* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Question: Moldvay D&D Thieves abilities Started at 12-27-05 01:22 AM by Omir Visit at http://forums.gleemax.com/showthread.php?t=559031 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Omir Date : 12-27-05 01:22 AM Thread Title : Question: Moldvay D&D Thieves abilities In the Basic rules a first level thief has a 10% chance to find/remove traps. All characters have a 1/6 chance of finding a trap. ??? Do 1st level thieves just use the same 1/6 chance to find the trap and 10% as their chance to remove the trap? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : weasel fierce Date : 12-27-05 01:57 AM I think its propably an oversight, but yeah, I'd use the 1/6 roll for finding the trap, and the thief skill for dismantling it -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : RobertFisher Date : 01-12-06 11:05 PM Yeah. They should've stuck a note in there saying that thieves should use the 1/6 chance for detecting traps until their F&RT skill is better than it. Some people give the thief a second roll against his thief skill if he misses the 1/6 roll. Every 1st level party needs a dwarf. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:18 AM.