* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Question about mods Started at 10-19-04 09:28 AM by dontheox Visit at http://forums.gleemax.com/showthread.php?t=325055 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : dontheox Date : 10-19-04 09:28 AM Thread Title : Question about mods I never was never really big on modules, but I just got a hold of an old box set called Night Below and its in my opinion awsome! Not having to much xp in the module area I wanted some advice on how is the best way to run the module. Now this is not a one book mod its a adventure starting at 1st level taking the characters to 10th or 11th level with huge maps and handouts all kinds of stuff so any advice would be helpful. Thanks in advance! Don -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Torack Date : 10-20-04 06:20 AM Read it very carefully, know the important NPC's by heart and give them their own personalities. Be very flexible though, most modules tend to assume too much from the players and sometimes specific actions are required that the players simply don't know about or can't come up with, similarly the PC's could kill a vital NPC by accident. Other then that, run it like any other adventure. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:16 AM.