. R.A. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : Thailfi Date : 05-21-04 09:54 AM Yeah, but what level character do you roll up? Is it a proper 1st level character that you throw in with 8th level characters? Do you make everybody roll up new characters so everyone is even? Do you let them roll up an 8th level character to go with the other 8th level characters? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : vader42xx Date : 05-21-04 11:28 AM We do a little of both. I allow raise dead spells but I also allow players to roll up new characters when they need (or want) to. After all, even with raise dead spells, you're still going to have times when a character dies and can't be brought back (ie: times when a new character MUST be brought in). And I don't want some poor guy having to start at 1st level. Yuck. :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : Varl Date : 05-21-04 11:50 AM Constitution: We use that rule. It's one of the prices you pay for dying. We also use negative Con for death rather than -10, this way, everyone is unique on their death thresholds based off of their Con scores. As far as starting new character levels go, I allow them to start off at the party average level minus 1. 1st level characters in an 8th level group would either get slaughtered first time out or forced to be sheep, hiding and cowering that the first sign of trouble. I never found that to be acceptable as a player, and it rubbed off on me as DM. As for roleplaying a new character to a group, character level doesn't make any difference as long as the player has a good grasp on the personality of the character. In fact, higher level characters will have experienced more, giving players a reason to have good stories made up for the higher level character added to the group. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : rogueattorney Date : 05-21-04 04:05 PM Originally posted by Thailfi Yeah, but what level character do you roll up? Is it a proper 1st level character that you throw in with 8th level characters? Do you make everybody roll up new characters so everyone is even? Do you let them roll up an 8th level character to go with the other 8th level characters? This is OOP D&D we're talking about right? Characters progress at different speeds. If everybody starts at 0XP, you're going to be having a 3rd level thief before your m-u or double classed elf ever gets past first level. Why bother to try to keep everyone's levels equal, when the game's not put together that way in the first place? Even without PC deaths you're going to have parties of 4th level this, 5th level that, 2nd/3rd level this... It's funny that you mention 8th level. That's precisely where most of the party was the last time we had to add a new character. He was a 1st level bard that decided to follow the party around to chronicle their adventures. Worked out just fine. R.A. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Author : James McMurray Date : 05-21-04 06:40 PM We always used the -1 con rule for raises. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 13] Author : Toron Relg Date : 05-21-04 09:05 PM We left the Con score alone, but used it as the ultimate limit to the number of times you could come back. Of course, we also played that getting Raised meant some serious downtime to recover your full health. Toron -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:20 AM.