* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Chronomancy Started at 04-01-05 11:48 PM by Zavyyn Visit at http://forums.gleemax.com/showthread.php?t=406033 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Zavyyn Date : 04-01-05 11:48 PM Thread Title : Chronomancy So I've had this little handbook for Chronomancers for, oh, like 8 or 9 years now. Never had a chance to use it. Anybody ever manage to work in some time traveling campaigns? I have a fairly extensive one created, just can't find the players to run it with :( -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Extempus Date : 06-26-06 07:38 PM Rather than having a time-travelling campaign (if I understand your question correctly), mine is a regular campaign that includes time-travel on occasion. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Higmorton Date : 07-05-06 02:55 PM I had a history written for my campaign, and as the players time travelled they changed history and thus had to travel back intimne again to fix the mistakes, made it real hairy, and the guardians were getting a little ******. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : shadowelf Date : 07-15-06 07:12 AM I'm about to play with the idea a bit. We just switched DMs back again to me and their were some discrepancies in the campaign details, so I ruled that they'd been moved in time - and they've just figured it out. I'm now working out the implications at the same time as the players. Which book are you specifically talking about? I have the Mongoose one for d20 but it hasn't been out as long as yours by the sound of it. I should love to hear how you intended to handle time travel. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : Extempus Date : 07-19-06 09:18 PM The one I have is Chronomancer (TSR 9506), which came out in August 1995. While we don't have regular chronomancer characters, we do have some time-travelling devices: the STIV (Space and Time Interdimensional Vehicle), we actually have a TARDIS which we've never used (our characters prefer magic to technology, after all), and a set of toruses that transports objects (and people) from one to the other no matter where in space and time each is located. The very first thing my characters got from a monastery was the Tome of Time Tripping, which described how to fashion a magical device that enables anyone using it to time travel in much the same way as described in Chronomancer... Basically, our characters are loath to alter anything in the past for any reason. We've had adventures in the distant past of another world (5,000 or so years) where we didn't much care what we did; since the history of the time in question was unknown to us, therefore, how do we know that we weren't supposed to do what we did? We visited the last days of the Suel Imperium, and while we knew in general what was supposed to happen, we didn't go out of our way to keep a low profile since all would be annihilated soon, although we did take some steps to insure that Kevelli Mauk, founder of the Scarlet Brotherhood, survived the Rain of Colorless Fire... On the other hand, "altering" history is not a big deal when things don't appear to change at all. In other words, let's say someone captures a magic item that you've been after for a while. You travel back through time and substitute a lookalike for the item (that perhaps even has temporary powers to make it appear authentic), and you make off with the original... now, how can that be altering history, since nothing has really changed??? And yes, we've done that once or twice... ;) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : shadowelf Date : 07-20-06 03:12 PM Yes of course, I have that one too - just fished it out. What's happened in my campaign is that the players have just been returned by an Immortal to their own time from (they now find out) 20 years in the future. This gives a whole different set of problems. For instance, one of them is something of a "ladies' man" (ahem). He is actually from the future and 17 years old. He has to watch that he doesn't become his own father .... And they have to not kill anyone that they might have already met. Will they recognise them 20 years younger? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:17 AM.