* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Is This archer class fair? Started at 10-25-05 07:37 AM by Jerrick Nypher Visit at http://forums.gleemax.com/showthread.php?t=524950 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Jerrick Nypher Date : 10-25-05 07:37 AM Thread Title : Is This archer class fair? I found an archer class on the internet and I was wondering if the class was too powerful or what? This is for AD&D Hit die = 8 Armor = up to plate armor No Shields(plate armor and shields restricts movement) Weapons = All ranged Weapons, Swords up to long Attacks per round 1 -8 1/1 9-15 3/2 16 + 2/1 At the Third Level they can create arrows with needed supplies ready at Fith level they can create bows with need supplies ready When Using a Bow the archer gains bonuses on his attack and damage rolls. Ex. Hit Damage lvl 1 +1 lvl2 +1 +1 lvl3 +2 +1 And so on.. The archer also gains spells every two levels, ex. Imbue arrow Seeker Arrow Phase Arrow Hail of Arrows Death Arrow They can also learn cartain spells from other players lvl 7 - 8 MAgic Missle, Shield lvl 9 - 10 Strength , Mirror image 11 - 12 Flame Arrow 13 + Enchant Arrow Exp 1 lvl 0 - 2500 2 lvl 2501 - 5000 3lvl 5001 - 11000 4 lvl 11001 - 22000 5 lvl 22001 - 42500 6 lvl 42501 - 92500 and so on... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : diaglo Date : 10-25-05 10:13 AM can only assume this is from 2edADnD. the original 1edADnD version of the archer was a subtype of Ranger. often referred to as the Archer-Ranger. it appeared in The Dragon around issue 30 or so. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : caeruleus Date : 10-25-05 02:01 PM the original 1edADnD version of the archer was a subtype of Ranger. often referred to as the Archer-Ranger. it appeared in The Dragon around issue 30 or so. There was the Archer and the Archer-Ranger. The Archer was pretty awsome with a bow (no surprises). The Archer-Ranger had all the abilities of the Archer and all the abilities of the Ranger. Not sure why anyone thought that would be a good idea, especially since, IIRC, they had the same XP table. (Way back in highschool, one of my players wanted to play the Archer-Ranger. I said no, but that he could take the Archer. Even then, he was still very powerful. Not unbalancingly so, but still powerful.) And I believe it was issue 45 (reprinted in Best of Dragon 3). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : caeruleus Date : 10-25-05 02:05 PM When Using a Bow the archer gains bonuses on his attack and damage rolls. Ex. Hit Damage lvl 1 +1 lvl2 +1 +1 lvl3 +2 +1 And so on.. At a glance, this looks like it could get pretty powerful pretty quickly. (I'm assuming you gain +1 to hit at every odd level and +1 to damage at every even level.) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : weasel fierce Date : 10-25-05 02:39 PM Sorry to be the party-kill but I really dont think "archer" is a concept that requires a character class. An archer is a guy with a bow. A good archer is the same guy, with specialization. Why does he get magic abilities at higher levels ? What is the background history, fantasy sources and campaign history for this class ? Ability requirements ? Races and levels allowed ? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : Jerrick Nypher Date : 10-25-05 05:39 PM Well I wanted to be an "Archer", so I looked on the internet and I found bits and pieces and i put them together and I wanted an opionon on it. So thats why there really isnt any backround to it. If anyone can help me shape this into a better class help is appricieated. Thanks again. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : weasel fierce Date : 10-26-05 12:22 AM If I can find it again, I can propably send you the original archer class from Dragon. Its not overly well done, but its a good enough place to start, if you do want a specific class for this. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : Quirriff Date : 10-27-05 09:50 PM Yet, nothing compared to a Bow Specialist Fighter or Ranger. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : diaglo Date : 10-28-05 09:57 AM There was the Archer and the Archer-Ranger. The Archer was pretty awsome with a bow (no surprises). The Archer-Ranger had all the abilities of the Archer and all the abilities of the Ranger. Not sure why anyone thought that would be a good idea, especially since, IIRC, they had the same XP table. (Way back in highschool, one of my players wanted to play the Archer-Ranger. I said no, but that he could take the Archer. Even then, he was still very powerful. Not unbalancingly so, but still powerful.) And I believe it was issue 45 (reprinted in Best of Dragon 3). thanks for the help. memory is the first thing to go. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : shadowelf Date : 10-29-05 05:58 AM I'm inclined to agree with the weasel. Why do you want to be an "archer"? You can simply play a fighter or ranger and use a bow. Have you an archetype in mind? Robin Hood? To make a 2e archer I allowed a player to play a ranger (only) who was allowed to specialise in bow at 1st level. This makes him use all three weapon proficiencies and therefore he is automatically unfamiliar with melee weapons until he gains a new proficiency. This seemed to be a reasonable trade for the early specialisation. If he wanted to pursue the idea, he could use his next wepaon proficiency for "double specialisation" - or whatever the Complete Fighter's Handbook called it. Now if you want to add more powers, like the spells you mention, you should think about how to counterbalance this so as not to make the ranger (already a powerful class) look weak. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : Wyrmbane Date : 11-11-05 03:30 PM Thread Title : Archer types Try an Elven Knight, specializing in bows. Get's real interesting when you add mastery and such. :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Author : Higmorton Date : 12-09-05 02:55 PM Thread Title : The Archer Class If the Dm thinks the class is necessary for the campaign then he should create it. But a simple conversion of 3rd ed to 2nd would work. I would mostlikely take away the death arrow. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 13] Author : SlyvanDraconis Date : 12-09-05 03:10 PM I found an archer class on the internet and I was wondering if the class was too powerful or what? This is for AD&D Hit die = 8 Armor = up to plate armor No Shields(plate armor and shields restricts movement) Weapons = All ranged Weapons, Swords up to long Attacks per round 1 -8 1/1 9-15 3/2 16 + 2/1 At the Third Level they can create arrows with needed supplies ready at Fith level they can create bows with need supplies ready When Using a Bow the archer gains bonuses on his attack and damage rolls. Ex. Hit Damage lvl 1 +1 lvl2 +1 +1 lvl3 +2 +1 And so on.. The archer also gains spells every two levels, ex. Imbue arrow Seeker Arrow Phase Arrow Hail of Arrows Death Arrow They can also learn cartain spells from other players lvl 7 - 8 MAgic Missle, Shield lvl 9 - 10 Strength , Mirror image 11 - 12 Flame Arrow 13 + Enchant Arrow Exp 1 lvl 0 - 2500 2 lvl 2501 - 5000 3lvl 5001 - 11000 4 lvl 11001 - 22000 5 lvl 22001 - 42500 6 lvl 42501 - 92500 and so on... i beleive this is from 3rd. or really simular to it. i as a 20+year gamer say its not that powerful. if u got a good dm, he'll come up with better monters or more powerful NPC's -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 14] Author : Extempus Date : 03-16-06 08:16 PM We have one archer PC in our party (now 19th level), based on the class description in Best of Dragon Volume III, pp. 78-80. Like the one described above, he gained minor spell ability, but only magic missile and shield (7th level), strength and mirror image (9th), flame arrow and protection from normal missiles (11th) and enchanted weapon (13th). In all the years he's been played, I can only think of one time when he used any spells, and that was magic missile. As originally described, archers can fire 2 arrows/round at levels 1-6 and 3/round at 7+, but those who specialize in the bow (Unearthed Arcana, p. 18) have 2 attacks/round from levels 1-6, 3/round from 7-12, and 4/round at 13+. That didn't seem right to me, so I altered things such that archers still get 3 attacks/round at levels 7-12, 4/round at 13-18 (same as a bow specialist), but in order to make them more distinct, they get 5 shots/round at levels 19-24 and 6/round at 25+. At levels 14 and above, they get +7 to hit and +7 on damage at point blank range (10'-50'), +6/+6 at short range (51'-210'), +5/+5 at medium (211'-420') and +3/+3 at long (421'-630'). They also get a maximum of +3/+6 for strength bonuses, double damage at short range, and they get an additional +1 if they are using a magic bow and +1 if they shoot magic arrows. However, they always miss on a 1 (and I've seen him roll two 1's in a row before, just last night, in fact). Our archer now gets 5 shots/round and can deal out incredible damage, and while this may seem to make him quite powerful, consider that, depending on the target (let's assume a party of 10 orcs armed with swords), he will kill 5 of them at a distance long before they have a chance to attack him. All the extra damage potential is wasted, since they have only 1-8 hit points. On the other hand, a 19th level wizard could fireball the lot of them at the same distance. So... what's the difference? Should the orcs close on the archer, he'd have to take them hand-to-hand, and then he gets only 2 attacks/round using a sword and has a much decreased damage potential. On the other hand, such a high-level archer can make short work of high-level opponents, but much like spellcasters who rely on memorized spells, an archer is only as good as the number of arrows in his quiver... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 15] Author : Tenzhi Date : 03-16-06 11:09 PM Sorry to be the party-kill but I really dont think "archer" is a concept that requires a character class. An archer is a guy with a bow. And a Paladin is just a fanatic with a sword. A bard is just a guy that sings and tells stories. Obviously, not everyone is content with the four basic classes - nor should they have to be. ;) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:16 AM.