* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : HELP! (Have heroes, need quests...) Started at 01-05-05 08:52 AM by Spellweaver Visit at http://forums.gleemax.com/showthread.php?t=359517 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Spellweaver Date : 01-05-05 08:52 AM Thread Title : HELP! (Have heroes, need quests...) ----------------- WARNING! CAMPAIGN SPOILER! -------------------------- ----------------- My Players Kindly Keep Out ----------------------------- 'So', Gersaphrion said, 'we've beaten the armies of the Sultan of Shadows, defeated the dragon hordes of Umboria, stolen the crown of the Lich-King of Dusk Land and retrieved the artifacts of all twelve Elder Gods to keep the sun from going out. What's next?' Are YOUR heroes running out of challenges? Does it seem like they raced to 20th level without breaking a sweat while all their childhood friends remain 4th level fighters and wizards? When was the last time your heroes heard of a heroic deed NOT performed by themselves?? And really, what IS keeping them from just taking over the Known World? I have a recurring problem in my campaigns. We play all of these great, epic modules and somehow the campaign world always seems to have trouble "keeping up". Every significant challenge, every heroic quest, every daring deed is solved by my PCs leaving very few epic adventures for all the other adventurers that must surely be out there - starving for a note from some baron asking them to rescue his daughter from a dragon or something. Anything! The problem is that when my PCs don't ever hear about other adventurers doing other adventurous stuff, they get cocky. They get megalomania. They get, well... obnoxious. It's not their fault, really, it's mine. Again and again I fail to give them the experience of living in a real, breathing setting where stuff happens -even if they are not there! I find myself too busy preparing game sessions and storylines for the PCs that I neglect all the NPCs in my campaign world. What are they up to? What kinds of challenges do they face? Who picks up the sword and defends the weak when the PCs are not around? Let me give you an example: In the next 1½ years of game time IMC my PCs will be playing though the adventures "Saga of the Shadow Lord", "Crown of Ancient Glory" and "Master of the Desert Nomads/Temple of Evil/Red Arrow, Black Shield" - three epic adventures in which the future fate of several nations are decided for years to come!! But the fact that all of these earth-shattering events depend upon my PCs to solve them, gives my players and their characters this weird feeling that they are the only heroes around... So! What I would like to do with this thread is to collect a series of basic ideas for quests that NPCs can solve and the PCs only hear about! They don't need to be very detailed. Just the where, the when and the how, if you know what I mean. Hopefully, hearing about the exploits of other heroes will give our PCs a more nuanced picture of the Known World :D :-) Jesper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Spellweaver Date : 01-05-05 09:11 AM Thread Title : Have heroes, need quests.... 1. Lord Daegandahl won the yearly tournament at Luln for the fourth year in a row! 2. A band of adventurers calling themselves The Stormwalkers successfully remapped a lost pass through the mountains. Already, Darokin merchants are bidding thousands of gold for a copy of the map, hoping to be first through the pass when the snow melts. 3. An Ethengarian adventurer named Jin Tsui and his companions rallied several tribes of horsemen and defeated a small goblin army invading the steppes. The Golden Khan has rewarded them generously. 4. A Heldannic Knight named Sir Narn succeeded in his quest to find a cave in which Vanya stayed during her quest for immortality. Sir Narn recovered several items allegedly belonging to his immortal patron and brought them with him back to Freiburg. The church now considers organising pilgrimages to the cave. 5. Once every generation or so, red dragons fly out of the Wendarian Range in search of a mate. For several months they wreak havoc and destruction in the countryside as they look for food and battle potential rivals for gold and territory. Last fall, during the Flight of the Dragons, a mysterious wizard from the Great School of Magic and a distant relative of the Ritterburgs named Gerhard Grossmaul and a band of dragon-hunters succeeded in slaying three of the red-scaled beast! Gerhard Grossmaul was in Glantri City two weeks ago, announcing the auctioning of half a dozen dragons eggs to the highest bidder. The auction is to take place in about two months and the Great School of Magic is expected to bid for at least two of the eggs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Goldrak Date : 01-05-05 09:17 AM Hi! I solved that problem in my campaings several years ago in a very simple manner. Right down a sheet or two of events; simple, normal, important, epic, etc, and when characters get to a place roll some dice and see if they hear something, this way when arriving for instance to a city thay can hear that the bakers wife had a baby, some kids disapeared in the woods, the old miller encountered is long lost daughter, a group od adventurers killed a dragon, minor skirmish happened in the borders of a rival kingdom, a powerful wizard attacked alone and destroyed a castle,etc. These events are mostly unimportant or even out of reach to their actual level, but they give a sense of reality to the players, it makes them fell part of a real world where other people live and act independently of them. Be advised that some rumors might (and certainly will) make the group investigate them, so prepare in advance possible outcomes for each of them or simply improvise them (you need to be really good at improvising to get this one working smoothly) . Hope i've helped :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Hugin Date : 01-05-05 07:48 PM Thought provoking thread here Spellweaver. One thing that came to mind is an adventure senario in which the PCs were beaten to the location by another adventuring party who tote away all the precieous loot, gloating and all! So many variations in the applicantion of this too! Good idea Goldrak. That's something I should do as well. Right now, I do something similar but place them in the News & Rumours section of our campaign newsletter. Another use for this thread could be to give as a summary of a tale, song, or epic poem the PCs hear while in a tavern. This is something I've really emphasized to my players; song, dance, ballads, etc., are some of the most common forms of entertainment and are shared frequently. Any of these NPC adventure stories could be used as such after they've happened. Now then, 6. Last spring in Karameikos, the Foamfire River became dammed up with ice and debris. The collecting water that built up became a strengthening doom, waiting to strike the village of Verge. A group of brave adventurers en route to Threshold aided the village by skillfully relieveing the dam. 7. Vacchin has been caught by a company of hired men (who call themselves The Oglarri) in an attempt to kidnap the youngest son of Mundel Callister, head of "Toney House", in Darokin. It hasn't been determined yet what the motive or purpose for the attempt was at this time, but Toney House is confident that both Vacchin will be found guilty, and The Oglarri will uncover the plot's details. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : Spellweaver Date : 01-05-05 08:24 PM Thought provoking thread here Spellweaver. :D One thing that came to mind is an adventure senario in which the PCs were beaten to the location by another adventuring party who tote away all the precieous loot, gloating and all! I actually did that once - well, almost. The PCs were en route to a dungeon when they encountered a party of clearly opportunistic adventurers. This presented a dilemma: should they back off and leave the dungeon to the others? (who looked competent) Should they go inside and then be afraid the others would ambush them when they emerged tired and wounded with all the treasure? Should they murder the other party in the middle of the night?? :plotting: This situation really provoked some excellent roleplaying. The other party was arrogant and selfish but not really evil - not evil enough to... kill them?? :devil: I also toyed around with the idea of having the PCs come to a dragon's cave only to find the pealed bones a few lousy coppers left on the cave floor along with grafitti on the wall saying: "too late!" :evillaugh :-) Jesper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : Kheldren Date : 01-06-05 04:35 AM There's always the other one... Our DM does a news-sheet each session, and for a very annoying few months we would read of a dwarf rogue turn up and loot all the treasure that we missed from our adventures. We hoped to catch up with him one day, but he went missing (bot that's another story). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : havard Date : 01-06-05 05:52 AM I had this idea that I never got around to using that involves other adventurers: The PCs are sitting in a bar, enjoying their ale, waiting for something to happen, when a tall dark stranger walks in. The PCs, ofcourse, expect him to approach them, but are disappointed when the stranger walks over to an other table and begins to talk to another group of mercenaries. The PCs may be able to hear that he offers them a job involving large amounts of treasure and dangerous monsters, and even mentions a location. If the PCs are quick, they may be able to beat the other group and get the treasure first! Complication: Another thing that would be cool with this scenario is if both groups find that the monsters involved are too dangerous for just the one group, forcing them to cooperate. Might be hard to get to work though, as PCs are usually a stubborn bunch... Håvard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : Spellweaver Date : 01-06-05 07:45 AM Thread Title : thoghts on NPC adventurers There's always the other one... Our DM does a news-sheet each session, and for a very annoying few months we would read of a dwarf rogue turn up and loot all the treasure that we missed from our adventures. We hoped to catch up with him one day, but he went missing (bot that's another story). :heehee That's precious!! :rofl: You guys spill your blood and this dwarf just comes along and sweeps up all the loot you missed! And speaking of Havard's idea of meeting other adventurers in a dungeon and cooperating: I read a story once, in which a band of NPC adventurers dressed up in bandages and scared the living daylights out of the PC (1st level) heroes, looted the dungeon and then later on mocked the PCs in public back at the tavern where the NPCs were celebrating their spoils.... I had another thought about NPC adventurers today: I read somewhere that Johnny Depp was inspired for his role in Pirates of the Carribean by some rock star and that he compared the fame of pirates then to rock stars today. So I started thinking: What would the famous adventurers of the Known World compare to in our world today? Rock stars? Olympic athletes? Movie stars? And it occured to me, that since a NFL star quaterback and a rock star doesn't have to compete for the same fans, because what makes them famous is so different, perhaps not all adventurers are competitors either? In a tournament, some warriors specialize in archery, others in the footlist and others yet in jousting. Couldn't adventurers (at least some of them) be specialists in various fields of adventuring? I am pondering this somewhat more and might come up with a few suggestions. :-) Jesper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : Spellweaver Date : 01-06-05 11:32 AM Thread Title : More quests for NPC heroes 8. It is widely known that one of Mystara's most skilled explorers of the Elemental Plane of Water is the wizard Dardagast. Trained among other places in Seashield in Alphatia, he can often be encountered between adventures in the Shady Dragon Inn in Darokin City. It is also rumoured that he has a house in the capital of the fabled Undersea Kingdom between Ierendi and Minrothad Guilds. Supposedly, Dardagast is a close personal friend of the king and queen there. 9. A band of adventurers, including the hero of the Northern Campaigns, Murrugan Strongheart and the dwarf sell-sword Minem Glittercopper, has disappeared in the town of Sulba in the Ylari Emirates. Apparently, they were investigating rumours of a conspiracy against the sultan. Rumours say they have fallen at the hand of a mysterious brotherhood of Alasyan assasins, but Rollo, the younger brother of Murrugan, believes they are alive and were sold as slaves to a caravan headed for Kuznetz. 10. In the spring of 1001 AC, heralds announced that Duke Stefan Karameikos had awarded Court Lordship to Vaught of Dmitrov, Olivia Zistrani, brother Fransico Lambert of the Most Holy Church of Karameikos, Feuderot (a Darokin national) and Abiretan Greybear (an elf). Officially, Vaught, Olivia, Fransico, Feuderot and Abiretan are just adventurers who put a stop to a group of Iron Ring slavers near the town of Penhaligon. However, the fact that it was the Duke in person and not Lady Arteris Penhaligon who granted the status of Court Lord or Lady to the adventurers has sparked conversations all over Specularum of whether the royal family was somehow involved in the affair? Young Lord Valen has been away on his shearing for over six months now and evil tongues talk of the Iron Ring attempting to capture or kill him... 11. The Duke of Kerendas has announced a prize of 10,000 Thyatian gold pieces to the one who wins the archery competition at the anual Kerendan Summer Festival in 1001 AC. The final contest will be to shoot through five metal rings no larger than a few inches in diameter, past five interfering moving targets and then hitting a bullseye one foot in diameter strapped to the chest of the archer's companion! Several months before the contest people are already talking in taverns everywhere about who could make such an impossible shot. Only six people in all the world, most agree. The first is Debenham Farflight, champion in archery 985-991 AC and again in 993 and 996 AC. The second is Ribalsun Hawkeye, royal archery champion to His Royal Highness King Doriath of Alfheim. The third is 'Mad' Kelly McRoy but the last thing anyone heard of him was that he was wandering the wilds of the Isle of Dawn a few years ago... The fourth is Elanor Joyce who has moved to Alphatia after her husband died. The fifth is Cyrus Townsend, master bowyer and fletcher of Corunglain but everyone says he is retired. And finally, the outlaw known as 'Black Phoenix'. Gamblers and bookies are betting heavily on whether or not the Black Phoenix will show up or not... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : NPC Dave Date : 01-07-05 08:07 PM - I have a recurring problem in my campaigns. We play all of these great, epic modules and somehow the campaign world always seems to have trouble "keeping up". Every significant challenge, every heroic quest, every daring deed is solved by my PCs leaving very few epic adventures for all the other adventurers that must surely be out there - starving for a note from some baron asking them to rescue his daughter from a dragon or something. Anything! The problem is that when my PCs don't ever hear about other adventurers doing other adventurous stuff, they get cocky. :-) Jesper Here is what you do- Recruit a second group of players, different from the first. Have them roll up characters. Run them through a couple of adventures in a country your players haven't visited yet. Start telling your first group of players about this other band of adventurers through NPC word of mouth. Your problem is solved. If you want to make it into a rivalry, have the NPCs praise the competence of the other party, and if your first group of players ask to visit that land, tell them they shouldn't bother, there is nothing for them to do there. :cool: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : Spellweaver Date : 01-08-05 05:33 PM Thread Title : More quests for NPCs 12. A band of adventurers in a hamlet south of Elstrich in Darokin have put a stop to a terrible hag. She posed as a grieving mother urging the adventurers to venture into the swamp to search for her lost son. However, once in the swamp, she sprung her ambush on them and a deadly battle ensued. The hag killed two of the adventurers, but the remaining four managed to slay her. In gratitude, many of the villages and hamlets on the borders of the Malpheggi have started a collection hoping to raise enough money to pay the church to raise the two heroes from death. 13. A bandit leader named Andura and her gang has been granted an Imperial pardon for past crimes in Thyatis because of their involvement in the exposure of an Alphatian spy network. In the old days, Andura and her gang of bandits hijacked several Imperial transports of gold passing through the barony of Biazzan from Markrast to Kerendas and from there to Thyatis City. Following her pardon, Andura has opened a tavern called The Snake in Hillfork with several of her men working there. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Author : Spellweaver Date : 01-08-05 05:33 PM Thread Title : More quests for NPCs 14. Something had caused the famous apple orchards of Wereskalot to wither, the apples rotting on the branches of the trees. The halfings sent for help from the druids in the Achelos woods, who gave them three bottles of antidote to cure the trees. On their way home, the halfling party was attacked by a terrible Hill Giant living in the stony hills west of the Cruth River. He grabbed the Hin and put them in his giant bag, but there was no room for the last one, a halfling named Roland, so he tossed him into some trees and left him for dead. Roland managed to return to Wereskalot and crying told his story just as a band of human and elven adventurers arrived. They were: Tassis, a warrior from Darokin, Ormine, a cleric from Thyatis, Skelaldo, a Glantrian wizard on the run, and Tathindra an elven girl from Alfheim. Together, Tassis, Ormine, Tathindra and Skelaldo managed to track the giant and kill him, free the halflings and return the potions to Wereskalot in time to save the trees and the apple harvest. They also managed to capture a wooddrake, who was responsible for the poisoning. He admitted to have been hired by a human apple farmer near Riverfork Keep, who was depressed that the halflings' apples were always better than his own. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 13] Author : Spellweaver Date : 01-08-05 06:34 PM Thread Title : More quests for NPCs 15. Last winter, the brave adventurer Jacques Tavanier died in the village of Les Hiboux in Glantri. Mourners had come from far away to pay their respects for Jacques Tavanier was a hero of his time, having battled monsters in the Glantrian Alps for nearly two decades. However, during the final ceremony before Tavanier's body could be placed in the crypt along with the other distinguished members of the local community, Les Hiboux was suddenly and ferociously attacked by zombies. Nobody knew where they had come from, but as the terrified villagers and funeral guests tried to barricade themselves in the stone building where the ceremony was being held, the undead Tavanier suddenly rose from his coffin and started killing. Chaos ensued as villagers and guests tried to flee only to be met by bloodthirsty zombies in the streets. A young boy escaped on a horse and made it to Touraine, from where a party of adventurers were dispatched immediately. Lionnel Alliaume, Conrad Duval, Firmin Lafitte, Edmond Carré and Fleurette Perrault arrived at Les Hiboux two days later but by then there was nobody alive in sight. After several encounters with the flesh-eating zombies they managed to track down Jacques Tavanier's undead form in the crypt and slay him. Before that, however, Firmin had been bitten by a zombie and an hour later he turned into a zombie himself! Stricken with panic and grief, his friends put him at peace. No more than 36 villagers from Les Hiboux survived those winter days when the Dead Walked, but new settlers, along with a small force of men-at-arms paid for by Touraine, have since arrived. The Great School of Magic has offered a substantial reward to anyone who can provide evidence as to where this new type of "contagious zombies" came from. In Glantri City, people whisper fearfully of an experiment to create a new breed of soldiers gone horribly wrong... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 14] Author : shadowelf Date : 01-10-05 11:56 AM :D I actually did that once - well, almost. The PCs were en route to a dungeon when they encountered a party of clearly opportunistic adventurers. This presented a dilemma: should they back off and leave the dungeon to the others? (who looked competent) Should they go inside and then be afraid the others would ambush them when they emerged tired and wounded with all the treasure? Should they murder the other party in the middle of the night?? :plotting: This situation really provoked some excellent roleplaying. The other party was arrogant and selfish but not really evil - not evil enough to... kill them?? :devil: I also toyed around with the idea of having the PCs come to a dragon's cave only to find the pealed bones a few lousy coppers left on the cave floor along with grafitti on the wall saying: "too late!" :evillaugh :-) Jesper I've done something similar. I created a band of NPC adventurers (mostly good) and the PCs ran into them. Then when something happened, if the PCs felt underpowered, they could join forces, or let the other party go in. Of course in the second case the other party would get the glory and fame. And they could hear about the others' exploits from time to time - so they had to be bold to claim to be "the top adventuring party". Or they could be hooked into an adventure by meeting the other party returning, having failed. Maybe get a couple of clues ... They could also find where the NPCs got equipment etc. Lots of roleplaying. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 09:29 AM.