* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Dueling in 2E Started at 06-24-04 12:16 AM by Borrowed Thyme Visit at http://forums.gleemax.com/showthread.php?t=264164 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Borrowed Thyme Date : 06-24-04 12:16 AM Thread Title : Dueling in 2E Hello Everyone, I play 2E, and I'm trying to run a campaign with a fair amount of dueling, [a sort of vaguely renaissance setting] and I was wondering if anyone has come up with a system for dueling in their campaign. I was considering simply to first blood, but I don't particularly like the idea; I feel it should be a little more dangerous. Also who has to be present at the duel, is it legal, what are the penalties, if it isn't? Does anyone have any ideas? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Silverthrone Date : 06-24-04 01:20 AM Well, this method is really simplistic, but if I want a non-lethal duel, I use it: All damage becomes temporary and represents exhaustion. Once a duelist becomes exhausted (That is, loses his hit points to zero.), he is unable to continue to duel, but is otherwise unharmed. You can play with this in a variety of ways. Maybe you could require a rest of so long before any strenuous activity afterwards or the character recieves a quarter of this "exhaustion" as real damage due to exertion. Maybe the player can continue to duel but any fuirther damage counts as real damage (Since he is too tired to continue to side step and dodge properly.). In either case, this only works if both duelists agree to it beforehand, and either may, on their turn, agree to end the "duel" by inflicting real damage (Starting at the character's actual HP, not exhaustion total.). It can make for long, non-lethal duels, just the thing for a swashbuckling campaign. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Algolei Date : 06-24-04 03:25 AM I haven't investigated it too deeply, but this link (http://encyclopedia.thefreedictionary.com/duel) seems to have links to other links about dueling (and "duelling"). Hope it helps ya! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : radwizard Date : 06-24-04 11:33 AM You might want to check out the Mighty Fortress Historical Supplement and the Red Steel Supplements like the Savage Baronies -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : q'afuu Date : 06-24-04 01:54 PM Player's Option: Combat & Tactics has specific dueling rules, as well as mechanics for special maneuvers. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : shadowelf Date : 06-26-04 03:56 AM Originally posted by Silverthrone Well, this method is really simplistic, but if I want a non-lethal duel, I use it: All damage becomes temporary and represents exhaustion. Once a duelist becomes exhausted (That is, loses his hit points to zero.), he is unable to continue to duel, but is otherwise unharmed .... I would probably make it one-quarter real and three-quarters non-lethal, or whatever you call it. This saves the need for any new rules for the loser - they really should go away and recover before doing anything strenuous. When the player gets to nought they have to concede or take fully real damage (from the remainder of their "true" HP) while still only inflicting one-quarter. Sporting winners will of course not continue and inflict real damage unless sorely provoked. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : Monteblanco Date : 07-26-04 04:02 PM Red Steel a 2nd edition AD&D supplement to the Mystara setting has some duelling rules, including special manoeuvres for fencers. It's perhaps you best bet. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:19 AM.