* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Star Frontiers question Started at 04-21-05 10:57 AM by Aelf Visit at http://forums.gleemax.com/showthread.php?t=416804 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Aelf Date : 04-21-05 10:57 AM Thread Title : Star Frontiers question Good day to all, I hope this is the proper place to bring up this Star Frontiers question: The Hull Specification Chart (Knight Hawks Campaign Book - p14) seems a little screwy for Hull Sizes 4,7,8,9 and 19 as far as the engines that are required. In these cases smaller hull sizes that use more engines (of the same size) have better identical performance but use more engines. Examples: HS 3 uses 2 size A engines for ADF/MR 4 HS 4 uses 1 size A engine for ADF/MR 4 HS 6 uses 3 size B engines for ADF/MR 3 HS 7 uses 2 size B engines for ADF/MR 3 HS 8 uses 2 size B engines for ADF/MR 3 HS 9 uses 2 size B engines for ADF/MR 3 HS 18 uses 6 size C engines for ADF/MR 2 HS 19 uses 4 size C engines for ADF/MR 2 HS 20 uses 8 size C engines for ADF/MR 2 I'm certain others have noticed this, and would ask what solutions have been suggested. I have searched for Errata in Dragon and Ares, but haven't seen anything. Any help would be appreciated. Highest regards, Aelf -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : WizzyBlackmore Date : 04-21-05 12:47 PM try starfrontiers.com or .org but you prbly already know these -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Attila Date : 04-22-05 12:49 AM If you find something please post. I've either never noticed or forgotten about it. Try a google on Star Frontiers and you will come up with about a dozen good SF sites. The Star Frontiers netbook and Jame's SF Archive are just a few of the many good websites out there. Good luck and let us know how it works out. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : beavis123 Date : 04-22-05 12:30 PM Thread Title : There were... Star Frontiers was designed 1979-1985....released in 1981. It has alot of potential but alot of errors and corrections. You would be better off going to D20 Future/ D20 Modern. I did a D20 version based on D20 StarWars, D20 Modern, 3rd Ed D&D. I didn't have base classes and advanced classes. I could allow it. The D20 Future book has Vrusk, Yazirian, Human, and Dralasite. The question is without the original rules, is it still Star Frontiers??? I would like to believe the flavor and spirit of the game is still there regardless if you play a Vrusk Enforcer (Zebulon's Guide) a Vrusk PSA Military (Beam 1, Martial Arts 1) ( Alpha Dawn Rules) or A D20 Star Frontiers Vrusk Enforcer. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : Attila Date : 04-22-05 01:12 PM Am I understanding you correctly, that D20 Future includes Yazarians, Dralasites, Vrusks and Humans? Besides the races, what other flavor elements from SF are in D20 Future? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : beavis123 Date : 04-23-05 09:51 AM Thread Title : I am in the process I have began reading it. The species from Alternity and Star Frontiers are there. Humans are the universal norm that appears in most if not all games. They did a write up for the other three races. Why reinvent the wheel? and these species are xeno forms ( not human bodies with animal heads) Yazirians have a -2 Strenght, +2 Dexterity, -2 Charisma. They have life enemy, low light vision, light sensitivity, and gliding. They get to rage once a day. In the original rules, they had a 5% chance which could be increased with XP. However, you would be better off spending the XP in Melee weapons skills. I thought the art work was good. In my update, I included all the weapons from the original game. A blaster by any other name, still kills your enemy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : chatdemon Date : 04-23-05 09:15 PM Am I understanding you correctly, that D20 Future includes Yazarians, Dralasites, Vrusks and Humans? Besides the races, what other flavor elements from SF are in D20 Future? Star Law appears as one of the campaign models, this is material drawn directly from material for Star Frontiers that appeared in Polyhedron and Dragon magazines, by Roger E Moore, IIRC. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : chatdemon Date : 04-23-05 09:19 PM The question is without the original rules, is it still Star Frontiers??? IMO? No. Star Frontiers is fast playing, lighthearted and very rules lite. D20 modern/future, while a great game, is none of these IMO. I'd hate to see a Star Frontiers game reduced to a race to see who can get the best feats and BAB. Adding SF elements to D20f is cool, but if you want to play SF, play SF. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : beavis123 Date : 04-24-05 11:23 AM IMO? No. Star Frontiers is fast playing, lighthearted and very rules lite. D20 modern/future, while a great game, is none of these IMO. I'd hate to see a Star Frontiers game reduced to a race to see who can get the best feats and BAB. Adding SF elements to D20f is cool, but if you want to play SF, play SF. My version doesn't follow the D20 Modern/ D20 Future model. I used the D20 system to clean up the mistakes of the original rules. It was a game designed over 20 years ago. An example of this: In Zebulon's Guide there is a skill called BodySpeak. It is a one time class skill for Enforcers and Explorers. In the D20 Star Frontiers system, it sounds more like a feat. In fact, a starting feat for Enforcers. I kept the original material and cleaned up and streamlined it. There is still gyrojet, needlers, electric swords, etc. With these changes, the game flows just as easy. I have on my website an example adventure going on showing how it all still works. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : berentiu Date : 05-09-05 08:12 AM Referring back to the original question, I've never seen any sort of correction for this "error" (if it is one), even on the email lists and forums. Honestly, it never even struck me as a possible error until you pointed it out. I just figured it was some quirk in the rules, and since my games never dwell much on starship construction, left it at that. It was noted in the Star Questions column in Dragon 85 that the game, as printed, had already been revised. Q: I understand that the STAR FRONTIERS game was rewritten before it was first published. Will the original rules developed for the game ever be published? A: Currently, there are no plans to publish the original version of the STAR FRONTIERS game. Much of the material that was left out was felt to be too complex; playability was emphasized in the final version over complete realism. Perhaps the quirky drive specifications by hull size are a remnant of one of these more complex rules. My guess is that the original system may have had more than 3 drive sizes, and the Specification table reflects that. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:16 AM.