* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Nonweapon Proficiency Question Started at 02-10-05 07:30 PM by Wedge_Hammersteel Visit at http://forums.gleemax.com/showthread.php?t=378176 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Wedge_Hammersteel Date : 02-10-05 07:30 PM Thread Title : Nonweapon Proficiency Question I was looking at the fighter players pack. It has a character sheet geared toward the fighter class. The section for nonweapon profiencey lists spots for the following data: Initial Slots (I know what this is and where to get the data) Add'l Slot/lvls (I know what this is and where to get the data) INT Bonus (I believe this is intelligence bonus but I do not know where to get the data. The section on nonweapon proficiency does not reference this or I am too blind to see it.) Does anyone know anything about this or how INT bonus affects nonweapon proficiencies? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Torack Date : 02-11-05 02:50 AM I believe the answer is somewhere in one of the Player's Option Books. Basically it says that you can exchange the number of languages for Non-Weapon Proficiency points. As such, if you can learn 2 languages, rather then picking them out, you get to treat them as two bonus non-weapon proficiency points. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Wyrmbane Date : 02-14-05 01:23 AM It's an optional rule on page 16 of the PH. Should be pretty self expanitory. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:18 AM.