* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Missle weapon speed Started at 12-17-05 12:48 AM by RedWizard Visit at http://forums.gleemax.com/showthread.php?t=554448 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : RedWizard Date : 12-17-05 12:48 AM Thread Title : Missle weapon speed I run a 1st edition game and was surprised to see nothing on weapon speed for missle weapons. Anyone know the modifiers to initiative when using a missle weapon such as a bow or sling? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Higmorton Date : 12-19-05 10:29 AM Range (yards) Bow Speed factor ROF S M L short 7 2/1 50 100 150 long 8 2/1 50 100 170 Crossbow Hand 5 1 20 40 60 light 7 1 60 120 180 heavy 10 1/2 80 160 240 Sling (bullet) 6 1 50 100 200 (stone) 6 1 40 80 160 Spear 6 1 10 20 30 The attack rolls for modifiers for range are -2 for medium range -5 for long range. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : weasel fierce Date : 12-24-05 03:46 AM In AD&D1st edition, speed factors are used only for melee weapons. unlike, 2nd ed, its never used as a modifier to initiative rolls, but only to determine ties in melee. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : diaglo Date : 01-27-06 02:46 PM partly b/c in the Original D&D (1974) rules based on Chainmail (1971 with the fantasy rules supplement) missile fire occured first. if you were holding say a bow and had a quiver of arrows... you could fire at the start of the round. or wait and fire at any time during the round as others moved. it meant you got them in range. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:18 AM.