* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : My own question... Started at 12-09-04 04:03 PM by vechron Visit at http://forums.gleemax.com/showthread.php?t=349250 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : vechron Date : 12-09-04 04:03 PM Thread Title : My own question... First time poster here so be gentle :D My question is how do you handle a situation like the following in 2nd edition: Grog the 20th lvl fighter stands facing a charging group of 1st lvl orcs(we will say 25). Grog chooses to face this group and charges towards them, meeting them halfway across the battle field. They lock in combat... Realistically a 20th lvl fighter would evaporate a 1st lvl orc; 25 1st lvl orcs should be different. Do the orcs get a bonus for surrounding the loner? How many attacks per turn? Are there horrific minus's applied to the fighter? A bonus to thac0? The scenario played out in my campaign with my hacked rules are as follows: *I count the fighter as being surrounded; I figure 6 orcs surround him and the rest have to wait for one of their numbers to fall for a spot. Since these are sucky orcs, each will get one attack per turn. *Grog will get his normal number of attacks. *As there is an amount of confusion and 6 blades whizzing through the air the normally sucky orcs should get a bonus; every orc after the first directly around Grog gets a cumulative -1 to his thac0. 1st orc get 0, 2nd gets -1, 3rd gets -2, etc. *Grog gets a +1 to his thac0 for each attacker past the 1st(things get confusing in this situation and if he didn't spend some of his skill moving out of the way of the blades, he would be shish-kabob)...in this case a +5 total until he dwindles the numbers. *Grog's AC will also suffer from the fact that there are 6 blades pounding on him every round...+1 for every attacker after the first. In this case +5. *All the orcs around Grog should get a +1 for their AC; Grog isn't exactly trying to finish them all off, as much as survive this conflict. In the end, it works out like this: *Grog - 2 attacks every round, his armor class normally -4, now is a dangerously high 1, formerly a thac0 of 1; now 6 *Orcs - 1 attack every round, armor class of 6(was 7), thac0 is normally 19; now ranges between 19 and 14. Opinions on my hacked system? What is your system? Any suggestions? I think I checked out the rules for this in the DMG, but I am pretty sure I wasn't to psyched about it... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Wyrmbane Date : 12-09-04 11:29 PM That works ok. I've always used the max of 6 rule also. Anyone behind the fighter will be attacking from the rear, so there isn't any shield bonus. You can even give a further penalty since he can't watch everyone all the time, especially since he has to make his attacks and fend off others. I'd give the orcs that are behind the fighter the suprise bonus also, which further reduces the AC they have to hit, and half the suprise bonus to any orc on the flank. Every other orc is SOL. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Nifftin Date : 12-10-04 08:53 AM I think in Combat and Tactice or High Level Campaignes they have "Hero Fighting" (or something like that). When a PC or creature goes against others 10 levels (or HD) than them then the Fighter get's like... double his attack rating. I don't have it handy but I think that's how it works. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Bill Rathman Date : 12-10-04 06:53 PM First time poster here so be gentle :D My question is how do you handle a situation like the following in 2nd edition: Grog the 20th lvl fighter stands facing a charging group of 1st lvl orcs(we will say 25). Grog chooses to face this group and charges towards them, meeting them halfway across the battle field. They lock in combat... Realistically a 20th lvl fighter would evaporate a 1st lvl orc; 25 1st lvl orcs should be different. Do the orcs get a bonus for surrounding the loner? How many attacks per turn? Are there horrific minus's applied to the fighter? A bonus to thac0? Your house ruling seemed to work okay. Straight second edition is a little weak on handling that sort of thing (IMO) but the DMG puts the situation at this: 6 orcs can attack Grog, 2 flank him whereby one negates Grog's shield bonus, and one is in the rear at a +2 to hit ignoring any of Grog's DEX or shield AC bonuses. Of course, the orcs could overbear Grog. 25 Orcs attempting to tackle him would have a +24 to hit, and assuming they hit, have him down. Next round they do it again and have him pinned or held. Unless Grog has some supernatural abilities, he's pretty much at their mercy at that point. Of course, Grog would probably drop one or two on their way in, so they'd have to be pretty brave orcs. Being over 12th level fighter, Grog gets two attacks per round. Combat & Tactics is worth learning and throws many new dimensions into that combat. There's too much to explain in detail here, but in brief: - like Nifften wrote, Grog could declare a heroic fray and get extra attacks - 8 orcs surround, 2 flank, 3 in rear - some orcs could attempt to disarm Grog while others fend him off - etc. Bill Rathman old school ;) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:15 AM.