* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Forgotten Temple of Tharizdun Conversion Started at 07-02-04 11:00 PM by SgtHulka Visit at http://forums.gleemax.com/showthread.php?t=269379 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : SgtHulka Date : 07-02-04 11:00 PM Thread Title : Forgotten Temple of Tharizdun Conversion Just picked this up and it's really cool. Has anyone converted it for 3.5e? If not, could someone tell me what the following creatures are, and whether they've yet been converted to 3.5? Creatures I've never heard of: 1) Norker 2) Aarakocra 3) Leucrotta 4) Meazel Creatures that sound familiar, but don't have 3.5e stats for: 1) Mountain Giant 2) Boggart 3) Stunjelly 4) Ear Seeker 5) Coffer Corpse 6) Shadow Demon -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : TheDungeonDelver Date : 07-02-04 11:58 PM Thread Title : Re: Forgotten Temple of Tharizdun Conversion Originally posted by SgtHulka Just picked this up and it's really cool. Has anyone converted it for 3.5e? If not, could someone tell me what the following creatures are, and whether they've yet been converted to 3.5? Creatures I've never heard of: 1) Norker 2) Aarakocra 3) Leucrotta 4) Meazel Jesu Cristo, they don't have Leucrottas in d20 Fantasy?! Sigh. Okay, starting with Leucrotta: Originally posted by Gary Gygax LEUCROTTA FREQUENCY: Rare NO. APPEARING: 1-4 ARMOR CLASS: 4 MOVE. 18" HIT DICE. 6 + 1 % IN LAIR: 40% TREASURETYPE: D NO OFATTACKS: 1 DAMAGEATTACK. 3- 18 SPECIAL ATTACKS: See below SPECIAL DEFENSES: Kick in retreat MAGIC RESISTANCE. Standord INTELLIGENCE: Average ALIGNMENT. Chaotic evil SIZE: L PSlONlC ABILITY: Nil AttackIDefense Modes: Nil This weird creature haunts deserted and desolated places, for it is so ugly most other creatures cannot bear the sight of it. The body of a leucrotta resembles that of a stag, its tail being rather lion-like, and its legs end in cloven hooves. Its head is that of a huge badger, but instead of teeth it has sharp, jagged boney ridges. This monster is very sly and can imitate the voice of a man or woman. They will do this to trick prey to approach within attack distance. When retreating the leucrotta can kick backwards with booth hooves, causing 1-6 hit points damage with each that hits. The monster speaks the language of its alignment as well as the common tongue. ...and now, the Norker: NORKER FREQUENCY: Rare NO. APPEARING: 3-30 ARMOUR CLASS: 3 MOVE: 9" HIT DICE: 1+2 IN LAIR: 20% TREASURE TYPE: E NO. OF ATTACKS: 2 DAMAGE/ATTACK :1-3/1-6 SPECIAL ATTACKS: Nil SPECIAL DEFENCES: Nil MAGIC RESISTANCE: Standard INTELLIGENCE : Average ALIGNMENT: Chaotic Evil SIZE:S (4'tall) PSlONlC ABILITY: Nil Attack/Defence Modes: Nil X.P. VALUE 1/20 + 2 per hit point Fardistant relatives of hobgoblins, norkers are similar in appearance to their hobgoblin cousins but have developed 3" fangs which they use in melee to inflict 1-3 hit points of damage. In the same round they can also attack the same opponent with a club for 1-6 points of damage, but if they are disarmed they have no effective claw attack. The norker also.has a very tough skin - a form of exoskeleton - which gives it armour class 3. In all other respects they are similar to hobgoblins (see ADVANCED DUNGEONS & DRAGONS MONSTER MANUAL). Aarakocra: FREQUENCY: Very rare ARMOUR CLASS: 7 MOVE: 6'/36" HIT DICE: 1+2 % IN LAIR: 5% TREASURE TYPE: D NO. OF ATTACKS: 2 NO. APPEARING: 1-70 DAMAGE/ATTACK: 1 -3/l--3 or by weapon type SPECIAL ATTACKS: Nil SPECIAL DEFENCES: Nil MAG IC RESISTANCE : Standard I NTE L LI G E NC E : Average A LI GNM ENT: Neutral good SIZE: M(20'wing span) PSlONlC ABILITY: Nil LEVEL/X.P. VALUE: 11/28 + 2 per hitpoint The aarakocra are a race of intelligent avian humanoids. Their society consists of small tribes of about 11-30; each tribe has a hunting territory of about 10,000 square miles. The bird-men live on high peaks in the mountains, where they can soar all day on the winds and the thermals. Aarakocra have little to do with humankind beyond the occasional poaching of a farm animal (they appear incapable of distinguishing between domestic and wild animals, for this act is not one motivated by malice). They have even less to do with demi-humans and actively dislike humanoids. Infrequently, an aarakocra may agree to give infor- mation to, or act as a scout for, humans in exchange for shiny coins or gems. As they are extremely reluctant to leave their familiar mountains such an act will only very rarely take place outside the bird-man's own territory. Aarakocra stand about 5' high but they have a wing span of 20'. Their wing/arms are built somewhat like those of a pterodactyl, with a hand half-way along each leading edge. The wing-section beyond the hand has as i t s leading edge an extremely lengthened and strengthened outer finger which locks in place during flight. The wing-hands cannot grasp while in flight, but when the bird-man i s on the ground and the wings are folded back, the hands are nearly as useful as normal human hands. Each hand consists of three normal-sized fingers and an opposable thumb. The bird-man's mighty wing muscles are anchored in a bony keel which projects forward from the chest a full foot beyond the normal extent of a human chest. The legs are powerful, with 'backward- bending' knees and dangerous-looking talons on the feet. The feet are actually more dangerous than they appear: the talons can unlock and fold back, uncovering a pair of fully-functional hands, each with three tough, powerful fingers and a thumb. It is these nether 'hands' that the bird-man employs in aerial combat, either using the talons alone or clutching heavy fletched javelins, used for stabbing or for throwing. Each feathered warrior usually carries half a dozen of these javelins, which do 2-8 hit points of damage each, strapped to i t s chest in individual sheaths. Aarakocra are remarkably adept a t flinging these javelins while in the air, incurring none of the 'to hit' penalties used in aerial missile fire. Their most devastating form of attack i s to dive upon a victim with a javelin in each nether hand, building up great speed. The bird-man pulls out of the dive just as it reaches i t s target and snaps the javelins forward into i t s prey with great force and accuracy, meanwhile emitting a bloodcurdling shriek. Such attacks are a t +4 hit probability and do double damage if successful, but the aarakocra needs a t least 200' of dive to perform them properly. Aarakocra share with eagles the ability t o plummet a great distance vertically downwards and pull out a t the last moment. For the purposes of aerial combat, they are manoeuvrability class C. Rather than fling it away, a bird-man will save i t s last javelin for stabbing purposes in battle. The aarakocra are oviparous and the females tend the eggs during their 8month incubation period. It i s these temporarily nest-bound females which fabricate all the javelins, tools and other small items the tribe uses (the males do no work other than hunting). The females also weave the brilliant feathered banners and pennants which fly above the tribal nest and mark out their territory (each tribe has a unique, highly individual design). The sight of an aarakocra weaving i s said t o be impressive, as they do so while resting on their backs and using all four hands a t the same time. Individually, their hands are not as dextrous as those of a human, but the extra pair more than com- pensates for this. Aarakocra speak their own language and that of the giant eagles, with which they are on mutually respectful terms. 10% of aarakocra also speak the common tongue. They get on very well with all forms of air elemental, and any five aarakocra can summon an air elemental by chanting and flying through an intricate aerial dance (this takes three melee rounds). The air elemental will comply with the bird-men's requests as a favour, but will not fight to the death on their behalf, returning to i t s own plane (if it can) before such an eventuality could occur. The bird-men are known t o have tribal shamans. Colour of plumage among the aarakocra varies from tribe t o tribe, but the males are always crested and gaudier than the females. This is especially true during the once-yearly mating season when the plumage of the males shows up in particularly striking fashion. Their beaks are about 5" long, grey-black and in shape somewhat between that of a parrot and an eagle. The beak can deliver a nasty bite (1-3 hit points of damage) but is rarely used for fighting unless the bird-man is trapped on the ground. Their faces are in no way similar t o human faces, though their eyes are set frontally on the head to provide binocular vision, and in fact their sight is so keen that they can distinguish detail at considerable distances. Though they are powerful, they are also light - an adult weight i s typically in the range 50-80 pounds -and are unwilling to become involved in ground melee or fights which could result in grappling, since their hollow bones are quite fragile and could break if, for instance, a bird-man i s thrown heavily to the ground. The aarokocra are extremely sus- ceptible to claustrophobia. Such is their fear of being closed in that they will not even enter buildings, and only a mad or insanely- desperate bird-man would venture below ground. Aarakocra can carry up to 1,500 g.p. weight (1 50 pounds) each. Meazel: MEAZEL FREQUENCY : Uncommon NO. APPEARING: 1 ARMOUR CLASS: 8 MOVE: 12" HIT DICE: 4 % IN LAIR: 95% TREASURE TYPE: B NO. OF ATTACKS: 2 SPECIAL ATTACKS: Nil SPECIAL DEFENCES: MAGIC RESISTANCE: INTELLIGENCE: Low ALIGNMENT: Chaotic evil SIZE: M PSI ON IC AB I L l TY : Nil LEVEL/X.P. VALUE: DAMAG E/ATTACK: 1 -4/1 See below Standard Attack/Defence Modes: 111/%5 + 4 per hit point -4 Nil Solitary bipeds just less than man-sized, meazels are rarely encoun- tered outside their lairs - either marshes or small, dank caverns under- ground. They have natural thieving abilities a t the 4th level of experience and will rarely attack openly, preferring to hide and, moving quietly and swiftly, attempt to strangle stragglers from behind or to pick pockets in search of the gold they love. The meazel is a traditional enemy of orcs and kobolds. Meazels rarely venture far from their lairs and take all corpses there to be eaten in safety. Piles of sacks full of bones are often to be found near a meazel lair (any gems the creature has found in treasure will be in these sacks, since it does not recognise the value of precious and semi-precious stones). For the same reason, there will be no gems in the lair. Most creatures of the underworld will attack meazels, for they have a nasty reputation even among dungeon denizens. In combat they attack with their two claws, each inflicting 1-4 hit points of damage. Alternatively, they use a piece of tough, thin cord to strangle their victims; a 'hit' indicates that the cord has been wrapped round the victim's neck and he will die from strangulation within two melee rounds unless he breaks free, or the meazel dies or is forced to release i t s hold (for example to defend against attack from another quarter). However the creature can only execute this kind of attack against a victim which is man-sized or smaller and only if it can approach the victim from the rear undetected, achieving surprise. Description: The meazel has skin which varies from light grey to dark green; irregular patches of an angry red colour will occur on most (85%) individuals due to a skin disease - neither harmful to the creature beyond i t s disfiguring effect, nor contagious - prevalent in the-species, these patches giving the meazel almost a leprous appear- ance. The eyes are jet black and the feet partially webbed. And as far as converting the module to 3.5, you might be better off asking in the new edition forums. Unless someone here has done the conversion...? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Kamelion Date : 07-03-04 03:10 AM Thread Title : Re: Forgotten Temple of Tharizdun Conversion Norker See here (http://www.enworld.org/cc/converted/crypt/norker.htm) for a 3e norker. Aarakocra Check out Monsters of Faerun for the 3.0 aarakocra. There's a 3.5 version in the Terrors of Athas doc in my sig too. Leucrotta Also in Monsters of Faerun. Meazel Ditto. Mountain Giant See Monster Manual II. He's in there. Boggart, Stunjelly, Ear Seeker, Coffer Corpse, Shadow Demon These are all in Tome of Horrors from Necromancer Games (has loads of 1e stuff unconverted elsewhere). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : vader42xx Date : 07-03-04 04:21 AM Boggarts are also in the MM II I think (maybe it's boggle or something). But worth a look at least. :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : Kamelion Date : 07-03-04 05:27 AM Boggles are different. Cool, though :) The Shadow Demon also appears in the Book of Vile Darkness if you prefer a WotC version. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : SgtHulka Date : 07-03-04 09:56 AM Thanks for the extended information, guys, it was very useful. Especially the bit on the Norkers...from the text I'd assumed they were to Gnolls as Goblins are to Hobgoblins, but now I know. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : Kamelion Date : 07-03-04 11:31 AM Most welcome :) Plan to run it soon under 3e myself so it was a good exercise, heh. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:17 AM.