* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Fav SciFi World? Traveller, GammaWld, StarFrontiers Started at 07-22-04 04:42 PM by gibby701 Visit at http://forums.gleemax.com/showthread.php?t=280683 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : gibby701 Date : 07-22-04 04:42 PM Thread Title : Fav SciFi World? Traveller, GammaWld, StarFrontiers My itch to get back to 1st edition basics, pen&paper games left me wondering which game to go back to....I am leaning toward Gamma World...how would you rate Traveller, Gamma World and Star Frontiers? I never played any others.... MM -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Gandalf_Istari Date : 07-22-04 06:22 PM Traveller unfortunately I never had a chance to play. In terms of comparing Star Frontiers and Gamma World, my personal view is that it is almost comparing apples and oranges. One of them is a space opera-like game, complete with different space-faring races and intergalatic politics and conflicts, while the other was a mutant-infested, post-nuclear disaster armageddon type world. In my view the two settings were different enough that it makes them more difficult to compare than, say, Star Frontiers versus the Star Wars rpg (or Star Frontiers versus Traveller). Personally I thoroughly enjoyed both of those games (Star Frontiers and Gamma World) back in the day, although I admittedly have not played them in a dog's age. Gamma World always had a tough, gritty feeling to it IMO, with the post-nuclear war setting offering a potentially very dangerous world in which to adventure in, as well as some interesting and amusing ways that finds and treasures from the pre-apocalyptic era could be used in the post-apocalyptic era (such as what a post-apocalyptic world might think about a hair dryer, for instance, or a traffic light). One problem with Gamma World, IMO anyways, was that sometimes it could be difficult to come up with new adventure ideas. After killing so many mutants and plundering so many pre-apocalypse military bases, labs, and underground facilities, the game seemed to get repetitive sometimes IMO. Star Frontiers has all the potential for adventuring that an entire universe setting can possibly offer, so with the right imagination it can go in many different directions. Although I never had the chance to play Traveller, I remember friends raving about the game back in the day, and it seemed like a neat game from what I recall from the reviews I'd read of it. Whichever you decide to go with, good luck! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Wyrmbane Date : 07-23-04 12:57 AM I never cared for Star Frontiers. I don't know why, but I didn't. Gamma World I liked enough to get everything for it, until they came out with 3rd edition (what is it with TSR and 3rd editions?). There was some good stuff in 4th however. I only picked up the book for that. Traveller was really interesting. How many games can your character die while you're rolling him up? I got into it a little late, some of the LBB's were hard or impossible to get. Thank God for FFE!. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : GreyLord Date : 07-23-04 01:04 AM My personal preference is Star Frontiers. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : DmJoeSolarte Date : 07-23-04 10:31 AM I liked star frontiers also. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : diaglo Date : 07-23-04 10:33 AM not much of a traveller fan. star frontiers or gamma world 1ed for me please. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : RobertFisher Date : 07-23-04 05:29 PM I never had a chance to play GW or SF. I did recently pick up a copy of SF, though. Although my first RPG was a D&D Basic Set, my first regular group played Traveller. It (the classic edition) is still one of my favorite games. I recommend sticking to the Books 1, 2, & 3 along with Supplement 4. The rest of the supplements can be useful too, but best to stay away from Books 4+ or the Games until you know you want more complexity. Also, you can find some good advice & house rules on The Citizens of the Imperium board (http://www.travellerrpg.com/cgi-bin/Trav/CotI/Discuss/ultimatebb.cgi). SF looks quite interesting. It seems to lean more Flash Gordon/Buck Rodgers than CT. It also seems a bit more complex than I expected. I can't wait to give it a try, though. Edit: You can currently buy a reprint of CT books 1-3 in a single volume. There's also reprints of all the books in one volume, all the supplements in one volume, &c. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : Algolei Date : 07-24-04 01:21 AM I only ever played Traveller once, and it was great. It was a quick tournament at a local convention--we messed up the mission completely, but it was a hoot. I never knew anyone who actually played it (rather than just owned the books) so that was my one shot. I never got to play Star Frontiers at all, but I went through the books and it looked pretty good. Two friends and I always meant to play it, but we could never get started for some reason. I did play a lot of Gamma World. It was a lot of fun, but the other players lost interest quickly because they didn't like their individual characters. All of 'em. Every time. Eventually I began some major house-rulings to make them happy, but then the game completely stopped being fun. With happier people, Gamma World is a good game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : Tenzhi Date : 07-24-04 02:31 AM I never played Star Frontier. Gamma World was a load of zany, radioactive fun. I rate Traveller as the single worst set of RPG rules I have ever laid eyes upon. Mind you, I had like 4th or 5th Edition and I think they're up to 27th or so now. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : NeutralNeutral Date : 07-24-04 06:40 PM Gibby, Its impossible to rate these games without knowing what type of sci-fi you want to play. What type of game do you want? Oh, and Traveller is a decent system, its just radically different to D&D type games. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : Tenzhi Date : 07-25-04 12:59 AM Keep in mind that I'm rating it as the worst set of RPG rules out of: D&D (all editions), Rifts/Palladium/Robotech/etc, BRP (CoC/RQ), GURPS, Fuzion, BESM/Tri-Stat, Alternity, D6, Rolemaster, Mythus Magicka (playtest version), Earthdawn, MEGA, Storyteller (WoD/Street Fighter/Trinity), World of Synnibar, Gatewar (playtest version), Nephilim, Skyrealms of Jorune (playtest version), MSH (Saga/original), HKAT, Gamma World, H.O.L., Kobolds Ate My Baby, Tales from the Floating Vagabond, and who knows how many others I've forgotten. Of course, if you never engage in space combat/travel it isn't so bad. And they may have fixed that in later editions. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Author : Yorlum Date : 07-26-04 10:38 PM Traveller is to Sci Fi what D&D is to fantasy games. The opener of the way, the first and best. Not as mechanically nice as some others, but the most playable and versatile of the lot. All other Sci Fi games must be measured as to how close they can come to Traveller, because none have ever bettered it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 13] Author : Varl Date : 07-27-04 12:54 AM I played Traveller for a few months with a friend several years back, and while it was a good system, it lacked something...like creatures other than Kafers from Kafer Dawn. I think this had a lot to do with my DM at the time not having any other material from which to draw from, which was acceptable I suppose. It just got old fast. The most fun scenario we had was being assaulted by those chitinous monsters in a corn field. Shells were flying, grenades blowing up all over the place, with Kafers and Colonial Marine parts everywhere. I don't know if that was how the game was supposed to be played, I didn't really care, but I sure had fun with my sniper trying to plink off Kafers, and with my jumpship pilot trying to get a jumpship they commandeered to work before the Kafers arrived. I've never played the other Sci-fi games. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 14] Author : Monteblanco Date : 07-27-04 01:27 AM Starting with Star Frontiers, I've played quite a number of science-fiction games. Traveller is my favourite as it is simple and still able to emulate the feeling from authors such as Niven, Heinlein, or even Asimov, which I grew up reading. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 15] Author : SgtHulka Date : 07-28-04 10:18 AM A couple of comments about Traveller (which I really like, btw): 1) No (or very little) art. For some people that's a turn off. 2) Very, very hard sci-fi. Not many alien types. 3) Generally, three categories of published adventure. First I'll call exploration. The characters are hired/or for some other reason explore some "alien" planet, derelict ship, etc. Generally, these are the kind of adventures you'd think would turn into the Aliens movie or something, but most of the published adventures of this type involve getting lost in the wilderness and trying to find your way to civilization or entering empty room after empty room of a derelict ship trying to understand some mystery. Don't expect heavy action. Personally, I really disliked the GDW adventures of this type. 4) Tramp Freighter: Probably the most common form of Traveller campaign/adventure, the characters procure an interstellar vessel and try to maintain it and make the bank payments on it by establishing a trading route (or muscling into someone else's). Inevitably they miss a payment (or two or three) and are basically hiding from the bank. Can quickly devolve into a pirate campaign. Since the characters are always on the verge of bankruptcy, it's very easy to involve them in side-adventures with the lure of money. These types of missions tend to be my favorite GDW published adventures. 5) Mercenary: Characters join a mercenary company and are hired for a variety of military missions. This is the most action-oriented campaign, but it is fairly hard to referee since if you want to be realistic the characters are gonna be ants within a much larger war. So usually the missions are limited to industrial theft, political assassination, that sort of thing. There are some excellent scenarios of this type written by FASA (pre-Battletech). 6) In order to fully appreciate the rules, you really need to go beyond the basic and even advanced books. The games Snapfire or Azhanti High Lightning, for example, are almost must-haves if you want to run an action-oriented campaign (IMHO). Once you get a full sense of the rules in this way, you can really appreciate them for being ahead of their time. 7) Probably the number one reason why D&D was and is more successful than Traveller is that there's no experience system in Traveller. Your character ends the campaign exactly as he or she began it, with the exception of battle wounds and, if you're lucky, a fat bank account. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 16] Author : Monteblanco Date : 07-28-04 11:52 AM Originally posted by SgtHulka A couple of comments about Traveller (which I really like, btw): [...] 7) Probably the number one reason why D&D was and is more successful than Traveller is that there's no experience system in Traveller. Your character ends the campaign exactly as he or she began it, with the exception of battle wounds and, if you're lucky, a fat bank account. Although I used to think this was a drawback, now I appreciate it as nice feature. That's probably the difference between being 15 and 37 years old.:) To be fair, the original rules states that a character can take some time off -- I believe two years -- to improve one of the skills by one, which is a lot in Traveller. Latter editions introduced better advancement rules, although they all much much slower than D&D. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 17] Author : MrkGrismer Date : 08-03-04 03:30 PM All of the editions had some form of skill advancement rule, but it was pretty well hidden in most of them. The trouble with talking about Traveller is which Edition are you talking about? Black Box? Expanded Black Box? MegaTraveller(Rebellion)? New Era? Traveller 4? MWM:Traveller? D20 Traveller? The thing I liked about Traveller is that it has to be one of (if not the) richest Sci-Fi settings I have ever played in. It has also been a pleasure having played it from the beginning through New Era to see how the rules/setting have evolved. It is kind of amusing to have seen how the death during character generation started out as: Just dead. Then optionally, wounded and must muster out immediately. Then wounded, musterout out and optionally just dead, and so on. Traveller also had (I suppose still has) the charm of infinite worlds and infinite critters to encounter (admittedly requiring some imagination on the part of the GM). Using physics to try to determine what life on Regina would be like was more interesting then many things. But of course, I'm weird. :D -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 18] Author : WizO_Catoblepas Date : 08-06-04 11:18 PM Loved Traveller and Gamma World, especially character generation. For both of the gmae, making a character was an adventure onto itself. Loved the item recognition table in Gamma World. "Your character finds something with a long hollow shaft and a spinning cylinder with six small items inside - let's start rolling on the table." As for Traveller, it was always fun to see how much trouble you could get your character into. Jump into jump drive, get lost, land on a planet to find your bearing, fight off various creature and carnivorous plants to take onff again - only to find out that you blew away half of an Imperial governor's game preserve. Woops!" :D Also, if you remember anything, always remember if you're a merchant that is being hired out as a courier, it always pays to check the cargo first. Imperial partols always find the dardest of things ... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 19] Author : Strephon Alkhalikoi Date : 08-07-04 11:40 PM Originally posted by Varl I played Traveller for a few months with a friend several years back, and while it was a good system, it lacked something...like creatures other than Kafers from Kafer Dawn. Don't confuse Traveller: 2300/2300AD with Traveller. They are entirely different animals. The revised 2300AD rules laid the foundation for GDW's house system IIRC, which ended up being used in their revision of Twilight: 2000, Dark Conspiracy, and Traveller: The New Era (aka Traveller 3d Edition). I currently own all the games mentioned in the title of this thread, and multiple editions in the case of Gamma World and Traveller. I do own other games, such as Alternity, but find that of the three games mentioned above, Traveller ranks number one. Gamma World is number two. I didn't care for Star Frontiers nearly as much when I was young, but then again I wasn't used to a system where characteristics were all in percentiles. Yet I could handle hexadecimal notation. Imagine that. ;) Now if we were to break it down to editions, for both my number one and number two games, the 1st and 2d editions of each game were just fine and dandy, especially as the 2d edition of each game seemed to be a refinement of the older work. When they hit 3d edition though, they went downhill fast. After that came the decline into mediocrity that exists for both as of this moment, with d20-ized versions of both games out on the market that failed to meet expectations. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 20] Author : WizO_Catoblepas Date : 08-08-04 05:21 PM Good point. I played the version of Traveller that was around during the early 1980's with the little black books. The first three "core" books came in a box. You could buy the other books but they were each sold separately. They later published them in one great book for each (The rule books, the supplements, and the adventures) of which I bought the supplements and the adventures. And I aslo liked the hexadecimal format for the ability scores. Unfortunately I don't know anyone in my area that likes to play the game anymore. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 21] Author : Strephon Alkhalikoi Date : 08-08-04 07:12 PM Thread Title : Traveller There was one item Varl touched on that I do agree with him about, and that is the lack of creatures available for Traveller. Although he was referring to 2300AD when he mentioned Kafers, both games were really lacking a "monster manual" for all intents and purposes. Traveller solved that little issue with Supplement 2: Animal Encounters. A very useful book, Supplement 2 had generic listings for creatures sorted by atmospheric density and terrain. It filled an essential need, because no Traveller GM really wanted to create their own tables for each and every world. I'm not aware if 2300AD had such a book, but such a book would be of little use unless the game were intended to be a generic science-fiction game like Traveller. The key difference between the two games is that 2300AD focused on the conflict with the Kafers, while Traveller was generic science-fiction role playing, with no established setting. Traveller had the Imperium, but the Imperium was never the default setting for Traveller. Books 1, 2, and 3 (both editions) did not mention any setting because the setting was to be developed by the game master. The first snippets of the Imperium setting saw the light of day when Adventure 1: The Kinunir was released. Subsequent adventures expanded on the setting, but the supplements, especially the majority of supplements after Supplement 4, really fleshed out the missing details, especially with Supplements 8 and 11, which were the Library Data supplements. It wasn't until the release of MegaTraveller though that the Imperium was given its bona fides as the default setting. Now that I've said that, if you happen to be a (Classic) Traveller player, here are the books that to me are absolutely essential for crafting solid adventures: A Traveller rules set (Basic, Deluxe, The Traveller Book, Starter, or The Classic Books reprint). Ideally, Books 1, 2, and 3 should be the later 1981 printing rather than the 1977 printing. A listing of the skills from Books 4, 5, and 6 that characters created using Supplement 4 may need (should fill up a digest-sized page). Supplement 2: Animal Encounters Supplement 4: Citizens of the Imperium -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 22] Author : Varl Date : 08-08-04 07:21 PM Don't confuse Traveller: 2300/2300AD with Traveller. They are entirely different animals. Okay. I didn't know which one we played, but if it was 2300, I'll take your word on that. :D There was one item Varl touched on that I do agree with him about, and that is the lack of creatures available for Traveller. Although he was referring to 2300AD when he mentioned Kafers, both games were really lacking a "monster manual" for all intents and purposes. Yep. This is one of the things that killed my interest in running a 2300 campaign myself. To me, it would have been like trying to run AD&D with only crabmen. :D -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 23] Author : Stonebeard Date : 08-08-04 09:08 PM I loved Star Frontiers - best feature being able to tweak the stats just the way you wanted to get the character you had in mind and the best starship battle system I think I've ever seen (present day games included). I only wish I still had my star frontier stuff or better yet if WotC would let Jim Butler of Bastion Press scan the rules into and ESD. Cmon WotC whatcha holding out for? I'd pay double for that PDF thats $10 and someone else will do all the work... ok well I tried and I'll keep on trying. Thanks for all the ESDs you do allow. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 24] Author : MrkGrismer Date : 08-08-04 10:12 PM I liked the MegaTraveller rules, especially the Vehicle/Spacecraft rules. I also liked the World Builders Handbook, and liked how the animal/creature generation system was generic enough to describe just about everything. I thought Star Frontiers had a lot of potential, but was abandoned too early. I won't get into the apparent reasons. But with all this nostalgic talk about Traveller I thought I should mention, for those that did now know, that all editions are currently available (do a search). I was surprised, it appears you can get pretty much anything that's been published under the Traveller name. If I only had some players that were interested... (Doesn't anybody else like Sci-Fi anymore?) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 25] Author : Kelliach Date : 08-24-04 01:09 PM I've never played Traveller, but now listening to you all I wish I had (and still may). Of the other two, I do have experience. Star Frontiers, I hated. It seemed too slapped together. It was supposed to be a universe filled with aliens, yet only four are shown. It simply didn't have enough meat to it, to make it playable. If you want something similar with a lot of material, try Battlelords of the Twenty-Third Century. Gamma World is my favorite. There's a lot of material to work with. Character generation is fun. It's also easy to riseabove the mindless hack-fest that initially presents itself. Once the Mad Max urges simmer down, then you see a lot to work with. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 26] Author : beavis123 Date : 09-22-04 09:09 PM Thread Title : Star Frontiers I always liked Star Frontiers.......good game from the 80's. I made a D20 version updating the old rules. Somethings worked and some didn't. We modified what didn't work. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 27] Author : bulldean2 Date : 10-17-04 04:48 AM Thread Title : I sure loved Star Frontiers I loved Star Frontiers - best feature being able to tweak the stats just the way you wanted to get the character you had in mind and the best starship battle system I think I've ever seen (present day games included). I only wish I still had my star frontier stuff or better yet if WotC would let Jim Butler of Bastion Press scan the rules into and ESD. Cmon WotC whatcha holding out for? I'd pay double for that PDF thats $10 and someone else will do all the work... ok well I tried and I'll keep on trying. Thanks for all the ESDs you do allow. Man i loved that game, I had lots of stuff you could do....heck i have everything ever printed or made for Star Frontiers....books, modules, minis, heck even the Fame Zubulon Guide, got multi of all......Sure would love to play it again.... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 28] Author : Wyrmbane Date : 10-17-04 09:51 PM Thread Title : Traveller Far Future Enterprises has the rights to Traveller (and all the other editions AFAIK). They're reprinting all the books, including the JTAS issues. Nice thing, all the LBB's are in one book now, same with the adventures and supplements, etc. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 29] Author : WizO_Catoblepas Date : 10-17-04 11:46 PM Actually, I saw that they were selling the "Booklets within a book" for Traveller at GenCon, so it shouldn't be that hard to get a copy. Maybe they've already started to reprint the material. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 30] Author : Kheldren Date : 10-18-04 03:28 AM Traveller the reprint has been running for a few years now: What is out are: The Books The Supplements The Adventures The Mini Adventures Alien Races 1-4 Alien Races 5-8 JTAS 1-12 (I think) JTAS 13-24 (between these 2 it should be all of them) The Games (note these are set in the universe but not really Traveller) I can't find out what is next (and it has been a long time) but they have yet to do something to cover any of: The Atlas of the Imperium The Spinward Marches Campaign Setting The Alien Modules and these are just the stuff I know of not covered - I hope it comes out soon. As for the original question - I never saw a copy of Star Frontiers, Gammaworld pre-rewrite looked fun, but I never really managed to play and Traveller could be great. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 31] Author : RobertFisher Date : 10-18-04 02:05 PM I can't find out what is next (and it has been a long time) but they have yet to do something to cover any of: The Atlas of the Imperium The Spinward Marches Campaign Setting The Alien Modules and these are just the stuff I know of not covered - I hope it comes out soon. Spinward Marches: The supplement collection includes Supplement 3. Supplements 8 & 11 probably have some more SM info. All of these are in the Supplements reprint. The two adventure reprints have some SM info as well. Aliens: You listed the alien modules among the things that have been reprinted. :) Indeed, they have, as I come close to buying them everytime I visit my FLGS. The Traveller Adventure is something I'd like to see reprinted. BTW, QLI also has a reprint of just books 1-3. I haven't actually seen one, but it looks like it'd be handier for play than the FF reprints. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 32] Author : Kheldren Date : 10-18-04 02:33 PM Spinward Marches: The supplement collection includes Supplement 3. Supplements 8 & 11 probably have some more SM info. All of these are in the Supplements reprint. The two adventure reprints have some SM info as well. Aliens: You listed the alien modules among the things that have been reprinted. :) Indeed, they have, as I come close to buying them everytime I visit my FLGS. The Traveller Adventure is something I'd like to see reprinted. BTW, QLI also has a reprint of just books 1-3. I haven't actually seen one, but it looks like it'd be handier for play than the FF reprints. Umm, sorry not quite. The Spinward Marches Campaign was a single item describing a campaign in the sector - it started with you getting old of a shipment of battledress if I recall correctly. It was one of the later publications and was in the same large book format used for the Alien modules. After the Alien books - each one of 8 detailing a single alien race, they went on to publish a single book (same large format) with a series of adventures focusing on aliens - I never saw inside it so I don't know the details. The Traveller Adventure - yes I completely forgot that - it would be good if that was included :) Oh - the so called Mini Adventures are what I call the Double Adventures - those published in pairs - anyone remember charanx/horde and want to really terrify their players? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 33] Author : RobertFisher Date : 10-19-04 11:17 AM The Spinward Marches Campaign was a single item describing a campaign in the sector - it started with you getting old of a shipment of battledress if I recall correctly. It was one of the later publications and was in the same large book format used for the Alien modules. Ah! You mean This (http://www.travellerbibliography.org/gdw-ct/SMC.html)? I didn't remember that. (Although, now that you mention it, I do have a faint memory of seeing it once.) After the Alien books - each one of 8 detailing a single alien race, they went on to publish a single book (same large format) with a series of adventures focusing on aliens - I never saw inside it so I don't know the details. This (http://www.travellerbibliography.org/gdw-ct/AlienRealms.html) I suppose. Don't remember that one either. I hope they do get reprinted. Guess I should reallocate some of my gaming funds to the alien modules & JTAS reprints as encouragement. I guess the Tarsus & Beltstrike modules haven't been reprinted yet either. (I at least knew about though I've never personally encountered them.) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:16 AM.