* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Wizard Spells; More than once a Day? Started at 12-30-05 07:55 PM by WizzyBlackmore Visit at http://forums.gleemax.com/showthread.php?t=560918 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : WizzyBlackmore Date : 12-30-05 07:55 PM Thread Title : Wizard Spells; More than once a Day? I know that wizards can only use a spell once a day.....do you guys bend that rule? ie) consecutive magic missles spells? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Varl Date : 12-30-05 08:42 PM I know that wizards can only use a spell once a day.....do you guys bend that rule? ie) consecutive magic missles spells? I do, yes. If the player wants to take all 5 of his 1st level spells as Magic Missile, fine, but he'll regret that decision if he ends up needing something other than Magic Missile. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : sunman Date : 12-30-05 09:02 PM I agree, my thought on d&d is that you want it to flow easily. Why bog the game down saying Oh, Im memorizing magic missile 1 time and read magic 1 time and so on. Then your character travels for one day and you have to reselect your spells? I don't think so. You get so many spells for the day of that level cast the spell as you need it. Let the rest flow and enjoy the game. :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : WizzyBlackmore Date : 12-30-05 09:12 PM thanks for that.totally agree.....sounds good! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : RobertFisher Date : 01-12-06 11:24 PM Re: Memorizing the same spell multiple times: Under the 1981 B/X rules it is explicitly stated that this is allowed, so I allow it. Re: Rememorizing spells mid-day: The 1981 B/X rules also allow for this. So, I allow that as well. Although you can be sure I won't miss a wandering monster check or any other way to disrupt it. :) (I think Gygax recently said on DF that his intention wasn't for parties to be able to hole-up in the dungeon & rememorize spells.) Back in the 1980s, I played a few AD&D games where casters didn't have to memorize their spells. (Much like the Sorcerers in that in-print-edition-that-cannot-be-discussed-here.) Which worked fine for us. I've also heard of people playing a compromise: A MU that can memorize 3, 1st level spells could memorize Sleep, MM, & Shield. He would then have 3, 1st level castings that day, any of which could be any of those spells. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : weasel fierce Date : 01-13-06 12:57 AM I like the idea of the fixed "pick your spells in the morning" type deal. Anything that forces players to think, and prioritize is a good idea. But changing it wont really upset things too much. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : oralpain Date : 01-13-06 02:19 AM I'm very strict on the rules for spell memorization/preparation, and casting. Spell casters are extremely potent classes and I cut them no slack, when it comes to magic. In 2E this is how it's done btb, there maybe slight variations in other oop editions: If there is a 6th level mage PC in my game, he/she can memorize (honestly prepare is a better term, but offically it's memorize in 2e), 4 magic missles, 2 invisibility, and 2 lightning bolt spells, assuming he or she knows these spells and has access to an intelegable spellbook(either his/her own, or another one that has been read with read magic). Memorizing the spells requires the mage to be fully rested, and then spend 140 (10 per spell level) minutes studying the spellbook. Spells are not forgotten unless cast (or drained somehow). They cannot even be removed fromt he mind voluntarily to make room for new spells. They cannot be "overwritten". To get rid of a spell, it must be cast, with few exceptions. I don't see anything that suggests that a wizxard cannot memorize spells twice in a 24 hour period, but the requirement for sleep is pretty firm. If the cast is not tired enough yet, too bad, he/she has to wait. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : WizzyBlackmore Date : 01-15-06 11:47 PM thank god I grew up w/ 1st ed. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : realmaster Date : 01-19-06 03:04 AM I know that wizards can only use a spell once a day ????????? At first I was confused at what you were saying here. Memorizing the same spell multiple times: Under the 1981 B/X rules it is explicitly stated that this is allowed, so I allow it. I have always seen it this way. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : weasel fierce Date : 01-21-06 09:02 PM An effective option, if you have access to a 1st edition AD&D Unearthed Arcana, is to give the wizard a few cantrips every day. If you never plan your game to go above 4th or 5th level, you may want to give, say, an extra memorized level 1 spell, or some such. Be wary though. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : RobertFisher Date : 01-24-06 09:28 PM An effective option, if you have access to a 1st edition AD&D Unearthed Arcana, is to give the wizard a few cantrips every day. I've toyed with allowing MUs to cast an unlimited number of cantrips. The UA cantrips, however, probably need some toning down if you do that. An even better idea that came up on DF recently was to allow MUs to do anything they'd be able to do by mundane means by magical means. The idea is for the MU to feel more "magical" without really making them more powerful. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Author : Extempus Date : 03-08-06 05:00 AM I stick to the rules pretty closely, so that if a spell is memorized and cast (or spoiled during casting), that's it. Memorizing multiple times is cool, and if an expended spell is of a low enough level, the wizard in question can get enough sleep to recover and re-memorize it to cast it a second time in a day. One thing I did allow the wizards in my campaign to get around is memorization time. Many years ago, they captured a desk of studying from an evil illusionist, so now they only need to spend 10 minutes/day studying at the desk to memorize all of their spells (The Book of Marvelous Magic, p. 29 and Encyclopedia Magica, Volume One, p. 405). After many years of adventuring, I thought it was a suitable reward... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:18 AM.