* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Help me choose a great adventure! Started at 04-08-05 03:51 PM by Dungeon Master Visit at http://forums.gleemax.com/showthread.php?t=410132 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Dungeon Master Date : 04-08-05 03:51 PM Thread Title : Help me choose a great adventure! I'm looking for an adventure that can be run in 6-12 hours (definitely under 18 hours) set in greyhawk, fr, or not set in a specific campaign setting. Most importantly, the adventure has to be FUN! So tell me, what modules were the most fun to run and play in? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : rogueattorney Date : 04-08-05 04:00 PM Sounds like you're looking for a one or two sitting adventure. Some of the various tournament modules would probably be your best bet. These were designed to for "dive-in-and-play" type games and usually have pre-gen characters C1 Hidden Shrine of Tomoachan any of the A-series 'Slavers' modules B7 Rahasia would all probably work. R.A. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Dungeon Master Date : 04-08-05 04:14 PM we can make characters quickly, so that's not a problem, but yes we are looking for a "dive-in" type of adventure. I was thinking of Scourge of the Slave Lords and someone mentioned White Plume Mountain. Are these modules fun to play? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : daeorknite Date : 04-08-05 07:23 PM A couple that I have downloaded off the internet that are dive and play and fun are ... Survival of the Funniest and The Laughing Magician. See if you can find them for some light hearted adventures. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : Elendur Date : 04-08-05 07:35 PM A4 - Dungeons of the Slave Lords C2 - Ghost Tower of Inverness Most of the A series would work but they are two sessions each(2 rounds of a tournament each). A4 is the final, and has a built in time limit. You can just say if the character's don't make it out by the end of the session, they die in the volcano. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : Bladesinger Date : 04-09-05 11:39 PM I'm looking for an adventure that can be run in 6-12 hours (definitely under 18 hours) set in greyhawk, fr, or not set in a specific campaign setting. Most importantly, the adventure has to be FUN! So tell me, what modules were the most fun to run and play in? It would help if you'd tell us what the players' levels and classes are so we have a better idea of what type of adventure would be appropriate. The only adventure series I've tried so far is the beholder trilogy (Eye of Pain/Eye of Doom/Eye to Eye). The party had four character at around 6th level when they started the series, and the group reached 8th to 9th level by the end. It's a very well done adventure, there aren't very many traps or puzzles but the beholders can be very challenging opponents if played well. Fighting beholders can get a little frustrating for the characters though, especially if they're used to a more straightforward fight. Prior to the behiolder trilogy I had prepared my own adventures, which worked fairly well but it is definately nicer having a pre-made adventure to use. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:15 AM.