* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Converting K:KoA NPCs... Started at 01-25-06 09:14 PM by maddog Visit at http://forums.gleemax.com/showthread.php?t=575392 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : maddog Date : 01-25-06 09:14 PM Thread Title : Converting K:KoA NPCs... Hey all! I've gone through the Karameikos: Kingdom of Adventure box set and converted most of the NPCs. Well, the ones that I use IMC. :) Would anyone be interested in having them posted here? I would also like to have people check them for errors (you can't convert 30+ npcs and not have errors!), as well as post alternative versions. The one rule from 3e that I have broken is I didn't increase the ability scores as per the PHB. They are 1:1 conversions. Somehow, being an old skooler, that just didn't feel right. Here's King Stefan...... Stefan Karameikos, male human Ftr15: CR 15; Size M (5 ft., 10 in. tall); HD 15d10+30; hp 112; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft./20 ft.; AC (AC 21 in the court: +2 leather armor under clothes, +4 ring, +3 Dex) or (AC 25 at war: +7 half-plate, +4 shield, +4 ring); Attack +20/+15/+10 (+15 Base, +3 Str, +2 Magic) melee, or +18/+13/+8 (+15 Base, +3 Dex) ranged; Damage 1d8+5 (+2 long sword, +3 Str); SV Fort +11 (+9 Base, +2 Con), Ref +10 (+5 Base, +3 Dex, +2 Lightning Reflexes), Will +7 (+5 Base, +2 Wis); AL LG; Str 16 (+3), Dex 16 (+3), Con 14 (+2), Int 13 (+1), Wis 15 (+2), Cha 17 (+3). Languages Spoken: Thyatian, Traladaran. Skills: Diplomacy +12 (+7 Rank, +3 Cha, +2 Negotiator), Hide +3 (+3 Dex), Knowledge (Local) +8 (+7 Rank, +1 Int), Knowledge (Nobility and Royalty) +8 (+7 Rank, +1 Int), Listen +4 (+2 Wis, +2 Alertness), Move Silently -4 (+3 Dex, -7 Armor Check Penality), Ride +18 (+15 Rank, +3 Dex), Sense Motive +4 (+2 Negotiator, +2 Wis), Spot +4 (+2 Wis, +2 Alertness), Swim +4 (+15 Rank, +3 Str, -14 Armor Check Penality). Feats: Alertness, Blind-Fight, Cleave, Improved Initiative, Improved Unarmed Strike, Leadership, Lightning Reflexes, Mounted Combat, Negotiator, Ride By Attack, Point Blank Shot, Power Attack, Spirited Charge, Track, Trample. Possesions: Leather +2, half-plate, heavy shield +2, ring of protection +4, long sword +2. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Hugin Date : 01-25-06 10:45 PM Would anyone be interested in having them posted here? Absolutely! And speaking of alternatives, it may be nice to have a year given in case people make conversions at differing times and therefore different levels. (Maybe this is a more general thought than specific to this thread! Oh well.) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : havard Date : 01-26-06 12:18 PM Absolutely! And speaking of alternatives, it may be nice to have a year given in case people make conversions at differing times and therefore different levels. (Maybe this is a more general thought than specific to this thread! Oh well.) Me too! And Ditto on the year bit, though if they are taken from K:KoA I assume they are from..what...AC 1012? BTW, I like this King Stefan conversion way better than the one done by Sean Reynolds over at pandius.com... Håvard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : Angry-Gibbon Date : 01-26-06 12:43 PM I've gone through the Karameikos: Kingdom of Adventure box set and converted most of the NPCs. Well, the ones that I use IMC. Would anyone be interested in having them posted here? Yes please! Could I request Baron Desmond Kelvin and/or Alfric Oderby as they may well be appearing in my campaign very soon....... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : maddog Date : 01-26-06 06:03 PM Thread Title : Baron Desmond Kelvin Baron Desmond Kelvin, male human Clr9: CR 9; Size M (6 ft., 2 in. tall); HD 9d8+27; hp 80; Init +2 (+2 Dex); Spd 30 ft.; AC 20 (+7 half-plate, +1 shield,+2 Dex); Attack +10/+5 (+6 Base, +3 Str, +1 Mace) melee, or +8/+3 (+6 Base, +2 Dex) ranged; Damage 1d6+4 (Mace +1, +3 Str); SV Fort +9 (+6 Base, +3 Con), Ref +5 (+3 Base, +2 Dex), Will +9 (+6 Base, +3 Wis); AL LN; Str 16 (+3), Dex 14 (+2), Con 16 (+3), Int 13 (+1), Wis 17 (+3), Cha 14 (+2). Languages Spoken: Thyatian, Traladaran. Skills: Concentration +12 (+9 Rank, +3 Con), Craft (Weaponsmithing) +9 (+8 Rank, +1 Int), Heal +12 (+9 Rank, +3 Wis), Hide +2 (+2 Dex), Knowledge (Religion) +12 (+11 Rank, +1 Int), Knowledge (Local History, Kelven) +6 (+5 Rank, +1 Int), Listen +3 (+3 Wis), Move Silently -5 (+2 Dex, -7 Half-Plate), Ride +9 (+6 Rank, +2 Dex), Spot +3 (+3 Wis). Feats: Cleave, Heighten Spell, Power Attack, Silent Spell, Tracking. Cleric Domains: Protection, War. Cleric Spells Per Day: 6/5+1/5+1/4+1/2+1/1+1. Possessions: Half-Plate, Shield, Mace +1. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : maddog Date : 01-26-06 06:05 PM Thread Title : Alfric Oderbry Alfric Oderbry, male human Clr13: CR 13; Size M (5 ft., 3 in. tall); HD 13d8+13; hp 65; Init +1 (+1 Dex); Spd 30 ft.; AC 18 (+2 Chain Mail, +1 Dex); Attack +12/+7 (+9 Base, +2 Str, +1 Mace) melee, or +10/+5 (+9 Base, +1 Dex) ranged; Damage 1d6+3 (Mace +1, +2 Str); SV Fort +9 (+8 Base, +1 Con), Ref +5 (+4 Base, +1 Dex), Will +13 (+8 Base, +3 Wis, +2 Iron Will); AL LN; Str 14 (+2), Dex 13 (+1), Con 13 (+1), Int 10 (+0), Wis 17 (+3), Cha 18 (+4). Languages Spoken: Thyatian. Skills: Heal +19 (+16 Rank, +3 Wis), Hide +1 (+1 Dex), Knowledge (Religion) +11 (+11 Rank), Knowledge (Local) +11 (+11 Rank), Listen +3 (+3 Wis), Move Silently +4 (+1 Dex, -5 Chain Mail), Ride +11 (+10 Rank, +1 Dex), Spot +3 (+3 Wis). Feats: Combat Reflexes, Extra Turning, Improved Turning, Iron Will, Leadership, Quicken Spell. Cleric Domains: Protection, War. Cleric Spells Per Day: 6/6+1/6+1/5+1/4+1/3+1/2+1/1+1. Possessions: Mace +1, Chain Mail +2. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : maddog Date : 01-26-06 06:28 PM Me too! And Ditto on the year bit, though if they are taken from K:KoA I assume they are from..what...AC 1012? BTW, I like this King Stefan conversion way better than the one done by Sean Reynolds over at pandius.com... Håvard AC 1012 is the "current" year of K:KoA so that would be the year these NPCs are from. Sean Reynolds? Same as Sean K Reynolds? URL? I've seen the one by Stephen Kenson. --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : Angry-Gibbon Date : 01-26-06 06:40 PM Thanks maddog. :ayyyy!: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : maddog Date : 01-26-06 06:44 PM Thanks maddog. :ayyyy!: NP. Now you get to do you're part. Check for errors. :) --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : Spellweaver Date : 01-27-06 04:26 AM Very good conversions - I'd like to see more! :-) Jesper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : maddog Date : 01-28-06 09:28 AM Thread Title : Queen Olivia Karameikos Queen Olivia Karameikos, female human Rog12: CR 12; Size M (5 ft., 4 in. tall); HD 12d6-12; hp 47; Init +3 (+3 Dex); Spd 30 ft.; AC 16 (+3 Dex, +3 Ring); Attack +8/+3 (+9 Base, -2 Str, +1 Dagger) melee, or +12/+7 (+9 Base, +3 Dex) ranged; Damage 1d4+1 (hairpin or concealed court dagger); SV Fort +3 (+4 Base, -1 Con), Ref +11 (+8 Base, +3 Dex), Will +5 (+4 Base, +1 Wis); AL N; Str 7 (-2), Dex 16 (+3), Con 9 (-1), Int 16 (+3), Wis 13 (+1), Cha 14 (+2). Languages Spoken:* Thyatian, Traladaran, elvish (Callarii dialect). Skills: Appraise +20 (+15 Rank, +3 Int, +2 Diligent), Bluff +17 (+15 Rank, +2 Cha), Decipher Script +9 (+4 Rank, +3 Int, +2 Diligent), Diplomacy +21 (+15 Rank, +2 Cha, +2 Negotiator, +2 Bluff), Disguise +19 (+15 Rank, +2 Cha, +2 Deceitful), Forgery +18 (+15 Rank, +3 Int), Gather Information +19 (+15 Rank, +2 Cha, +2 Investigator), Hide +9 (+6 Rank, +3 Dex), Knowledge (Local) +18 (+15 Rank, +3 Int), Knowledge (Nobility and Royalty) +12 (+9 Rank, +3 Int), Listen +13 (+10 Rank, +1 Wis, +2 Alertness), Move Silently +9 (+6 Rank, +3 Dex), Open Lock +13 (+10 Rank, +3 Dex), Search +11 (+6 Rank, +3 Int, +2 Investigator), Sense Motive +10 (+7 Rank, +2 Negotiator, +1 Wis), Sleight of Hand +15 (+10 Rank, +3 Dex, +2 Deft Hands), Spot +3 (+1 Wis, +2 Alertness). Feats: Alertness, Deceitful, Diligent, Deft Hands, [Evasion (Ex)], [Improved Uncanny Dodge (Ex)], Investigator, Negotiator, [Skill Mastery (Decipher Script, Diplomacy, Forgery, Gather Information, Listen, Open Lock)] [Uncanny Dodge (Ex)]. Possessions: Dagger +1 (a slim, finely balanced blade with an ornate hilt made of carved unicorn horn - Olivia keeps it on her person as a family heirloom and letter opener, but can use it in a fight), ring of protection +3. * Olivia has one empty language slot yet to be filled. The DM should select an appropriate language for his campaign. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Author : maddog Date : 01-28-06 04:15 PM Thread Title : Adriana Hyraksos Adriana Hyraksos, female human Ftr10: CR 10; Size M (5 ft., 5 in. tall); HD 10d10; hp 57; Init +5 (+1 Dex, +4 Improved Initiative); Spd 30 ft.; AC (AC 15 in court, +3 leather, +3 Dex) or (AC 20 at war +7 half-plate mail, +3 Dex); Attack +13/+8 (+10 Base, +3 Str) melee, or +13/+8 (+10 Base, +3 Dex) ranged; Damage 1d8+1; SV Fort +7 (+7 Base), Ref +6 (+3 Base, +3 Dex), Will +7 (+3 Base, +2 Wis, +2 Iron Will); AL LG; Str 13 (+1), Dex 16 (+3), Con 11 (+0), Int 11 (+0), Wis 14 (+2), Cha 13 (+1). Languages Spoken: Thyatian, Traladaran. Skills: Diplomacy +6 (+5 Rank, +1 Cha), Hide +3 (+3 Dex), Jump +1 (+1 Str), Knowledge (Local) +7 (+7 Rank), Listen +2 (+2 Wis), Move Silently -4 (+3 Dex, -7 Half-Plate), Ride +15 (+12 Rank, +3 Dex), Spot +2 (+2 Wis). Feats: Blind-Fight, Cleave, Dodge, Improved Initiative, Improved Sunder, Improved Shield Bash, Improved Unarmed Strike, Iron Will, Mobility, Point Blank Shot, Power Attack. Possessions: Leather armor, half-plate armor, long sword. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 13] Author : maddog Date : 01-29-06 10:20 AM Thread Title : Lord Devon Hyraksos Lord Devon Hyraksos, male human Ftr12: CR 12; Size M (6 ft., 1 in. tall); HD 12d10+48; hp 126; Init +6 (+2 Dex, +4 Improved Initiative); Spd 30 ft.; AC (AC12 in the court, +2 Dex or AC20 at war, half-plate and shield); Attack +17/+12/+7 (+12 Base, +3 Str, +2 Long Sword) melee, or +13/+8/+3 (+12 Base, +1 Dex) ranged; Damage 1d8+6; SV Fort +12 (+8 Base, +4 Con), Ref +5 (+4 Base, +1 Dex), Will +4 (+4 Base); AL LG; Str 16 (+3), Dex 12 (+1), Con 18 (+4), Int 13 (+1), Wis 10 (+0), Cha 15 (+2). Languages Spoken: Minrothad patois, Thyatian, Traladaran. Skills: Diplomacy +10 (+10 Rank), Hide -6 (+1 Dex, -7 Half-Plate), Listen -6 (+1 Alertness, -7 Half-Plate), Move Silently +2 (+2 Dex), Profession (Navigator) +9 (+9 Rank), Profession (Sailor) +10 (+10 Rank), Spot +2 (+2 Alertness) Swim +18 (+15 Rank, +3 Str), Use Rope +15 (+14 Rank, +1 Dex). Feats: Alertness, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Dodge, Endurance, Improved Disarm, Improved Initiative, Mobility, Power Attack. Possessions: Half-Plate, Long sword +2, ring of water-breathing. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 14] Author : havard Date : 01-29-06 02:39 PM AC 1012 is the "current" year of K:KoA so that would be the year these NPCs are from. Sean Reynolds? Same as Sean K Reynolds? URL? I've seen the one by Stephen Kenson. Whoops, Stephen Kenson's one was the one I was thinking about. Appologies to mr Reynolds. Stephen Kenson's version is alright, but I like your handling of his skill list is way better. Håvard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 15] Author : Cthulhudrew Date : 01-29-06 11:45 PM King Stefan Karameikos, male human Ftr15: Skills: Diplomacy +11 (+11 Rank), Hide +3 (+3 Dex), Knowledge (Local) +12 (+11 Rank, +1 Int), Knowledge (Nobility and Royalty) +13 (+12 Rank, +1 Int), Listen +4 (+2 Wis, +2 Alertness), Move Silently +3 (+3 Dex), Ride +17 (+14 Rank, +3 Dex), Spot +2 (+2 Wis, +2 Alertness), Swim +11 (+8 Rank, +3 Str). Feats: Alertness, Blind-Fight, Cleave, Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, Point Blank Shot, Power Attack, Tracking. Just a couple of observations offhand. You don't have any sort of Profession (seaman/sailor) sort of skill up there, which Stefan has in Gaz1 (and, I think, K:KoA). Maybe some sort of Knowledge (local) skill of some sort (to represent his knowledge of the laws and government) as well. As to the feats- without some ranks in Survival, Stefan's Tracking feat isn't going to be all that useful to him. Personally, given his history with the Thyatian cavalry, I'd think he should have at least the Mounted Combat feat (if not more such feats). I began a conversion of Stefan myself some time ago, and got most of it done (all except the skills). I actually made him an Aristocrat 10/Fighter 5, since I figured he should have some sort of levels in Aristocrat, and since he has spent more of his life as a politician rather than a warrior. For his feat selections, I gave him Leadership, Mounted Combat, Negotiator, Ride By Attack, Spirited Charge, Track, Trample, Weapon Focus: Cavalry Saber (scimitar), Weapon Focus: Lance, and Weapon Specialization: Cavalry Saber (scimitar). Those were just preliminary, and I may end up trading some of the combat feats out for more politically oriented feats. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 16] Author : Cthulhudrew Date : 01-29-06 11:56 PM Weird- I was just looking at the NPC writeups in K:KoA, and am kind of confused at some of the changes they made from Gaz1. For instance, both Alfric Oderbry and Desmond Kelvin lose a level from their OD&D writeups (going from 14 to 13 and 10 to 9 respectively), while Olivia gains 3 levels from her OD&D writeup (going from 9 to 12). As for Olivia- I swear I had a really thorough writeup of her, but I can't seem to find it at the moment- I had her, I believe, as a 9th level Aristocrat- a class in which she would be able to gain pretty much all of the relevant abilities she would have as a Thief, and enough skill points to buy some of the others (Hide, Move Silently) as cross-class skills. Come to think of it, I may have given her a level or two of Rogue just for good measure, but again, I think she is one of those characters who would best be represented by some Aristocrat levels. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 17] Author : MrFilthyIke Date : 01-30-06 09:38 AM Queen Olivia Karameikos Languages Spoken: Thyatian, Traladaran, elvish (Callarii dialect). She has a 16 INT, and only 2 bonus languages, so you need one more language for her. :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 18] Author : maddog Date : 01-30-06 11:33 AM ....at least the Mounted Combat feat (if not more such feats). Changed! :) --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 19] Author : maddog Date : 01-30-06 11:35 AM She has a 16 INT, and only 2 bonus languages, so you need one more language for her. :) I'm at work right now so I don't have access to the K:KoA. I vaguely remember that she may have had only two languages in 2e. She does qualify for a third. Should we add a language? If so, which language should be added? --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 20] Author : maddog Date : 01-30-06 11:45 AM I began a conversion of Stefan myself some time ago, and got most of it done (all except the skills). I actually made him an Aristocrat 10/Fighter 5, since I figured he should have some sort of levels in Aristocrat, and since he has spent more of his life as a politician rather than a warrior. For his feat selections, I gave him Leadership, Mounted Combat, Negotiator, Ride By Attack, Spirited Charge, Track, Trample, Weapon Focus: Cavalry Saber (scimitar), Weapon Focus: Lance, and Weapon Specialization: Cavalry Saber (scimitar). Those were just preliminary, and I may end up trading some of the combat feats out for more politically oriented feats. You should finish him and post it here. :) I'd like to see it. The more the merrier! --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 21] Author : Gazza555 Date : 01-30-06 11:49 AM I vaguely remember that she may have had only two languages in 2e. She does qualify for a third. Should we add a language? If so, which language should be added? IIRC - It's all because of stat bonuses OD&D/2e 16 = +2 wereas in 3.x its +3. :) So, yes, a proper conversion would give her another language - what should it be? Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 22] Author : maddog Date : 01-30-06 03:35 PM IIRC - It's all because of stat bonuses OD&D/2e 16 = +2 wereas in 3.x its +3. :) So, yes, a proper conversion would give her another language - what should it be? Regards Gary I see three ways to handle this.... 1) add a language, 2) keep languages as listed in K:KoA, or 3) add an "Empty" TBA Language slot that DMs can change to fit their campaign. Ideas? Opinions? --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 23] Author : Hugin Date : 01-30-06 04:33 PM I see three ways to handle this.... 1) add a language, 2) keep languages as listed in K:KoA, or 3) add an "Empty" TBA Language slot that DMs can change to fit their campaign. Ideas? Opinions? --Ray. I like option #3 unless there's a language that people would think that she knows because of her history (I can't think of one though). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 24] Author : maddog Date : 01-31-06 04:05 PM I updated Olivia with an "Empty" language slot. --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 25] Author : maddog Date : 01-31-06 04:19 PM Thread Title : Prince Justin Karameikos I'm a little uncertain about this one. If anyone has suggestions for skills and feats, please post them. --Ray. Prince Justin Karameikos, male human Ftr7: CR 7; Size M (6 ft., 0 in. tall); HD 7d10-7; hp 36; Init +3 (+3 Dex); Spd 30 ft.; AC (AC 11 in the court: +1 Dex or AC 20 at war: chain mail +2, shield +2, +1 Dex); Attack +9/+4 (+7 Base, -1 Str, +3 Long Sword) melee, or +8/+3 (+7 Base, +1 Dex) ranged; Damage 1d4 (dagger +1, -1 Str), 1d8+2 (long sword +3, -1 Str); SV Fort +4 (+5 Base, -1 Con), Ref +5 (+2 Base, +3 Dex), Will +2 (+2 Base, Wis +1); AL LN; Str 9 (-1), Dex 12 (+1), Con 9 (-1), Int 17 (+3), Wis 13 (+1), Cha 14 (+2). Languages Spoken: Minothad patios, Thyatian, Traladaran. Skills: Balance +4 (+1 Rank,+1 Dex, +2 Agile), Escape Artist +3 (+1 Dex, +2 Agile), Hide +1 (+1 Dex), Jump +8 (+7 Rank, -1 Str, +2 Acrobatic), Listen +1 (+1 Wis), Move Silently +1 (+1 Dex), Profession (navigator) +9 (+8 Rank, +1 Wis), Profession (Seaman) +9 (+8 Rank, +1 Wis), Ride +11 (+10 Rank, +1 Dex), Spot +1 (+1 Wis), Swim +9 (+10 Rank, -1 Str), Tumble +3 (+1 Dex, +2 Acrobatic), Use Rope +11 (+10 Rank, +1 Dex). Feats: Acrobatic, Agile, Blind-Fight, Combat Reflexes, Diligent, Dodge, Mobility, Negotiator. Possessions: Long sword +3, dagger +1, chain mail +2, shield +2. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 26] Author : MrFilthyIke Date : 01-31-06 04:32 PM Feats: Blind-Fight, Combat Reflexes, Diligent, Dodge, Endurance, Mobility, Negotiator, Power Attack. Endurance require Con 13+ I believe.. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 27] Author : maddog Date : 01-31-06 06:00 PM Thread Title : Endurance and a Con of 13+ Endurance require Con 13+ I believe.. Are you sure? I can't find it in the SRD but then again, it's the SRD and not the PHB so maybe it's not in there. --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 28] Author : Hugin Date : 01-31-06 06:12 PM Are you sure? I can't find it in the SRD but then again, it's the SRD and not the PHB so maybe it's not in there. --Ray. I just took a look in both the 3.0 and 3.5 PHB and neither has a prerequisite for endurance, so your fine. :) I don't blame MrFM. for thinking that though; it seems like reasonable thing and perhaps it was a house-rule in a game.. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 29] Author : maddog Date : 01-31-06 06:19 PM I just took a look in both the 3.0 and 3.5 PHB and neither has a prerequisite for endurance, so your fine. :) I don't blame MrFM. for thinking that though; it seems like reasonable thing and perhaps it was a house-rule in a game.. No blame placed. :) ...but he's also right. I reread the description of Justin. He almost died of "fever" when he was 5 and his appearance is "more like a clerk" so I dumped Endurance and Power Attack. They have been replaced with Acrobatic and Agile which I think fits a seaman much better. His skill have changed too. --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 30] Author : maddog Date : 02-01-06 06:33 PM Thread Title : Prince Valen Karameikos Prince Valen Karameikos, male human Rog10: CR 10; Size M (6 ft., 1 in. tall); HD 10d6+10; hp 58; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft.; AC 18 (+3 Leather, +2 Ring, +3 Dex); Attack +6/+1 (+7 Base, -1 Str) melee, or +11/+6 (+7 Base, +4 Dex) ranged; Damage Long Sword 1d8; SV Fort +4 (+3 Base, +1 Con), Ref +11 (+7 Base, +4 Dex), Will +3 (+3 Base, +0 Wis); AL N; Str 9 (-1), Dex 18 (+4), Con 12 (+1), Int 14 (+2), Wis 10 (+0), Cha 14 (+2). Languages Spoken: Thyatian, Traladaran. Skills: Appraise +12 (+10 Rank, +2 Int), Disable Device +12 (+10 Rank, +2 Int), Disguise +12 (+8 Rank, +2 Deceitful, +2 Cha), Escape Artist +11 (+5 Rank, +2 Agile, +4 Dex), Gather Information +10 (+7 Rank), Hide +14 (+7 Rank, +3 Dex), Knowledge (Local) +12 (+10 Rank, +2 Int), Knowledge (Nobility and Royalty) +4 (+2 Rank, +2 Int), Listen +11 (+11 Rank), Move Silently +14 (+10 Rank, +4 Dex), Open Lock +14 (+10 Rank, +4 Dex), Profession (Gambler) +10 (+10 Rank), Ride +14 (+10 Rank, +4 Dex), Sleight of Hand +6 (+4 Rank, +2 Deft Hands), Spot +9 (+9 Rank), Use Rope +16 (+10 Rank, +4 Dex, +2 Deft Hands). Feats: Agile, Deft Hands, [Evasion (Ex)], Deceitful, Improved Initiative, Improved Unarmed Strike, [Improved Uncanny Dodge (Ex)], Persuasive, [Skill Mastery (Escape Artist, Listen, Move Silently, Spot, Use Rope)] [Uncanny Dodge (Ex)]. Possessions: Long sword, ring of protection +2. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 31] Author : maddog Date : 02-01-06 06:44 PM Thread Title : Editted Olivia again.... ....added in the class features from the Rogue and I noticed that she already had three languages, Thyatian, Traladaran, elvish (Callarii dialect), so I took out the "empty" slot. --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 32] Author : Hugin Date : 02-01-06 08:32 PM ....added in the class features from the Rogue and I noticed that she already had three languages, Thyatian, Traladaran, elvish (Callarii dialect), so I took out the "empty" slot. --Ray. Thyatian would be her 'automatic' language (given as 'Common' in the PHB), and then she would be entitled to three bonus languages. So you had it right before :) . Btw, if I could request one - Lord Olliver Jowett. Thanks! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 33] Author : maddog Date : 02-01-06 08:45 PM Thyatian would be her 'automatic' language (given as 'Common' in the PHB), and then she would be entitled to three bonus languages. So you had it right before :) . Btw, if I could request one - Lord Olliver Jowett. Thanks! You're right! Forgot about Common being a gimme. Fixed. --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 34] Author : maddog Date : 02-01-06 09:20 PM Thread Title : Olliver Jowett Olliver Jowett, male human Clr17: CR 17; Size M (5 ft., 10 in. tall); HD 17d8-17; hp 94; Init +1 (+1 Dex); Spd 30 ft.; AC 10; Attack +13/+8/+3 (+12 Base, +1 Str) melee, or +12/+7/+2 (+12 Base) ranged; Damage 1d8+4 (Mace +3, +1 Str); SV Fort +9 (+10 Base, -1 Con), Ref +5 (+5 Base, +0 Dex), Will +14 (+10 Base, +4 Wis); AL LG; Str 13 (+1), Dex 10 (+0), Con 9 (-1), Int 16 (+3), Wis 18 (+4), Cha 15 (+2). Languages Spoken*: Elvish (obscure Thyatian dialect), Thyatian, Traladaran. Skills: Concentration +19 (+20 Rank, -1 Con), Heal +26 (+20 Rank, +4 Wis, +2 Self Sufficient), Knowledge (Ancient History) +23 (+20 Rank, +3 Int), Knowledge (Religion) +23 (+20 Rank, +3 Int), Knowledge (Local) +11 (+8 Rank, +3 Int), Listen +7 (+3 Rank, +4 Wis), Perform (Poetry) +7 (+5 Rank, +2 Cha), Ride +14 (+14 Rank), Spot +14 (+10 Rank, +4 Wis). Feats: Brew Potion, Craft Wondrous Item, Extra Turning, Improved Turning, Quicken Spell, Self Sufficient, Still Spell. Cleric Domains: Healing, Law. Cleric Spells Per Day: 6/7+1/6+1/6+1/6+1/5+1/4+1/3+1/2+1/1+1. * Olliver has one additional language slot available that should be filled by the DM as per the needs of his campaign. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 35] Author : maddog Date : 02-03-06 08:43 PM Thread Title : Lord Alexius Korrigan, Seneschal of the Royal Estate Lord Alexius Korrigan, male human Ftr8: CR 10; Size M (6 ft., 3 in. tall); HD 8d10+8; hp 42; Init +0; Spd 30 ft.; AC (10 in the court or 18 at war: half-plate and shield); Attack +11/+6 (+10 Base, +1 Str) melee, or +10/+5 (+10 Base) ranged; Damage Long Sword 1d8+1; SV Fort +8 (+7 Base, +1 Con), Ref +5 (+3 Base, +2 Lightning Reflexes), Will +6 (+3 Base, +3 Wis); AL LG; Str 13 (+1), Dex 10 (+0), Con 13 (+1), Int 13 (+1), Wis 17 (+3), Cha 16 (+2). Languages Spoken: Thyatian, Traladaran. Skills: Diplomacy +7 (+5 Rank, +2 Cha), Knowledge (Local) +8 (+7 Rank, +1 Int) Listen +5 (+3 Wis, +2 Alertness), Ride +6 (+6 Rank), Spot +5 (+2 Rank, +3 Wis, +2 Alertness), Survival +7 (+4 Rank, +3 Wis). Feats: Alertness, Far Shot, Improved Sunder, Leadership, Lightning Reflexes, Point Blank Shot, Power Attack, Weapon Focus (longsword). Possessions: Half-plate, shield, long sword. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 36] Author : Gazza555 Date : 02-06-06 04:04 AM I would also like to have people check them for errors (you can't convert 30+ npcs and not have errors!) I've checked Stefan for errors and there are a few! Starting at the top. HD 15d10; hp 93 15d10+30 (from Con) would give, on average, about 112 hp (117 if max hp at first level) Init +6 (+3 Dex, +4 Improved Initiative) Should be +7 AC (AC 22 in the court, +2 leather armor under clothes, +4 ring, +3 DexShould be 21 (+2 leather = +4) AC 26 at war, +7 half-plate, +2 shield, +4 ring, +3 Dex) Should be 25 (No Dex bonus for half-plate) Attack +17/+12/+7 (+14 Base, +3 Str) melee Should be +20/+15/+10 (+15 Base, +3 Str, +2 Magic) +17/+12/+7 (+14 Base, +3 Dex) ranged Should be +18/+13/+8 (+15 Base, +3 Dex) Fort +9 (+9 Base) Should be +11 (+9 Base +2 Con bonus) Ref +8 (+4 Base, +3 Dex, +2 Lightning Reflexes) Should be +10 (+5 Base, +3 Dex, +2 Lightning Reflexes) Will +6 (+4 Base, +2 Wis) Should be +7 (+5 Base, +2 Wis) Skills: Diplomacy +11 (+11 Rank), Hide +3 (+3 Dex), Knowledge (Local) +12 (+11 Rank, +1 Int), Knowledge (Nobility and Royalty) +13 (+12 Rank, +1 Int), Listen +4 (+2 Wis, +2 Alertness), Move Silently +3 (+3 Dex), Ride +17 (+14 Rank, +3 Dex), Spot +2 (+2 Wis, +2 Alertness), Swim +11 (+8 Rank, +3 Str). Gets 72 Skill points, however most of the skills you gave him are cross class skills so they cost double. We have something like: Diplomacy +7 (14 points = 7 ranks) Hide +3 (Dex) Knowledge (local) +8 (14 points = 7 ranks, +1 Int) Knowledge (Nobility & Royalty) +8 (14 points = 7 ranks, +1 Int) Listen +4 (+2 Wis, +2 Alertness) Move Silently +3 (+3 Dex) Ride +18 (+15 Ranks, +3 Dex) Spot +4 (+2 Wis, +2 Alertness) Swim +18 (+15 Ranks, +3 Str) Feats: Alertness, Blind-Fight, Cleave, Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, Mounted Combat, Point Blank Shot, Power Attack. Should have 6 more feats. Normal feats at 1st, 3rd, 6th, 9th 12th, 15th Fighter bonus feats at 1st, 2nd, 4th, 6th, 8th, 10th, 12th, 14th Human bonus feat at 1st. Hope that helps a bit. ;) Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 37] Author : Spellweaver Date : 02-06-06 07:15 AM Thread Title : I'm confused Regarding Garys new stats for Stefan Karameikos: why should the ranged base attack be +15 and the melee base attack be only +14? :-) Jesper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 38] Author : Gazza555 Date : 02-06-06 07:18 AM Regarding Garys new stats for Stefan Karameikos: why should the ranged base attack be +15 and the melee base attack be only +14? :-) Jesper Coz I forgot to change it. :embarrass Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 39] Author : Cthulhudrew Date : 02-06-06 01:01 PM Gets 72 Skill points, however most of the skills you gave him are cross class skills so they cost double. We have something like: Don't forget you'll have to factor Armor Check Penalties into some of those skills, too. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 40] Author : maddog Date : 02-06-06 07:27 PM I've checked Stefan for errors and there are a few! Starting at the top. Fixed! :) Remember folks! Don't convert to 14th level.....change your mind and update to 15th level and forget to check your math as well as do skill points from memory! It's embarassing! :embarrass :embarrass --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 41] Author : Gazza555 Date : 02-07-06 03:35 AM Don't forget you'll have to factor Armor Check Penalties into some of those skills, too. That's right, but it, obviously, depends upon the armour/clothing he's currently wearing. Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 42] Author : Gazza555 Date : 02-07-06 03:49 AM You're going to hate me. ;) Skills: Diplomacy +7 (+7 Rank), Hide +3 (+3 Dex), Knowledge (Local) +8 (+7 Rank, +1 Int), Knowledge (Nobility and Royalty) +8 (+7 Rank, +1 Int), Listen +4 (+2 Wis, +2 Alertness), Move Silently -4 (+3 Dex, -7 Armor Check Penality), Ride +18 (+15 Rank, +3 Dex), Sense Motive +2 (+2 Negotiator), Spot +4 (+2 Wis, +2 Alertness), Swim +11 (+15 Rank, +3 Str, -7 Armor Check Penality). You forgot the ability modifier for Diplomacy (+3 Cha) does the Negotiator feat add to Diplomacy? Sense Motive (+2 Wis) Also for Swim the Armor Check/Encumbrance penalty is doubled, so it should be -14! (Serves him right for trying to swim in half-plate.) Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 43] Author : maddog Date : 02-07-06 12:34 PM You're going to hate me. ;) Not a chance! You're checking my conversions. The one thing a person just can't do is check their own work effectively. :) You forgot the ability modifier for Diplomacy (+3 Cha) does the Negotiator feat add to Diplomacy? Sense Motive (+2 Wis) Also for Swim the Armor Check/Encumbrance penalty is doubled, so it should be -14! (Serves him right for trying to swim in half-plate.) Fixed! :) Negotiator does apply to Diplomacy. --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 44] Author : Gazza555 Date : 02-09-06 04:03 AM Thread Title : The Black Eagle himself My turn (and your turn to spot the errors) Ludwig von Hendriks CR 13 Male Human Fighter 8/Blackguard 5 CE Medium Humanoid Init: +2; Senses: Listen +1, Spot +1. Aura: Despair Languages: Thyatian, Traladaran, Orc. ------------------------------------------- AC: 19 Touch: 10 Flat-footed: 19. Hp: 115 (13d10+39) Fort: +15, Ref: +7, Will: +6 ------------------------------------------- Speed: 20 ft. Melee: +18/+13/+8 longsword 1d8+5 17-20/x2 Ranged: +15/+10/+5 Base Atk: +13; Grp: +16 Atk Options: Cleave, Power Attack, Poison, Smite Good 2/day, Sneak Attack +1d6 Special Actions: Command Undead Spells Prepared: None due to low Wisdom. Spell-like Abilities: Detect Good. ------------------------------------------- Abilities: Str 17, Dex 14, Con 16, Int 15, Wis 9, Cha 14 SQ: Aura of Evil, dark blessing, fiendish servant, poison use. Feats: Blind-fight, Cleave, Combat Expertise, Combat Reflexes, Dodge, Improved Critical (longsword), Improved Sunder, Iron Will, Leadership, Persuasive, Power Attack Skills: Diplomacy +15, Hide +1, Intimidate +15, Jump -2, Knowledge (Nobility & Royalty) +7, Knowledge (Religion) +4, Listen +1, Ride +13*, Sense Motive +1, Spot +1. *Armor check penalty applies for fast mount/dismount. Possessions: longsword +2, half-plate +2 Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 45] Author : maddog Date : 02-11-06 11:17 AM Thread Title : Weekend! Hey all! I'm back! I work at a software company and we had a deadline this week. Sorry about not posting conversions. Now for Ludwig...... The only thing I see is Jump is a -2. I calculated a -4. Did I miss two skill points somewhere? 78 total points. Right? I will post my version of Ludwig soon. :) --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 46] Author : maddog Date : 02-11-06 01:03 PM Thread Title : Ludwig von Hendriks, The Black Eagle Ludwig von Hendriks, male human Ftr13: CR 13; Size M (5 ft., 8 in. tall); HD 13d10+39; hp 115; Init +6 (+4 Improved Initiative, +2 Dex); Spd 30 ft.; AC 20 (half-plate +2, shield); Attack +18/+13/+8 (+13 Base, +2 Magic, +3 Str) melee, or +15/+10/+5 (+13 Base, +2 Dex) ranged; Damage Long Sword 1d8+3; SV Fort +11 (+8 Base, +1 Con, +2 Great Fortitude), Ref +8 (+4 Base, +2 Lightning Reflexes, +2 Dex), Will +5 (+4 Base, -1 Wis, +2 Iron Will); AL CE; Str 17 (+3), Dex 14 (+2), Con 16 (+3), Int 15 (+2), Wis 9 (-1), Cha 14 (+2). Languages Spoken: Orcish, Thyatian, Traladaran. Skills: Craft (Trapmaking) +15 (+13 Rank, +2 Int), Disable Device +7 (+5 Rank, +2 Int), Intimidate +18 (+14 Rank, +2 Cha, +2 Persuasive), Listen +1 (-1 Wis, +2 Alertness), Ride +17 (+15 Rank, +2 Dex), Sense Motive +6 (+7 Rank, -1 Wis), Spot +1 (-1 Wis, +2 Alertness), Use Rope +5 (+3 Rank, +2 Dex). Feats: Alertness, Blind-Fight, Cleave, Combat Reflexes, Great Fortitude, Improved Critical (Long Sword), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Persuasive, Weapon Focus (Long Sword), Weapon Specialization (Long Sword). Possessions: Long sword +2, half-plate +2. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 47] Author : Cthulhudrew Date : 02-12-06 05:21 AM FWIW, there is a really good spreadsheet Heroforge (http://www.dguys.net/heroforge/) that automates a lot of the work of generating NPCs. Makes the process alot quicker, and not as messy when it comes to missing a few numbers. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 48] Author : Gazza555 Date : 02-13-06 04:51 AM Did I miss two skill points somewhere? 78 total points. It's 80 skill points. ;) 2 for fighter or blackguard class 2 for Int bonus 1 for being human x 13 for levels +3 for first level so (2+2+1) x (13+3) = 5 x 16 = 80. By the way your version of Ludwig is missing three feats. He should have 13 (1 for human, 5 standard feats [1,3,6,9,12], and 7 fighter bonus feats [1,2,4,6,8,10,12]). Hopefully I'll post Bargle tomorrow. I've upped his Int to 19 so he can cast 9th-level spells. ;) Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 49] Author : maddog Date : 02-18-06 04:22 PM Thread Title : Updated Ludwig. I added the three missing feats to Ludwig. --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 50] Author : Gazza555 Date : 02-21-06 03:47 AM Thread Title : Bargle the Infamous Bargle the Infamous CR 17 Male Human Wizard 17 CE Medium Humanoid Init: +7; Senses: Listen +3, Spot -1 Languages: Draconic, Elven, Thyatian, Traladaran, Goblin ------------------------------------------- AC: 21 Touch: 13 Flat-footed: 18 Hp: 44 (17d4 HD) Fort: +5, Ref: +8, Will: +9 ------------------------------------------- Speed: 30 ft. Melee: +13/+8 dagger (1d4-1) Ranged: +11/+6 Base Atk: +8; Grp: +7 Wizard Spells Prepared: (CL 17th, +11 ranged touch) 9th – Time Stop. 8th – Incendiary Cloud, Power Word Stun. 7th – Ethereal Jaunt, Finger of Death (x2). 6th – Disintegrate, Dispel Magic, Greater (x2), Summon Monster VI. 5th – Cloudkill, Cone of Cold, Summon Monster V, Teleport. 4th – Confusion (x2), Polymorph, Stoneskin, Wall of Fire. 3rd – Fireball (x2), Fly, Hold Person, Non-detection. 2nd – Invisibility (x2), Mirror Image, Protection from Arrows, See Invisible. 1st – Disguise Self ,Expeditious Retreat ,Mage Armor, Magic Missile, Shield. 0 – Detect Magic, Detect Poison, Mage Hand, Resistance. ------------------------------------------- Abilities: Str 9, Dex 17, Con 10, Int 19, Wis 9, Cha 15 Feats: Combat Casting, Empower Spell, Greater Spell Penetration, Improved Initiative, Magical Aptitude, Persuasive, Quicken Spell, Scribe Scroll(B), Spell Focus (Evocation), Spell Penetration, Weapon Finesse. Skills: Concentration +20, gather information +5, knowledge (arcana) +24, knowledge (architecture & engineering) +9, knowledge (dungeoneering) +9, knowledge (geography) +9, knowledge (history) +24, knowledge (local) +9, knowledge (nature) +7, knowledge (nobility) +9, knowledge (religion) +6, knowledge (the planes) +24, listen +3, Spellcraft +28. Possessions: Bracers of Armor +8, dagger +2 (+3 vs. enchanted and magic-using creatures), staff of power*, horn of blasting. Spellbook: 0 level: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 1st level: Charm Person, Comprehend Languages, Disguise Self, Expeditious Retreat, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield, Silent Image, Sleep. 2nd level: Detect Thoughts, Fog Cloud, Invisibility, Levitate, Locate Object, Mirror Image, Protection from Arrows, See Invisible, Summon Swarm. 3rd level: Blink, Dispel Magic, Fireball, Fly, Hold Person, Invisibility Sphere, Non-detection. 4th level: Arcane Eye, Confusion, Contagion, Hallucinatory Terrain, Ice Storm, Polymorph, Stoneskin, Wall of Fire, Wall of Ice. 5th level: Cloudkill, Cone of Cold, Feeblemind, Pass-wall, Summon Monster V, Telekinesis, Teleport, Wall of Stone. 6th level: Anti-magic Field, Disintegrate, Dispel Magic, Greater, Stone to Flesh, Summon Monster VI. 7th level: Ethereal Jaunt, Finger of Death, Mass Invisibility, Waves of Exhaustion. 8th level: Antipathy, Clone, Incendiary Cloud, Mind Blank, Power Word Stun. 9th level: Astral Projection, Meteor Swarm, Time Stop. Notes *Staff of the Magi is now an artifact so replaced with a Staff of Power. Bargle also has more spells in his spellbook than he should for his level. This is due to the acquisition of spells from the tomes of dead adventurers, rivals, etc. I've given him fairly generic spells from the SRD based upon what he had in 2ed. Obviously you are liberty to change the spells for your campaign and collection of books - Libris Mortis and Book of Vile Darkness are worth a look. Changed 2ed spell Protection from Normal Missiles to 3ed spell Protection from Arrows -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 51] Author : Spellweaver Date : 02-21-06 05:02 PM Cool. I like that Bargle isn't the usual "evil necromancer wizard" that has become such a cliche. I find it refreshing that he favours blasting his enemies and even though he is level 17 he still carries plenty of spells to ensure his get-away. He is going to be worthy challenge for my PCs... :P :-) Jesper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 52] Author : Gazza555 Date : 02-23-06 05:30 AM Thread Title : Estella Whitehall Estella Whitehall CR 6 Female Human Aristocrat 7 LG Medium Humanoid Init: +0; Senses: Listen +1, Spot +1 Languages: Elvish, Thyatian ------------------------------------------- AC: 12 Touch 12 Flat-footed 12 Hp: 35 (7d8 HD) Fort: +2, Ref: +2, Will: +6 ------------------------------------------- Speed: 30 ft. Melee: Dagger +4 melee (1d4-1) Ranged: +5 Base Atk: +5; Grp: +4 ------------------------------------------- Abilities: Str 9, Dex 10, Con 11, Int 13, Wis 12, Cha 11 Feats: Combat Expertise, Investigator, Negotiator, Persuasive. Skills: Bluff +10, Craft (Painting) +4, Diplomacy +12, Gather Information +10, Intimidate +2, Knowledge (local) +7, Knowledge (nobility and royalty) +8, Profession (ambassador) +7, Search +3, Sense Motive +12. Possessions: Masterwork dagger, Ring of Protection +2. Estella does not get involved in combat, if she can help it. If attacked she will either use the full defense option or fight with a maximized Combat Expertise penalty. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 53] Author : Gazza555 Date : 02-23-06 05:34 AM Thread Title : Aladan Voll Aladan Voll CR 5 Male Human Fighter 5 LG Medium Humanoid Init: +0; Senses: Listen +4, Spot +5 Languages: Alphatian, Minrothad patois, Ostlandic, Thyatian. ------------------------------------------- AC: 10 Touch 10 Flat-footed 10 Hp: 28 (5d10 HD) Fort: +6, Ref: +3, Will: +4 ------------------------------------------- Speed: 30 ft. Melee: Rapier +6 melee (1d6+1 18-20/x2) Ranged: +5 Base Atk: +5; Grp: +4 ------------------------------------------- Abilities: Str 9, Dex 11, Con 10, Int 16, Wis 12, Cha 13 Feats: Alertness, Endurance, Negotiator, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier). Skills: 1 Diplomacy +6, Knowledge (local) +7, Listen +4, Profession (sailor) +7, Ride +4, Sense Motive +4, Spot +5, Survival +5, Swim +5. Possessions: Masterwork rapier, Cloak of Resistance +2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 54] Author : Gazza555 Date : 02-24-06 08:53 AM Thread Title : Gunter Schonberg Gunter Schonberg CR 11 Male Human Fighter 11 LN Medium Humanoid Init: +4; Senses: Listen +5, Spot +5 Languages: Alasiyan, Alphatian, Thyatian, Traladaran ------------------------------------------- AC: At court: 10 Touch 10 Flat-footed 10 At war 19 Touch 10 Flat-footed 17 Hp: 98 (11d10 HD) Fort: +7, Ref: +3, Will: +5 ------------------------------------------- Speed: 30 ft. at court, 20 ft. at war. Melee: +1 longsword +15/+10/+5 melee (1d8+5 17-20/x2) Ranged: +11 Base Atk: +11; Grp: +13 ------------------------------------------- Abilities: Str 14, Dex 10, Con 16, Int 17, Wis 11, Cha 18 Feats: Cleave, Combat Expertise, Improved Critical (longsword), Improved Grapple, Improved Initiative, Improved Sunder, Improved Unarmed Strike, Iron Will, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword) Skills: Climb +8, Diplomacy +10, Intimidate +10, Knowledge (geography) +8, Listen +5, Perform (storytelling) +9, Profession (sailor), Ride +5, Sense Motive +5, Spot +5, Swim +7 Possessions: +1 longsword of undead bane, half-plate, heavy steel shield. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 55] Author : Gazza555 Date : 02-24-06 11:31 AM Thread Title : Shalander Shalander CR 10 Male Elf Fighter 5 Wizard 5 NG Medium Humanoid (elf) Init: +2; Senses: Listen +4, Spot +4 Languages: Elvish (Alfheim dialect), Gnoll, Hobgoblin, Orc, Thyatian ------------------------------------------- AC: 20 Touch 12 Flat-footed 16 Hp: 54 (5d10 plus 5d4 HD) Immune: Magic Sleep Resist: +2 to saves versus enchantments. Fort: +6, Ref: +4, Will: +5 ------------------------------------------- Speed: 30 ft. Melee: Shortsword +11/+6 melee (1d6+2) Ranged: +9 Base Atk: +7; Grp: +9 ------------------------------------------- Spells Prepared: (CL 5th, +9 ranged touch) 3rd level: Hold Person, Major Image. 2nd level: Detect Thoughts, See Invisibility, Web. 1st level: Mage Armor, Magic Missile, Shield, Truestrike. 0 level: Detect Magic, Light, Message, Resistance. Abilities: Str 14, Dex 15, Con 12, Int 16, Wis 10, Cha 16 SQ: Low-light vision Feats: Alertness, Combat Casting, Combat Expertise, Dodge, Enlarge Spell, Lightning Reflexes, Track, Weapon Focus (shortsword). Skills: Concentration +7, Diplomacy +7, Handle Animal +5, Hide +2, Jump +3, Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (nature) +3, Knowledge (the planes) +6, Listen +4, Move Silently +4, Perform (dance) +6, Ride +8, Search +4, Spellcraft +8, Spot +4, Survival +4, Swim +4. Possessions: +1 Elven Chain, masterwork shortsword. Spellbook: 0 level: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 1st level: Alarm, Comprehend Languages, Enlarge Person, Mage Armor, Magic Missile, Protection from Chaos/Evil/Good/Law, Shield, Truestrike. 2nd level: Cat’s Grace, Detect Thoughts, Minor Image, See Invisibility, Web. 3rd level: Hold Person, Major Image. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 56] Author : Cthulhudrew Date : 02-24-06 01:14 PM 14th level from a 7th level elf seems a bit high for a conversion. I'd only convert him to around 9th level or so, myself (and the 3E project (http://www.mystaranet.jamm.com/m3e/pages/conversions.htm#Step2-3ECharLevel) seems to agree with me here). I think a 7 Ftr/7 Wiz under 2nd Edition rules would be a more or less accurate translation, but they handled multiclassed characters differently (only a percentage of the hit points of regular classes, different saves and attacks, etc.), whereas the multiclass rules from 3E are more straightforward (and result in much more powerful characters if you convert straightforward). Just my opinion, though. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 57] Author : Gazza555 Date : 02-27-06 06:46 AM Just my opinion, though. You're probably right. ;) I'll change him so he's either 8th or 10th level (so we keep the even split) ... Changed to 10th level Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 58] Author : Gazza555 Date : 02-27-06 07:13 AM Thread Title : Bolton Nordenshield Bolton Nordenshield CR 7 Male Dwarf Expert 8 LG Medium Humanoid (dwarf) Init: +1; Senses: Darkvision 60 ft, Listen +0, Spot +0 Languages: Dwarvish, gnomish, goblin, kobold, Thyatian ------------------------------------------- AC: 14 Touch 14 Flat-footed 13 Hp: 30 (8d6 HD) Resist: +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. Fort: +4, Ref: +3, Will: +8 ------------------------------------------- Speed: 20 ft. Melee: Warhammer +6/+1 melee (1d8+4 x3) Ranged: +9/+4 Base Atk: +6; Grp: +10 +1 racial bonus on attack rolls against orcs and goblinoids. ------------------------------------------- Abilities: Str 18, Dex 12, Con 15, Int 11, Wis 10, Cha 12 SQ: Stability, Stonecunning Feats: Iron Will, Run, Skill Focus (Craft [gem-cutting]). Skills: Climb +14, Craft (gem cutting) +13, Craft (weaponsmithing) +11, Diplomacy +4, Knowledge (local) +9, Profession (miner) +11, Search +3, Sense Motive +2, Speak gnomish, Speak goblin, Speak kobold. Possessions: ring of protection +3. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 59] Author : Gazza555 Date : 02-27-06 07:16 AM Thread Title : Jenkin Flintfoot Jenkin Flintfoot CR 6 Male Hin Fighter 6 LG Small Humanoid (halfling) Init: +7; Senses: Listen +2, Spot +0 Languages: Elven, Hin, Thyatian ------------------------------------------- AC: 13 Touch 13 Flat-footed 10 Hp: 43 (6d10 HD) +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general Fort: +7, Ref: +6, Will: +3 ------------------------------------------- Speed: 20 ft. Melee: Shortsword +10/5 melee (1d4+1) Ranged: +9 +1 racial bonus on attack rolls with thrown weapons and slings. Base Atk: +6; Grp: +3 ------------------------------------------- Abilities: Str 13, Dex 16, Con 13, Int 13, Wis 10, Cha 11 Feats: Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Investigator, Negotiator, Weapon Finesse Skills: 3 Climb +3, Diplomacy +6, Gather Information +3, Hide +7, Jump +3, Knowledge (local) +5, Listen +2, Move Silently +5, Ride +6, Search +3, Sense Motive +4 Possessions: Masterwork shortsword -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 60] Author : Gazza555 Date : 02-28-06 04:33 AM Thread Title : Sheik Abdallah ibn Hamid Sheik Abdallah ibn Hamid CR 11 Male Human Fighter 11 N Medium Humanoid Init: +8; Senses: Listen -1, Spot -1 Languages: Alasiyan, Thyatian ------------------------------------------- AC: 14 Touch 14 Flat-footed 10 Hp: 76 (11d10 HD) Fort: +8, Ref: +7, Will: +4 ------------------------------------------- Speed: 30 ft. Melee: Scimitar +18/+13/+8 melee (1d6+8 15-20/x2) Ranged: +15 Base Atk: +11; Grp: +15 ------------------------------------------- Abilities: Str 18, Dex 18, Con 13, Int 13, Wis 9, Cha 15 Feats: Combat Reflexes, Diehard, Endurance, Improved Critical (scimitar), Improved Initiative, Iron Will, Mounted Combat, Negotiator, Ride-by Attack, Weapon Focus (scimitar), Weapon Specialization (scimitar) Skills: Diplomacy +10, Handle Animal +12, Knowledge (local) +5, Ride +14, Sense Motive +2, Survival +6. Possessions: +2 Jewelled scimitar -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 61] Author : Gazza555 Date : 02-28-06 07:15 AM Thread Title : Dona Marianita Lucia de Leon y Valdez Dona Marianita Lucia de Leon y Valdez CR 16 Female Human Wizard 16 CN Medium Humanoid Init: +7; Senses: Listen +2, Spot +2 Languages: Elvish, Thyatian, ------------------------------------------- AC: 15 Touch 15 Flat-footed 12 Hp: 57 (16d4 HD) Fort: +6, Ref: +8, Will: +14 ------------------------------------------- Speed: 30 ft. Melee: +2 dagger +9/+4 melee (1d4+1) Ranged: +11 Base Atk: +8; Grp: +7 Spells Prepared: (CL 16th, Ranged Touch Attack +11) 8th Level: Mass Charm Monster, Power Word Stun 7th Level: Instant Summons, Greater Teleport, Maximized Ice Storm 6th Level: Anti Magic Field, Geas/Quest, Maximized Fireball 5th Level: Baleful Polymorph, Hold Monster, Passwall, Wall of Stone 4th Level: Arcane Eye, Charm Monster, Dimension Door x2, Polymorph 3rd Level: Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt 2nd Level: Arcane Lock x2, Detect Thoughts, Invisibility, Web 1st Level: Charm Person, Mage Armor, Magic Missile, Shield, Sleep 0 Level: Daze, Detect Magic x2, Resistance ------------------------------------------- Abilities: Str 8, Dex 16, Con 12, Int 18, Wis 10, Cha 17 Feats: Brew Potion, Combat Casting, Combat Expertise, Empower Spell, Forge Ring, Improved Initiative, Maximize Spell, Negotiator, Scribe Scroll(B), Silent Spell, Skill Focus (Diplomacy) Skills: Concentration +20, Decipher Script +6, Diplomacy +14, Knowledge (arcane) +23, Knowledge (history) +18, Knowledge (local) +18, Listen +2, Perform (dance) +12, Sense Motive +7, Spellcraft +23, Spot +2 Possessions: Dagger +2 (curved in the style of Belcadiz elves), ring of protection +2, wind fan Spellbook: 0 Level: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 1st Level: Charm Person, Hold Portal, Mage Armor, Magic Missile, Protection from Evil, Shield, Sleep 2nd Level: Arcane Lock, Continual Flame, Detect Thoughts, Invisibility, Knock, Protection from Arrows, Web 3rd Level: Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt, Water Breathing 4th Level: Arcane Eye, Charm Monster, Dimension Door, Ice Storm, Polymorph 5th Level: Baleful Polymorph, Hold Monster, Passwall, Summon Monster V, Teleport, Wall of Stone 6th Level: Anti Magic Field, Disintegrate, Geas/Quest, Stone to Flesh 7th Level: Instant Summons, Greater Teleport 8th Level: Mass Charm Monster, Power Word Stun -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 62] Author : Spellweaver Date : 02-28-06 02:32 PM Dona Marianita Lucia de Leon y Valdez CR 16 Female Human Wizard 16 Isn't she the Belcadiz elvish Glantrian ambassador to Karameikos? :-) Jesper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 63] Author : Cthulhudrew Date : 02-28-06 02:41 PM Isn't she the Belcadiz elvish Glantrian ambassador to Karameikos? You're half right. She is the Glantrian ambassador to Karameikos, and she is of Belcadiz origin, but she is not an elf. She is described as human, with some possible hints of elvish ancestry. She could be a half-elf, depending on how you feel about inserting such creatures into your Mystara world (and for which, there was a long discussion thread here on the list sometime last year- I'll see if I can dig it up in a bit.) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 64] Author : Spellweaver Date : 02-28-06 03:20 PM You're half right. She is the Glantrian ambassador to Karameikos, and she is of Belcadiz origin, but she is not an elf. She is described as human, with some possible hints of elvish ancestry. She could be a half-elf, depending on how you feel about inserting such creatures into your Mystara world (and for which, there was a long discussion thread here on the list sometime last year- I'll see if I can dig it up in a bit.) Ah, yes. I remember now. :-) Jesper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 65] Author : Gazza555 Date : 03-01-06 09:03 AM Thread Title : Lord Cornel Osteric Lord Cornel Osteric CR 7 Male Human Fighter 7 N Medium Humanoid Init: +7; Senses: Listen +5, Spot +5 Languages: Thyatian ------------------------------------------- AC: 21 Touch 18 Flat-footed 18 Hp: 50 (7d10 HD) Fort: +6, Ref: +5, Will: +3 ------------------------------------------- Speed: 30 ft. Melee: +1 rapier +11/6 melee (1d6+4 18-20/x2) Ranged: +10 Base Atk: +7; Grp: +10 ------------------------------------------- Abilities: Str 16, Dex 16, Con 12, Int 14, Wis 12, Cha 15 Feats: Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Mobility, Negotiator, Weapon Focus (rapier) Skills: Diplomacy +9, Knowledge (local) +7, Knowledge (nobility & royalty) + 7, Listen +5, Ride +9, Sense Motive +6, Spot +5 Possessions: Bracers of Armor +8, Rapier +1, +2 vs magic-using and enchanted creatures (Glittertongue – golden sheen to blade). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 66] Author : Gazza555 Date : 03-03-06 04:49 AM Thread Title : Lord Gustav Vandevic Lord Gustav Vandevic CR 4 Male Human Wizard 4 LG Medium Humanoid Init: +1; Senses: Listen +1, Spot +1 Languages: Elvish, Dwarven, Alphatian, Thyatian, Traladaran ------------------------------------------- AC: 11 Touch 11 Flat-footed 10 Hp: 7 (4d4 HD) Fort: -1, Ref: +2, Will: +5 ------------------------------------------- Speed: 30 ft. Melee: +1 Dagger +2 melee (1d4) Ranged: +3 Base Atk: +2; Grp: +1 Spells Prepared: (CL 4th, Touch Attack +2) 2nd: Continual Flame, Mirror Image, Web. 1st: Comprehend Languages, Mage Armor, Sleep, Unseen Servant. 0: Detect Magic x2, Mage Hand, Open/Close, Read Magic. ------------------------------------------- Abilities: Str 8, Dex 13, Con 7, Int 17, Wis 13, Cha 11 Feats: Brew Potion, Scribe Scroll(B), Self Sufficient, Skill Focus (Craft [herbalism]). Skills: Concentration +5, Craft (herbalism) +4, Heal +6, Knowledge (arcane) +8, Knowledge (architecture and engineering) +10, Ride +2, Spellcraft +8, Survival +5 Possessions: +1 Dagger Spellbook: 0 Level: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 1st Level: Alarm, Comprehend Languages, Floating Disk, Mage Armor, Magic Missile, Shield, Sleep, Unseen Servant. 2nd Level: Continual Flame, Fox’s Cunning, Mirror Image, Web. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 67] Author : Spellweaver Date : 03-03-06 06:54 AM Lord Gustav Vandevic CR 4 Don't remember this one from Gaz 1 - which supplement is he from? :-) Jesper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 68] Author : Gazza555 Date : 03-03-06 07:00 AM The 2ed Karameikos - Kingdom of Adventure boxed set. Hence the title of the thread. ;) Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 69] Author : Spellweaver Date : 03-03-06 09:01 AM Hence the title of the thread. :doh: Since I don't have K:KoA could you please explain who this character is? :-) Jesper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 70] Author : Gazza555 Date : 03-03-06 09:25 AM Since I don't have K:KoA could you please explain who this character is? Sure, here's the bit from the supplement. The Vandevics won their land 100 years ago, during the Thyatian invasion. Gustav’s great-grandfather Jan Vandevic led a band of mercenaries in the service of the Thyatians, and he was rewarded with a fief. Vandevicsny is a small, out-of-the-way land, and the family is not very important. Many people forget that Vandevicsny is even part of the realm. Personality: Gustav is an aging scholar, and a man of letters who has retreated from the society of the Karameikan nobility. The circumstances of his family’s rise to power have isolated him from the other Traladaran nobles, and the Thyatians view the Vandevics as insignificant. Gustav spends most of his time adding to his library or engaged in scholarly work. As a young man and a student he travelled throughout Karameikos, for the last 30 years he’s stayed at home. Gustav is kind-hearted but a little timid around strangers. Appearance: Gustav is a tall, spare man in his late 50s, with grey hair and a kind face. He makes a point of dressing formally no matter what the occasion. He has an absent-minded manner. Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 71] Author : Cthulhudrew Date : 03-03-06 11:33 AM You can also see where it is located on this map (http://www.mystara.addr.com/maps/known_world/karameikos/karameikos_using_cc.gif). It is in the extreme southwest corner of Karameikos, south of Halag/Black Eagle Barony. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 72] Author : Gazza555 Date : 03-07-06 04:01 AM Thread Title : Milo Korrigan Milo Korrigan CR 3 Male Human Aristocrat 4 LG Medium Humanoid Init: +1; Senses: Listen +7, Spot +7 Languages: Thyatian, Traladaran, Elvish, Minroth patois ------------------------------------------- AC: at court: 11 Touch 11 Flat-footed 10 At war: 19 Touch 10 Flat-footed 17 Hp: 22 (4d8 HD) Fort: +2, Ref: +2, Will: +4 ------------------------------------------- Speed: 30 ft. at court, 20 ft. at war. Melee: Longsword +3 melee (1d8) Ranged: +4 Base Atk: +3; Grp: +3 ------------------------------------------- Abilities: Str 11, Dex 12, Con 13, Int 16, Wis 10, Cha 16 Feats: Combat Expertise, Dodge, Skill Focus (Knowledge [history]) Skills: Diplomacy +5, Handle Animal +5, Knowledge (history) +13, Knowledge (local) +10, Knowledge (nobility and royalty) +10, Listen +7, Perform (dance) +5, Ride +8, Sense Motive +5, Spot +7*, Swim +3 *-5 penalty to spot checks without his pince-nez. Possessions: Longsword, half-plate, large steel shield. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 73] Author : Gazza555 Date : 03-07-06 04:06 AM Thread Title : Sir Retameron Antonic Sir Retameron Antonic CR 9 Male Human Paladin 9 LG Medium Humanoid Init: +7; Senses: Listen +0, Spot +0 Aura: Aura of Good Languages: Thyatian, Traladaran ------------------------------------------- AC: 19 Touch 10 Flat-footed 17 Hp: 63 (9d10 HD) Immune: Disease, Fear. Fort: +8, Ref: +7, Will: +4 ------------------------------------------- Speed: 20 ft. Melee: +2 longsword +19/+14 melee (1d8+9) Ranged: +12 Base Atk: +9; Grp: +16 Atk Options: Smite evil 2/day Special Actions: Turn Undead 4/day Spells Prepared: (CL 4th, Ranged Touch Attack +12) 1st Level: Divine Favor Spell-like Abilities: Detect evil, lay on hands, remove disease 2/week ------------------------------------------- Abilities: Str 24, Dex 16, Con 13, Int 13, Wis 11, Cha 12 SQ: Aura of courage, divine grace, divine health, Feats: Dodge, Improved Initiative, Mobility, Power Attack, Track, Weapon Focus (longsword) Skills: Concentration +6, Diplomacy +6, Heal +5, Knowledge (local) +13, Ride +15, Sense Motive +5, Survival +2 Possessions: Belt of Giant Strength +6, longsword +2, plate-mail, large steel shield. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 74] Author : Gazza555 Date : 03-07-06 04:18 AM Thread Title : Lady Halia Antonic Lady Halia Antonic CR 7 Female Human Wizard 7 LG Medium Humanoid Init: +0; Senses: Listen +1, Spot +1 Languages: Elvish (Callarii), gnomish, Thyatian, Traladaran *Lady Halia has one language slot available ------------------------------------------- AC: 10 Touch 10 Flat-footed 10 Hp: 26 (7d4 HD) Fort: +3, Ref: +2, Will: +6 ------------------------------------------- Speed: 30 ft. Melee: Dagger +2 melee (1d4-1) Ranged: +3 Base Atk: +3; Grp: +2 Spells Prepared: (CL 7th, Ranged Touch Attack: +3 4th Level: Charm Monster, Lesser Globe of Invulnerability 3rd Level: Dispel Magic, Fly, Lightning Bolt 2nd Level: Bull’s Strength, Knock, Protection from Arrows, Scare 1st Level: Charm Person, Mage Armor, Magic Missile x2, Sleep 0 Level: Detect Magic x2, Light, Resistance ------------------------------------------- Abilities: Str 8, Dex 11, Con 13, Int 18, Wis 13, Cha 15 Feats: Combat Casting, Craft Magic Arms and Armor, Craft Wand, Scribe Scroll(B), Spell Focus (Enchantment), Spell Focus (Evocation) Skills: Concentration +11, Knowledge (arcana) +14, Knowledge (history) +14, Knowledge (nobility and royalty) +14, Knowledge (the planes) +14, Ride +5, Spellcraft +14 Possessions: Wand of Cold (18 charges), ring of telekinesis Spellbook: 0 level: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 1st Level: Alarm, Charm Person, Mage Armor, Magic Missile, Silent Image, Sleep, Ventriloquism 2nd Level: Arcane Lock, Bull’s Strength, Knock, Locate Object, Protection from Arrows, Scare 3rd Level: Dispel Magic, Fly, Lightning Bolt, Slow 4th Level: Charm Monster, Lesser Globe of Invulnerability, Polymorph -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 75] Author : Gazza555 Date : 03-09-06 04:07 AM Thread Title : Lord Vlad Lutescu Lord Vlad Lutescu CR 6 Male Human Cleric 6 LG Medium Humanoid Init: +0; Senses: Listen +6, Spot +8 Aura: Aura of Lawful Good Languages: Thyatian, Traladaran ------------------------------------------- AC: 19 Touch 10 Flat-footed 17 Hp: 42 (6d8 HD) Fort: +7, Ref: +2, Will: +9 ------------------------------------------- Speed: 20 ft. Melee: Warhammer +6 melee (+2) Ranged: +4 Base Atk: +4; Grp: +6 Spells Prepared: (CL 6th, Ranged Touch Attack: +4) 3rd Level: Dispel Magic, Magic Vestment*, Remove Curse, Remove Disease 2nd Level: Aid, Augury, Delay Poison, Hold Person, Shield Other* 1st Level: Bless, Cure Light Wounds, Detect Evil, Enlarge Person*, Protection from Evil 0 Level: Detect Magic, Detect Poison, Light, Resistance x2 *Domains spells; Domains: Protection, Strength ------------------------------------------- Abilities: Str 14, Dex 10, Con 14, Int 12, Wis 18, Cha 10 SQ: Turn undead, spontaneous casting (heal spells) Feats: Alertness, Brew Potion, Combat Casting, Investigator Skills: Concentration +6, Diplomacy +6, Gather Information +2, Knowledge (History) +6, Knowledge (Local) +4, Knowledge (Religion) +6, Listen +6, Search +3, Spellcraft +7, Spot +8 Possessions: Warhammer, half-plate, heavy wooden shield -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 76] Author : Gazza555 Date : 03-09-06 04:19 AM Prince Justin Karameikos ...HD 7d10+7; hp 57;... Fort +6 (+5 Base, +1 Con)... Con 9 (-1) Hi Ray Sorry it's taken so long to notice this, I've only just got around to formatting it for myself. You've got his Con as 9 (-1 modifier) but then give him a positive Con bonus for his Fort save and Hit Points. So by my calculations his HP would be 36 (10 for 1st level, 5.5 for the next 6 levels and -7 for Con mod), and his Fort save is +4. Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 77] Author : maddog Date : 03-09-06 07:09 AM Hi Ray Sorry it's taken so long to notice this, I've only just got around to formatting it for myself. Thanks Gary! He's fixed. Haven't been posting my conversions lately. RL has a way of getting in the way of things but I see you've been busy. :) I'll get back to it soon though. --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 78] Author : Gazza555 Date : 03-10-06 04:16 AM Thread Title : Lord Zemiros Sulescu Ok this one uses Traianus's Nosferatu template, more details here. (http://pandius.com/nsferatu.html) Lord Zemiros Sulescu CR 11 Male Nosferatu Wizard 9 N Medium Undead (Augmented humanoid) Init: +8; Senses: Listen +7, Spot +10; Darkvision 60 ft. Languages: Alphatian, Elvish (Callarii dialect), Dwarvish, Thyatian, Traladaran ------------------------------------------- AC: 20 Touch 14 Flat-footed 16 Hp: 64 (9d12 HD) Immune: Poison, sleep effects, paralysis, stunning, disease, death effects, and all mind-affecting effects Resist: Cold 10, Electricity 10 Fort: +5, Ref: +9, Will: +9 ------------------------------------------- Speed: 30 ft. Melee: Slam +10 melee (1d6+6) Ranged: +8 Base Atk: +4; Grp: +10 Atk Options: Blood Drain Spells Prepared: (CL 9th, Ranged Touch Attack +8) 5th Level: Cone of Cold, Feeblemind 4th Level: Charm Monster, Lesser Globe of Invulnerability, Wall of Ice 3rd Level: Blink, Dispel Magic, lightning Bolt, Slow 2nd Level: Arcane Lock, Detect Thoughts x2, Fog Cloud x2, Protection from Arrows 1st Level: Mage Armor, Magic Missile x2, Shield, Sleep, Ventriloquism 0 Level: Daze x2, Detect Magic, Resistance ------------------------------------------- Abilities: Str 22, Dex 19, Con --, Int 22, Wis 16, Cha 23 SQ: Alternate Form, Damage Reduction 10/Silver & Magic, Fast Healing (5), Gaseous Form, Spider Climb, Turn Resistance +15, Undead traits Feats: Ability Focus (Dominate), Alertness(B), Combat Casting, Combat Expertise, Combat Reflexes(B), Craft Wand, Dodge(B), Improved Initiative(B), Lightning Reflexes(B), Scribe Scroll(B), Spell Mastery (Blink, Charm Monster, Cone of Cold, Dispel Magic, Mage Armor, Skills: Bluff +19, Concentration +12, Decipher Script +12, Diplomacy +8, Disguise +10, Hide +12, Knowledge (Arcane) +18, Knowledge (History) +18, Knowledge (Local) +12, Knowledge (Nobility & Royalty) +12, Listen +15, Move Silently +13, Search +14, Sense Motive +11, Spellcraft +18, Spot +18 Spellbook: 0 Level: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 1st level: Alarm, Burning Hands, Feather Fall, Mage Armor, Magic Missile, Shield, Silent Image, Sleep, Unseen Servant, Ventriloquism 2nd level: Arcane Lock, Detect Thoughts, Fog Cloud, Knock, Locate Object, Protection from Arrows, Scare 3rd level: Blink, Clairaudience/clairvoyance, Dispel Magic, Lightning Bolt, Slow 4th level: Charm Monster, Minor Creation, Lesser Globe of Invulnerability, Wall of Ice 5th level: Cone of Cold, Contact Other Plane, Feeblemind. Rat Familiar: +2 to Fortitude saves. ------------------------------------------- Children of the Night (Su): Sulescu can command the lesser creatures of the world and once per day can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or a pack of 3d6 wolves as a standard action. These creatures arrive in 2d6 rounds and serve the nosferatu for up to 1 hour. Dominate (Su): Sulescu can charm an opponent just by looking onto his or her eyes. This is similar to a gaze attack, except that Sulescu must use a standard action, and those merely looking at it are not affected. Anyone Sulescu targets must succeed on a Will save (DC 22) or fall instantly under Sulescu’s influence as though by a dominate person spell (caster level 12th). The ability has a range of 30 feet. Create Spawn (Su): A human or humanoid monstrous humanoid slain by Sulescu’s Blood Drain rises as a nosferatu only if Sulescu wishes it. If so, the victim rises from the dead three days later, unless its body was burned or totally destroyed. The victim remains under its killer's control. If the latter is killed, all the victims become self-willed. At any given time a nosferatu may have enslaved creatures totalling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit are created as free-willed nosferatu. A nosferatu that is enslaved may create and enslave spawn of its own, so a master nosferatu can control a number of lesser nosferatu in this fashion. A nosferatu may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a nosferatu cannot be enslaved again. ------------------------------------------- Nosferatu Weaknesses For all their power, nosferatu have a number of weaknesses, although they are less restricted than a vampire. Blood Thirst: Nosferatu craves the blood of the living. It can go no more than a week without blood before pain begins to twist its body. The pain causes all of Nosferatu’s ability scores (ignore constitution) to drop 1 point per day after the first week of fasting, down to a minimum of 9. Nosferatu requires enough blood for 9 points of damage per week to avoid the pain. To recover each lost point of ability score due to the pain, Nosferatu requires another 1-4 Con points-worth of fresh blood. Non-human or non-humanoid blood only serves to numb the pain for a day. It cannot restore lessened ability scores. Repelling a Nosferatu: Nosferatu cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from a mirror or bright sources of light. These things don’t harm the nosferatu—they are merely things to be avoided if at all possible. Unlike a vampire, a nosferatu has no fear of a holy symbol, in fact some nosferatu are quite fond of holy symbols. Nosferatu are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship. They are utterly unable to enter a home or other building unless invited in by someone with the authority to do so. They may freely enter public places, since these are by definition open to all. Slaying a Nosferatu: Reducing a Nosferatu’s hit points to 0 or lower incapacitates it but doesn’t always destroy it (see the note on fast healing). However, certain attacks can slay Nosferatu. Unlike a vampire, exposing any nosferatu to direct sunlight does not harm it in any way. But like a vampire, immersing it in running water robs it of one-third of its hit points each round until it is destroyed at the end of the third round of immersion. Driving a wooden stake through a Nosferatu’s heart instantly slays the monster. However, it returns to life if the stake is removed, unless the body is destroyed. If staked, a nosferatu may be permanently killed by behead the undead and stuff its mouth with dirt taken from hallowed burial grounds. The definition of "hallowed burial grounds" varies with Nosferatu's own alignment. Burial grounds must be for a kind of people or creature whose alignment is as far removed from Nosferatu's as possible. For a neutral undead, any non-neutral alignment will do. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 79] Author : Gazza555 Date : 03-13-06 04:33 AM Thread Title : Prestelle of Rifllian Prestelle CR 7 Female Elf Fighter 4 Wizard 3 CG Medium Humanoid (elf) Init: +5; Senses: Listen +7, Spot +8; Low-light vision. Free search check if within 5 ft. of a secret door. Languages: Elvish (Rifllian), gnoll, gnomish, goblin, orc, Thyatian, Traladaran ------------------------------------------- AC: 16 Touch 14 Flat-footed 12 Hp: 41 (4d10+3d4 HD) Immune: Magical sleep Fort: +6, Ref: +7, Will: +5 ------------------------------------------- Speed: 30 ft. Melee: Longsword +7 melee (1d8+2) Ranged: Short bow +12 ranged (1d6 x3) Base Atk: +5; Grp: +7 Spells: (CL 3rd; Arcane Spell Failure: 10%; Ranged Touch Attack: +10) 2nd Level: Detect Thoughts, Web 1st Level: Comprehend Languages, Magic Missile, Sleep 0 Level: Daze, Detect Magic, Light, Resistance ------------------------------------------- Abilities: Str 14, Dex 20, Con 12, Int 14, Wis 12, Cha 16 Feats: Alertness, Combat Casting, Combat Expertise, Point Blank Shot, Track, Weapon Focus (short bow) Skills: Craft (bowyer) +12, Knowledge (nature) +8, Listen +7, Search +5, Sense Motive +3, Spellcraft +7, Spot +8, Survival +6 Possessions: Leather armor, longsword, masterwork short bow. Spellbook: 0 Level: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue. 1st Level: Comprehend Languages, Magic Missile*, Silent Image, Sleep* 2nd Level: Detect Thoughts, See Invisible, Stinking Cloud, Web -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 80] Author : Gazza555 Date : 03-13-06 04:38 AM Thread Title : Arteris Penhaligon Arteris Penhaligon CR 9 Female Human Fighter 9 LN Medium Humanoid Init: +2; Senses: Listen +6, Spot +5 Languages: Dwarvish (Highforge), Thyatian, Traladaran ------------------------------------------- AC: 20 Touch 20 Flat-footed 18 Hp: 72 (9d10 HD) Fort: +8, Ref: +5, Will: +4 ------------------------------------------- Speed: 30 ft. Melee: Longsword +13/+8 melee (1d8+5) Ranged: Short bow +11 ranged (1d6) Base Atk: +9; Grp: +11 ------------------------------------------- Abilities: Str 14, Dex 14, Con 15, Int 13, Wis 13, Cha 17 Feats: Alertness, Blind-Fight, Combat Reflexes, Improved Sunder, Power Attack, Quick Draw, Skill Focus (Knowledge [local]), Track, Weapon Focus (longsword), Weapon Specialization (longsword) Skills: Knowledge (Local) +10, Knowledge (Nature) +7, Listen +6, Speak Language (Dwarvish), Spot +5, Survival +7 Possessions: Bracers of Defense +8, +1 longsword, flaming -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 81] Author : Gazza555 Date : 03-13-06 04:44 AM Thread Title : Dorfus Hilltopper Dorfus Hilltopper CR 7 Gnome-King of Highforge Male Gnome Fighter 7 LN Small Humanoid (gnome) Init: +1; Senses: Listen +6, Spot +5; Low-light vision. Languages: Dwarvish, Gnomish, goblin, kobold, Thyatian, Traladaran ------------------------------------------- AC: 20 Touch 11 Flat-footed 18 +4 dodge bonus to AC against giants. Hp: 71 (7d10 HD) Fort: +9, Ref: +3, Will: +4 +2 racial bonus on saves against illusions. ------------------------------------------- Speed: 15 ft. Melee: Longsword +9/+4 melee (1d6+2) Ranged: +9 +1 racial bonus to attacks against goblinoids and kobolds. Base Atk: +7; Grp: +7 Spell-like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 12 + spell level. ------------------------------------------- Abilities: Str 11, Dex 12, Con 18, Int 13, Wis 15, Cha 14 Feats: Blind-Fight, Combat Expertise, Endurance, Negotiator, Run, Weapon Focus (longsword), Weapon Specialization (longsword) Skills: Appraise, Craft (alchemy) +3, Craft (gem-cutting) +5, Hide +0*, Listen +6, Speak Traladaran, Speak Goblin, Speak Kobold, Spot +5, Survival +3 *Includes -7 Armor Check Penalty. Possessions: Half-plate, heavy steel shield, longsword -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 82] Author : Gazza555 Date : 03-13-06 04:49 AM Thread Title : Aleena Halaran Aleena Halaran CR 11 Member, Order of the Griffon Female Human Cleric 11 LG Medium Humanoid Init: +6; Senses: Listen +6, Spot +6 Aura: Aura of Good Languages: Thyatian, Traladaran ------------------------------------------- AC: 19 Touch 10 Flat-footed 17 Hp: 64 (11d8 HD) Fort: +8, Ref: +7, Will: +10 ------------------------------------------- Speed: 20 ft. Melee: +2 light mace +11/+6 melee (1d6+3) Ranged: +10 Base Atk: +8; Grp: +9 Special Actions: Turn Undead Spells Prepared: (CL 11th; Ranged Touch Attack: +10) 6th Level: Stoneskin*, Word of Recall 5th Level: Commune, Flame Strike*, Raise Dead 4th Level: Death Ward, Divine Favor*, Neutralize Poison, Restoration 3rd Level: Continual Flame, Dispel Magic, Magic Vestment*, Remove Blindness/Deafness, Remove Curse, Remove Disease 2nd Level: Align Weapon, Bull’s Strength, Delay Poison, Find Traps, Silence, Spiritual Weapon* 1st Level: Bless x2, Comprehend Languages, Divine Favor, Enlarge Person*, Magic Weapon, Remove Fear, Shield of Faith 0 Level: Detect Magic x2, Detect Poison, Light x2, Purify Food & Water *Domain Spell; Domains: Strength, War ------------------------------------------- Abilities: Str 13, Dex 15, Con 12, Int 13, Wis 17, Cha 17 Feats: Alertness, Combat Casting, Extra Turning, Improved Initiative, Lightning Reflexes, Negotiator, Skills: Concentration +10, Diplomacy +7, Knowledge (local history) +15, Knowledge (religion) +15, Listen +6, ride +7, Sense Motive +6, Spot +6 Possessions: +2 light mace, half-plate, heavy steel shield -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 83] Author : Gazza555 Date : 03-13-06 04:53 AM Thread Title : Sascia of Luln Sascia of Luln CR 12 Female Human Paladin 12 LG Medium Humanoid Init: +6; Senses: Listen +5, Spot +5 Aura: Aura of Good Languages: Thyatian, Traladaran ------------------------------------------- AC: 20 Touch 13 Flat-footed 16 Hp: 82 (12d10 HD) Immune: Disease, Fear Fort: +11, Ref: +8, Will: +6 ------------------------------------------- Speed: 20 ft. Melee: +1 longsword +17/+12/+7 melee (1d8+4) Ranged: +14 Base Atk: +12; Grp: +15 Atk Options: Smite Evil 3/day Special Actions: Turn Undead Spells Prepared: Due to her low Wisdom Sascia is unable to cast spells. ------------------------------------------- Abilities: Str 17, Dex 14, Con 12, Int 13, Wis 10, Cha 14 SQ: Aura of Courage, Divine Grace, Divine Health, Lay on Hands, Remove Disease 3/week Feats: Blind-Fight, Dodge, Improved Initiative, Mounted Combat, Spirited Charge, Weapon Focus (longsword) Skills: Knowledge (nobility & royalty) +6, Knowledge (religion) +6, Listen +5, Ride +17, Sense Motive +15, Spot +5 Possessions: +1 longsword, ring of protection +1, chainmail, heavy steel shield. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 84] Author : Gazza555 Date : 03-13-06 04:59 AM Thread Title : Lord Lev Dromilov Lord Lev Dromilov CR 6 Ruler of Dmitrov Male Human Fighter 6 LN Medium Humanoid Init: +1; Senses: Listen +3, Spot +4 Languages: Thyatian, Traladaran ------------------------------------------- AC: 19 Touch 10 Flat-footed 17 Hp: 55 (6d10 HD) Fort: +8, Ref: +3, Will: +2 ------------------------------------------- Speed: 20 ft. Melee: Longsword +8/+3 melee (1d8+2) Ranged: +7/+2 Base Atk: +6; Grp: +8 ------------------------------------------- Abilities: Str 15, Dex 12, Con 17, Int 13, Wis 10, Cha 14 Feats: Blind-Fight, Cleave, Combat Expertise, Endurance, Improved Disarm, Mounted Combat, Power Attack, Ride-by Attack Skills: Intimidate +4, Jump -2*, Knowledge (local) +5, Listen +3, Ride +10, Spot +4 *Includes -7 Armor Check Penalty. Possessions: Half-plate, heavy steel shield, longsword -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 85] Author : Gazza555 Date : 03-14-06 04:09 AM Four more today, I hope someone's checking them for errors. ;) Today we have: Baron Sherlane Halaran Lady Magda Marilenev Baron Philip Vorloi "Lord" Dmitrios - Prince of Beggars Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 86] Author : Gazza555 Date : 03-14-06 04:14 AM Thread Title : Baron Sherlane Halaran Baron Sherlane Halaran CR 14 Patriarch of Threshold (Church of Karameikos) Male Human Cleric 14 LG Medium Humanoid Init: +0; Senses: Listen +5, Spot +4 Aura: Aura of Good Languages: Thyatian, Traladaran ------------------------------------------- AC: 10 Touch 10 Flat-footed 10 Hp: 52 (14d8 HD) Fort: +8, Ref: +4, Will: +13 ------------------------------------------- Speed: 30 ft. Melee: Light mace +9/+4 melee (1d6-1) Ranged: +10 Base Atk: +10; Grp: +9 Special Actions: Turn Undead Spells Prepared: (CL 14th; Ranged Touch Attack: +10) 7th Level: Greater Restoration, Holy Word, Regenerate* 6th Level: Animate Object, Anti-Magic Field*, Blade Barrier, Word of Recall 5th Level: Atonement, Commune Raise Dead, Spell Resistance* 4th Level: Discern Lies, Dispel Magic, Neutralize Poison, Restoration, Spell Immunity*, Tongues 3rd Level: Continual Flame, Magic Vestment, Protection from Energy*, Remove Blindness/Deafness, Remove Curse, Remove Disease 2nd Level: Enthral, Find Traps, Hold Person x2, Remove Paralysis, Shield Other*, Silence 1st Level: Bless, Command, Detect Evil, Protection from Evil, Remove Fear, Sanctuary*, Shield of Faith 0 Level: Detect Magic x2, Light x2, Purify Food & Water, Resistance. * Domain Spell; Domains: Healing, Protection ------------------------------------------- Abilities: Str 9, Dex 10, Con 8, Int 14, Wis 18, Cha 14 Feats: Brew Potion, Combat Casting, Empower Spell, Extra Turning, Negotiator, Scribe Scroll Skills: Concentration +15, Diplomacy +19, Heal +14, Knowledge (History) +12, Knowledge (Religion) +19, Listen +5, Ride , Sense Motive +7, Spellcraft +11, Spot +4 Possessions: --- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 87] Author : Gazza555 Date : 03-14-06 04:17 AM Thread Title : Lady Magda Marilenev Lady Magda Marilenev CR 5 Leader of Clan Marilenev Female Human Aristocrat 3 Expert 3 NE Medium Humanoid Init: +1; Senses: Listen +4, Spot +4 Languages: Thyatian, Traladaran ------------------------------------------- AC: 11 Touch 11 Flat-footed 10 Hp: 27 (3d8+3d6 HD) Fort: +2, Ref: +3, Will: +6 ------------------------------------------- Speed: 30 ft. Melee: Knife +3 melee (1d3-1) Ranged: +5 Base Atk: +4; Grp: +3 ------------------------------------------- Abilities: Str 8, Dex 12, Con 11, Int 10, Wis 10, Cha 13 Feats: Investigator, Negotiator, Skill Focus (Gather Information), Skill Focus (Perform [Dance]) Skills: Diplomacy +7, Gather Information +10, Intimidate +5, Knowledge (History) +9, Knowledge (Nobility & Royalty) +9, Listen +4, Perform (Dance) +13, Search +2, Sense Motive +6, Spot +4 Possessions: --- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 88] Author : Gazza555 Date : 03-14-06 04:20 AM Thread Title : Baron Philip Vorloi Baron Philip Vorloi CR 2 Male Human Expert 3 LG Medium Humanoid Init: +0; Senses: Listen +6, Spot +6 Languages: Thyatian, Traladaran, Minrothad Patois. ------------------------------------------- AC: 10 Touch 10 Flat-footed 10 Hp: 19 (3d6 HD) Fort: +3, Ref: +1, Will: +3 ------------------------------------------- Speed: 30 ft. Melee: Dagger +3 melee (1d4+1) Ranged: +2 Base Atk: +2; Grp: +3 ------------------------------------------- Abilities: Str 13, Dex 10, Con 14, Int 15, Wis 11, Cha 15 Feats: Diligent, Investigator, Negotiator Skills: Appraise +10, Bluff +8, Decipher Script +6, Gather Information +10, Knowledge (Local) +8, Listen +6, Profession (Sailor) +6, Ride +6, Search +4, Sense Motive +8, Spot +6 Possessions: --- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 89] Author : Gazza555 Date : 03-14-06 04:25 AM Thread Title : “Lord” Dmitrios “Lord” Dmitrios CR 4 Prince of Beggars Male Human Bard 4 NG Medium Humanoid Init: +3; Senses: Listen +5, Spot +5 Languages: Elvish (Callarii dialect), Thyatian, Traladaran,* *Dmitrios has a language slot free for the DM to assign an appropriate language to. ------------------------------------------- AC: 13 Touch 13 Flat-footed 10 Hp: 20 (4d6 HD) Fort: +2, Ref: +7, Will: +4 ------------------------------------------- Speed: 30 ft. Melee: Dagger +3 melee (1d4) Ranged: Dagger +6 ranged (1d4) Base Atk: +3; Grp: +3 Spells Per Day: (CL 4th; Ranged Touch Attack: +6) 2nd Level: 2 1st Level: 3 0 Level: 3 ------------------------------------------- Abilities: Str 10, Dex 17, Con 12, Int 16, Wis 11, Cha 16 SQ: Bardic Knowledge, Bardic Music Feats: Deft Hands, Run, Skill Focus (Perform [Comedy]) Skills: Appraise +7, Bluff +7, Diplomacy +7, Escape Artist +7, Gather Information +7, Hide +7, Knowledge (local) +10, Listen +5, Perform (Comedy) +13, Perform (Mime) +10, Sense Motive +4, Sleight of Hand +12, Spot +5, Tumble +7, Use Rope +5 Possessions: --- Spells Known: 0 Level: Daze, Detect Magic, Know Direction, Light, Prestidigitation, Resistance 1st Level: Charm Person, Expeditious Retreat, Grease 2nd Level: Cat’s Grace, Tongues -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 90] Author : Gazza555 Date : 03-15-06 05:12 AM Thread Title : Yolanda of Luln Yolanda of Luln CR 6 Female Human Bard 6 NG Medium Humanoid Init: +4; Senses: Listen +7, Spot +7 Languages: Elvish (Callarii dialect), Hin, Thyatian, Traladaran ------------------------------------------- AC: 14 Touch 14 Flat-footed 10 Hp: 23 (6d6 HD) Fort: +2, Ref: +9, Will: +5 ------------------------------------------- Speed: 30 ft. Melee: Hairpin +3 melee (1d3-1) Ranged: +8 Base Atk: +4; Grp: +3 Spells Per Day: (CL:6th; Ranged Touch Attack: +8) 2nd Level: 3 1st Level: 4 0 Level: 3 ------------------------------------------- Abilities: Str 9, Dex 18, Con 10, Int 16, Wis 10, Cha 17 SQ: Bardic Knowledge, Bardic Music Feats: Acrobatic, Agile, Skill Focus (Perform [Dance]), Skill Focus (Perform [Singing]) Skills: Balance +13, Bluff +10, Disguise +10, Escape Artist +6, Gather Information +6, Jump +1, Knowledge (Nobility & Royalty) +12, Listen +7, Perform (Dance) +15, Perform (Singing) +15, Profession (Actor) +9, Sense Motive +7, Spot +7, Tumble +15 Possessions: --- Spells Known: 0 Level: Detect Magic, Ghost Sound, Lullaby, Message, Prestidigitation, Read Magic 1st Level: Charm Person, Disguise Self, Expeditious Retreat, Undetectable Alignment 2nd Level: Alter Self, Enthrall, Tongues -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 91] Author : Gazza555 Date : 03-15-06 05:42 AM Thread Title : Luthier Sforza Luthier Sforza CR 5 Tavernkeeper of the Black-Heart Lily Male Human Fighter 5 NG Medium Humanoid Init: +4; Senses: Listen +3, Spot +5 Languages: Thyatian, Traladaran ------------------------------------------- AC: (at tavern): 10 Touch 10 Flat-footed 10 AC: (in trouble): 17 Touch 10 Flat-footed 15 Hp: 52 (5d10 HD) Fort: +8, Ref: +1, Will: +2 ------------------------------------------- Speed: 30 ft. in tavern; 20 ft. when in trouble. Melee: Longsword +9 melee (1d8+5) Ranged: +5 Base Atk: +5; Grp: +8 ------------------------------------------- Abilities: Str 17, Dex 10, Con 18, Int 13, Wis 12, Cha 9 Feats: Alertness, Blind-Fight, Combat Expertise, Improved Initiative, Weapon Focus (Longsword), Weapon Specialization (Longsword) Skills: Craft (Cooking) +9, Intimidate +3, Knowledge (Nobility & Royalty) +5, Knowledge (Local) +5, Listen +3, Spot +5 Possessions: Chainmail, Large Wooden Shield, Longsword -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 92] Author : Gazza555 Date : 03-15-06 05:53 AM Thread Title : Emilio the Great Emilio the Great CR 9 Male Human Expert 10 N Medium Humanoid Init: +2; Senses: Listen +9, Spot +10 ------------------------------------------- Languages: Dwarvish (Rockhome), Elvish (Alfheim), Thyatian (Darokinian accent), Traladaran AC: 12 Touch 12 Flat-footed 10 Hp: 49 (10d6 HD) Fort: +4, Ref: +5, Will: +7 ------------------------------------------- Speed: 30 ft. Melee: Cane +7/+2 melee (1d4) Ranged: +9 Base Atk: +7; Grp: +7 ------------------------------------------- Abilities: Str 10, Dex 15, Con 12, Int 18, Wis 11, Cha 15 Feats: Endurance, Investigator, Persuasive, Skill Focus (Perform [Orate]), Skill Focus (Profession [Actor]), Skills: Bluff +8, Craft (writing) +17, Disguise +15, Knowledge (Geography) +17, Listen +9, Perform (Orate) +18, Profession (Actor) +16, Ride +15, Search +19, Spot +10, Survival +6 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 93] Author : Gazza555 Date : 03-22-06 03:58 AM Anton Radu CR 12 Male Human Rogue 12 NE Medium Humanoid Init: +3; Senses: Listen +7, Spot +7 ------------------------------------------- Languages: Elvish (Callarii), Thyatian, Traladaran AC: 17 Touch 14 Flat-footed 14 Hp: 68 (12d6 HD) Fort: +6, Ref: +11, Will: +4 ------------------------------------------- Speed: 30 ft. Melee: Longsword +11/+6 (1d8+2) Ranged: +12 Base Atk: +9; Grp: +11 Atk Options: Sneak Attack +6d6 ------------------------------------------- Abilities: Str 14, Dex 17, Con 14, Int 16, Wis 11, Cha 15 SQ: Trapfinding, Evasion, Trapsense +4, Improved Uncanny Dodge, Skill Mastery (Bluff, Diplomacy, Hide, Move Silently, Sense Motive, Use Magic Device) Feats: 1 Alertness, Deceitful, Leadership, Negotiator, Persuasive, Skill Focus (Knowledge [Local]) Skills: Appraise +8, Balance +8, Bluff +14, Climb +7, Decipher Script +8, Diplomacy +14, Disable Device +8, Disguise +9, Forgery +10, Gather Information +17, Hide +8, Intimidate +14, Knowledge (History) +8, Knowledge (Local) +21, Listen +7, Move Silently +8, Open Lock +8, Ride +18, Search +8, Sense Motive +17, Sleight of Hand +8, Spot +7, Tumble +8, Use Magic Device +12 Possessions: Longsword, leather armor, ring of protection +1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 94] Author : Gazza555 Date : 03-22-06 04:02 AM Boris Torenescu CR 6 Male Human Fighter 6 CE Medium Humanoid Init: +1; Senses: Listen -1, Spot -1 Languages: Thyatian, Traladaran ------------------------------------------- AC: normally: 11 Touch 11 Flat-footed 10 At war: 21 Touch 11 Flat-footed 18 Hp: 43 (6d10 HD) Fort: +6, Ref: +3, Will: +1 ------------------------------------------- Speed: 30 ft. normally; 20 ft. at war. Melee: Longsword +8/+3 melee (1d8+3 17-20/x2) Ranged: +7 Base Atk: +6; Grp: +7 ------------------------------------------- Abilities: Str 13, Dex 12, Con 13, Int 14, Wis 9, Cha 11 Feats: Cleave, Combat Expertise, Great Cleave, Improved Disarm, Improved Sunder, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword) Skills: Intimidate +7, Knowledge (Local) +11, Profession (Accountant) +8, Ride +10 Possessions: longsword, full-plate, large steel shield -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 95] Author : Gazza555 Date : 03-23-06 04:10 AM Thread Title : Aleksander Torenescu Aleksander Torenescu CR 3 Head of the Torenescu Clan Male Human Fighter 3 N Medium Humanoid Init: +1; Senses: Listen +2, Spot +2 Languages: Traladaran ------------------------------------------- AC: 11 Touch 11 Flat-footed 10 Hp: 21 (3d10 HD) Fort: +3, Ref: +2, Will: +3 ------------------------------------------- Speed: 30 ft. Melee: Longsword +5 melee (1d8+1) Ranged: +4 Base Atk: +3; Grp: +4 ------------------------------------------- Abilities: Str 12, Dex 12, Con 11, Int 9, Wis 11, Cha 10 Feats: +1 Alertness, Endurance, Iron Will, Power Attack, Weapon Focus (Longsword) Skills: Knowledge (Local) +2, Listen +2, Ride +7, Spot +2 Possessions: longsword -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 96] Author : Spellweaver Date : 03-23-06 04:31 AM Thread Title : Nice work! Just thought I'd encourage you and say: Great work! Keep them coming! :clap: :-) Jesper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 97] Author : Gazza555 Date : 03-23-06 08:10 AM Just thought I'd encourage you and say: Great work! Keep them coming! Thanks Jesper It's good to know someone's still following the thread. :) Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 98] Author : havard Date : 03-23-06 10:10 AM Thanks Jesper It's good to know someone's still following the thread. :) This is an excellent thread! Interesting take on emilio the great BTW. I'm glad you didnt keep him a 1st level NPC. This really shows the difference in philosophy between OE and 3E. A nation famous character could never be 1st level, even if he isnt an adventurer in 3E, whereas in OE he would be a 1st level character with a high charisma score. I thought about making him a bard, but expert is probably even better. Håvard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 99] Author : Gazza555 Date : 03-29-06 05:16 AM Thread Title : Flameflicker the Thief-King Flameflicker the Thief-King CR 14 Master of the Kingdom of Thieves Female Human Rogue 14 CN Medium Humanoid Init: +8; Senses: Listen +10, Spot +12 Languages: Alphatian, Elvish (Callarii dialect), Minrothad patois, Thyatian, Traladaran ------------------------------------------- AC: 19 Touch 15 Flat-footed 15 Hp: 65 (14d6 HD) Fort: +5, Ref: +13, Will: +4 ------------------------------------------- Speed: 30 ft. Melee: +1 longsword +10/+5 melee (1d8-1) Ranged: +14 Base Atk: +10; Grp: +9 Atk Options: +7d6 sneak attack ------------------------------------------- Abilities: Str 9, Dex 18, Con 12, Int 18, Wis 10, Cha 16 SQ: Evasion, Trapsense +4, Uncanny Dodge, Improved Uncanny Dodge, Defensive Roll, Improved Evasion Feats: Alertness, Combat Expertise, Dodge, Improved Initiative, Leadership, Run Skills: Appraise +19, Balance +11, Bluff +16, Climb +12, Disable Device +21, Disguise +15, Gather Information +15, Hide +21, Knowledge (Local) +21, Listen +10, Move Silently +21, Open Lock +14, Ride +14, Search +14, Sleight of Hand +21, Spot +12, Tumble +16, Use Magic Device +13 Possessions: +2 leather armor, +1 longsword, ring of invisibility -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 100] Author : Gazza555 Date : 03-29-06 05:21 AM Thread Title : Lord Lucas Tormandros Lord Lucas Tormandros CR 7 Townmaster of Mirros Male Human Fighter 7 LN Medium Humanoid Init: +1; Senses: Listen +3, Spot +3 Languages: Thyatian, Traladaran ------------------------------------------- AC: 16 Touch 11 Flat-footed 15 Hp: 71 (7d10 HD) Fort: +9, Ref: +3, Will: +5 ------------------------------------------- Speed: 20 ft. Melee: Longsword +11/+6 melee (1d8+4) Ranged: +8 Base Atk: +7; Grp: +9 ------------------------------------------- Abilities: Str 14, Dex 12, Con 18, Int 13, Wis 17, Cha 14 Feats: Blind-Fight, Combat Expertise, Diehard, Endurance, Improved Disarm, Investigator, Weapon Focus (Longsword), Weapon Specialization (Longsword) Skills: Gather Information +4, Handle Animal +8, Intimidate +6, Knowledge (Local) +6, Ride +11, Search +4, Survival +8 Possessions: Masterwork chainmail, masterwork longsword -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 101] Author : Gazza555 Date : 03-29-06 05:28 AM Sergyev CR 8 Patriarch of the Cult of Halav Male Human Cleric 8 CG Medium Humanoid Init: +1; Senses: Listen +2, Spot +2 Aura: Chaotic good Languages: Traladaran ------------------------------------------- AC: 11 Touch 11 Flat-footed 10 Hp: 31 (8d6 HD) Fort: +5, Ref: +3, Will: +7 ------------------------------------------- Speed: 30 ft. Melee: +5 Ranged: +7 Base Atk: +6; Grp: +5 Atk Options: Turn Undead Spells Prepared: (CL:8th; Ranged Touch Attack: +7) 4th Level: Divine Power, Restoration, Spell Immunity* 3rd Level: Animate Dead, Continual Flame, Magic Vestment*, Remove Disease 2nd Level: Bull’s Strength*, Enthral, Find Traps, Hold Person, Silence 1st Level: Bless, Divine Favor*, Magic Weapon, Protection from Evil, Remove Fear, Shield of Faith 0 Level: Detect Magic, Detect Poison x2, Light, Resistance, Virtue *Domain Spell; Domains: Nobility*, Strength *Non SRD domain ------------------------------------------- Abilities: Str 9, Dex 12, Con 9, Int 10, Wis 14, Cha 16 Feats: Brew Potion, Combat Casting, Leadership, Persuasive Skills: Bluff +5, Gather Information +5, Heal +4, Intimidate +5, Knowledge (History) +9, Knowledge (Local) +9, Knowledge (Religion) +9 Possessions: --- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 102] Author : Gazza555 Date : 03-29-06 05:35 AM Aleksyev Nikelnevich CR 10 Patriarch of the Church of Traladara in Mirros Male Human Cleric 10 LG Medium Humanoid Init: +0; Senses: Listen +4, Spot +4 Aura: Lawful good Languages: Thyatian, Traladaran ------------------------------------------- AC: 19 Touch 10 Flat-footed 17 Hp: 58 (10d8 HD) Fort: +8, Ref: +3, Will: +13 ------------------------------------------- Speed: 20 ft. Melee: +2 Warhammer +12/+7 melee (1d8+5 x3) Ranged: +7/+2 Base Atk: +7; Grp: +10 Special Actions: Turn Undead Spells Prepared: (CL:10th; Ranged Touch Attack: +7) 5th Level: Commune, Flamestrike*, Raise Dead 4th Level: Discern Lies, Divine Power, Neutralise Poison, Sending, Spell Immunity* 3rd Level: Dispel Magic, Magic Vestment*, Remove Blindness/Deafness, Remove Curse, Remove Disease 2nd Level: Augury, Delay Poison, Hold Person x2, Remove Paralysis, Shield Other* 1st Level: Bless, Detect Evil, Divine Favor, Protection from Evil, Remove Fear, Sanctuary*, Shield of Faith 0 Level: Detect Magic x2, Detect Poison, Light, Resistance, Virtue *Domain spell; Domains: Protection, War ------------------------------------------- Abilities: Str 17, Dex 10, Con 13, Int 13, Wis 18, Cha 15 Feats: Brew Potion, Combat Casting, Iron Will, Negotiator, Scribe Scroll Skills: Concentration +8, Diplomacy +11, Knowledge (History) +8, Knowledge (Local) +8, Knowledge (Religion) +12, Ride +7, Spellcraft +8 Possessions: warhammer, half-plate, large steel shield -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 103] Author : Gazza555 Date : 03-29-06 05:39 AM Magdel CR 8 Assistant to the Patriarch of Mirros Female Human Cleric 8 LG Medium Humanoid Init: +1; Senses: Listen +4, Spot +4 Aura: Lawful good Languages: Thyatian, Traladaran ------------------------------------------- AC: 11 Touch 11 Flat-footed 10 Hp: 47 (8d8 HD) Fort: +7, Ref: +3, Will: +10 ------------------------------------------- Speed: 30 ft. Melee: Light mace +5/+0 melee (1d6-1) Ranged: +7 Base Atk: +6; Grp: +5 Special Actions: Turn undead Spells Prepared: (CL:8th; Ranged Touch Attack: +7) 4th Level: Death Ward, Discern Lies, Greater Magic Weapon, Holy Smite* 3rd Level: Create Food and Water, Dispel Magic, Magic Circle against Evil*, Remove Curse, Remove Disease 2nd Level: Aid, Aid*, Augury, Hold Person, Silence 1st Level: Bless, Divine Favor, Magic Weapon, Protection from Evil*, Sanctuary, Shield of Faith 0 Level: Detect Magic x2, Detect Poison x2, Light, Purify Food and Drink *Domain spell; Domains: Good, Healing ------------------------------------------- Abilities: Str 9, Dex 13, Con 12, Int 14, Wis 18, Cha 14 Feats: Combat Casting, Combat Expertise, Investigator, Negotiator Skills: Diplomacy +15, Gather Information +7, Knowledge (Local) +13, Knowledge (Religion) +13, Ride +5, Search +9, Sense Motive +7 Possessions: --- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 104] Author : maddog Date : 03-30-06 09:35 AM Thread Title : Thread is still going! :) Good to see that the thread alive! :) I am part of too many projects right now so I haven't been able to post. Gazza555 pointed out a bunch of errors that I still need to fix. I haven't forgotten! I will get it done soon! :) --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 105] Author : maddog Date : 04-01-06 03:28 PM Thread Title : Fixes have been posted..... Hey all! Posted changes to Baron Desmon Kelvin, Alfric Oderbry, Adriana Hyraksos, Lord Devon Hyraksos, Prince Justin, Alexius Korrigan, Ludwig von Hendriks, Queen Olivia (yet again!) :), Olliver Jowett and Prince Valen. Gazza555 would you look over Prince Valen? I checked the skill points and he should have 140. I was over by 2 points. You said I was under by 9. --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 106] Author : Gazza555 Date : 04-03-06 03:47 AM Gazza555 would you look over Prince Valen? I checked the skill points and he should have 140. I was over by 2 points. You said I was under by 9. Hi Ray Sure He's a 10th level rogue so including the x4 he gets at first level he 13x whatever he gets for 1 level. For each level he gets 8 (for being a rogue) +2 (for his Int) and +1 (for being human) So all in all that's 13 x 11 = 143 points. ;) Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 107] Author : Gazza555 Date : 04-03-06 04:02 AM Thread Title : Lord Valdo Tisza Lord Valdo Tisza CR 6 Minister of Finance Male Human Commoner 4 Expert 3 N Medium Humanoid Init: +0; Senses: Listen +12, Spot +12 Languages: Elvish (Callarii dialect),Minrothad patois Thyatian, Traladaran ------------------------------------------- AC: 10 Touch 10 Flat-footed 10 Hp: 21 (4d4+3d6 HD) Fort: +2, Ref: +2, Will: +4 ------------------------------------------- Speed: 30 ft. Melee: Dagger +5 melee (1d4+1) Ranged: +4 Base Atk: +4; Grp: +5 ------------------------------------------- Abilities: Str 12, Dex 11, Con 9, Int 17, Wis 10, Cha 14 Feats: Alertness, Investigator, Negotiator, Skill Focus (Diplomacy) Skills: Diplomacy +17, Gather Information +4, Knowledge (Local) +13, Knowledge (Nobility & Royalty) +9, Listen +12, Profession (Politician) +12, Ride +10, Search +5, Sense Motive +2, Spot +12 Possessions: dagger -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 108] Author : Gazza555 Date : 04-03-06 04:06 AM Thread Title : Lord Bartran Cordelius Lord Bartran Cordelius CR 9 Minister of Trade Human Male Expert 10 N Medium Humanoid Init: -1; Senses: Listen +16, Spot +16 Languages: Minrothad patois, Thyatian ------------------------------------------- AC: 9 Touch 9 Flat-footed 9 Hp: 31 (10d6 HD) Fort: +2, Ref: +2, Will: +8 ------------------------------------------- Speed: 30 ft. Melee: Knife +6/+1 (1d3-1) Ranged: +6 Base Atk: +7; Grp: +6 ------------------------------------------- Abilities: Str 9, Dex 9, Con 9, Int 13, Wis 13, Cha 10 Feats: Alertness, Investigator, Negotiator, Skill Focus (Diplomacy), Skill Focus (Sense Motive) Skills: Appraise +14, Diplomacy +18, Gather Information +9, Knowledge (Local) +14, Listen +16, Profession (Politician) +14, Search +9, Sense Motive +19, Spot +16 Possessions: Knife -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 109] Author : Gazza555 Date : 04-03-06 04:11 AM Thread Title : General Zandra Sulanov General Zandra Sulanov CR 8 Minister of War Female Human Paladin 8 LG Medium Humanoid Init: +4; Senses: Listen +2, Spot +2 Aura: Lawful good Languages: Thyatian, Traladaran ------------------------------------------- AC: 19 Touch 10 Flat-footed 19 Hp: 56 (8d10 HD) Immune: Diseases, Fear Fort: +10, Ref: +5, Will: +7 ------------------------------------------- Speed: 20 ft. Melee: Ogrebane +15/+10 melee (1d8+7) Ranged: +8 Base Atk: +8; Grp: +10 Atk Options: Smite Evil 2/day Special Actions: Turn Undead Spells Prepared: (CL:4th; Ranged Touch Attack: +8) 2nd Level: Bull’s Strength 1st Level: Divine Favor, Protection from Evil ------------------------------------------- Abilities: Str 15, Dex 11, Con 12, Int 14, Wis 15, Cha 17 SQ: Aura of Courage, Detect Evil, Lay on Hands, Feats: Blind-Fight, Improved Initiative, Negotiator, Weapon Focus (Longsword) Skills: Climb +7, Diplomacy +16, Knowledge (Nobility & Royalty) +13, Knowledge (Religion) +13, Sense Motive +6, Survival +7 Possessions: Ogrebane (Holy Avenger longsword), +2 Half Plate -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 110] Author : Gazza555 Date : 04-03-06 04:14 AM Thread Title : Lord Zogrev Yarol Lord Zogrev Yarol CR 9 Minister of State Male Human Fighter 9 LG Medium Humanoid Init: +4; Senses: Listen +9, Spot +3 Languages: Elvish (Callarii dialect), Thyatian, Traladaran ------------------------------------------- AC: 10 Touch 10 Flat-footed 10 Hp: 63 (9d10 HD) Fort: +7, Ref: +3, Will: +6 ------------------------------------------- Speed: 30 ft. Melee: Knife +9/+4 melee (1d3) Or Longsword +11/+6 melee (1d8+2) Ranged: +9 Base Atk: +9; Grp: +9 ------------------------------------------- Abilities: Str 10, Dex 11, Con 12, Int 15, Wis 13, Cha 10 Feats: Alertness, Combat Expertise, Greater Weapon Focus, Improved Critical (Longsword), Improved Disarm, Improved Initiative, Iron Will, Negotiator, Weapon Focus (Longsword), Weapon Specialization (Longsword) Skills: Diplomacy +8, Knowledge (History) +8, Knowledge (Local) +8, Listen +9, Sense Motive +9, Spot +3 Possessions: --- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 111] Author : Gazza555 Date : 04-03-06 04:19 AM Thread Title : Terari - Minister of Magic Terari - Minister of Magic CR 20 Master of the Karameikan School of Magecraft. Male Human Wizard 20 NG Medium Humanoid Init: +0; Senses: Listen +2, Spot +2 Languages: Alphatian, Elvish (Callarii dialect), Thyatian, Traladaran, several monster languages and just about any other language the DM chooses. ------------------------------------------- AC: 15 Touch 10 Flat-footed 15 Hp: 91 (20d4 HD) Fort: +12, Ref: +10, Will: +19 Spell Resistance: 18 ------------------------------------------- Speed: 30 ft. Melee: +11 Ranged: +10 Base Atk: +10; Grp: +11 Spells Prepared: (CL:20th; Ranged Touch Attack: +10) 9th Level: Mage’s Disjunction, Meteor Swarm, Teleportation Circle, Time Stop 8th Level: Greater Prying Eyes, Iron Body, Mass Charm Monster, Maze 7th Level: Greater Arcane Sight, Plane Shift, Power Word Blind, Reverse Gravity 6th Level: Anti Magic Field, Chain Lightning, Greater Dispel Magic, Globe of Invulnerability 5th Level: Break Enchantment, Cloudkill, Cone of Cold, Wall of Force 4th Level: Dimension Door, Fear, Lesser Geas, Mnemonic Enhancer, Stoneskin 3rd Level: Displacement, Lightning Bolt x2, Protection from Energy, Slow 2nd Level: Arcane Lock, Detect Thoughts, Knock, Mirror Image, See Invisibility 1st Level: Protection from Evil, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield 0 Level: Detect Magic, Light, Message, Resistance ------------------------------------------- Abilities: Str 13, Dex 10, Con 15, Int 18, Wis 12, Cha 15 Feats: Augment Summoning, Brew Potion, Craft Magic Arms and Armor, Craft Staff, Craft Wand, Craft Wondrous Item, Empower Spell, Extend Spell, Quicken Spell, Scribe Scroll, Spell Focus (Evocation), Spell Penetration, Still Spell Skills: Concentration +25, Craft (Herbalism) +10, Craft (Painting) +10, Craft (Poetry) +10, Decipher Script +10, Diplomacy +8, Knowledge (Arcana) +27, Knowledge (History) +14, Knowledge (Local) +10, Knowledge (Nobility & Royalty) +10, Knowledge (Planar) +18, Knowledge (Religion) +10, Listen +2, Profession (Actor) +12, Ride +2, Spellcraft +27, Spot +2, Survival +2, Swim +2 Possessions: Anything within reason – for example: Lavender and Green ioun stone (32 levels left), Robes of the Archmagi, Staff of Power, Wand of Lightning Bolt (8th). Spellbook: Every spell in the PHB and any other spell the DM feels appropriate. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 112] Author : Gazza555 Date : 04-03-06 04:26 AM Thread Title : Lord Alexius Korrigan For some reason I'd forgot that Ray had done Alexius Korrigan :embarrass , so here's my version as well. Lord Alexius Korrigan CR 8 Seneschal of the Royal Court Male Human Fighter 8 LG Medium Humanoid Init: +4; Senses: Listen +5, Spot +5 Languages: Thyatian, Traladaran ------------------------------------------- AC: at court: 10 Touch 10 Flat-footed 10 At war: 19 Touch 10 Flat-footed 17 Hp: 56 (8d10 HD) Fort: +7, Ref: +2, Will: +5 ------------------------------------------- Speed: 30 ft. at court.; 20 ft. at war Melee: Longsword +12/+7 melee (1d8+3) Ranged: +8 Base Atk: +8; Grp: +9 ------------------------------------------- Abilities: Str 13, Dex 10, Con 13, Int 13, Wis 17, Cha 16 Feats: Alertness, Cleave, Combat Expertise, Greater Weapon Focus (Longsword), Improved Initiative, Negotiator, Power Attack, Weapon Focus (Longsword), Weapon Specialization (Longsword) Skills: Diplomacy +9, Forgery +4, Knowledge (Local) +4, Listen +5, Profession (Gambler) +4, Ride +10, Sense Motive +5, Spot +5, Survival +7 Possessions: Longsword, half-plate, heavy steel shield -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 113] Author : Gazza555 Date : 04-03-06 06:35 AM Thread Title : The End? Well thats it for K:KoA. I'm not really happy with Terari - I'll probably post an Epic version of about 24th level. A few others things. 1) I kept with Ray's idea of not increasing stat's in line with HD (at least for the most part - one or two spellcasters needed tweaking in order that they could cast their highest level spells. IMC I have actually increased all of the NPCs stats in line with their HD. 2) I found it more difficult than I imagined just using the classes/feats etc from the SRD. I might post revised NPCs using a variety of other sources. Of course the more sources the longer each converson will take. :( 3) I don't tend to play spellcasters, so my choice of spells may be suspect - I have, however, were possible kept to the listed spells from K:KoA. Thats all for now Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 114] Author : havard Date : 04-03-06 06:55 AM Well thats it for K:KoA. I'm not really happy with Terari - I'll probably post an Epic version of about 24th level. Going with Cthulhudrew's level conversion model, a 36th level BECMI character would become a 23rd level character. If Terari is described as a 36th level character in DoTE, which he very well may be, you might want to use that description for a revised version of T. A few others things. 1) I kept with Ray's idea of not increasing stat's in line with HD (at least for the most part - one or two spellcasters needed tweaking in order that they could cast their highest level spells. IMC I have actually increased all of the NPCs stats in line with their HD. Tough call. It seems like your way of winging it has been working pretty well. 2) I found it more difficult than I imagined just using the classes/feats etc from the SRD. I might post revised NPCs using a variety of other sources. Of course the more sources the longer each converson will take. :( I'm happy you chose this model. It means anyone can use these conversions without having to own all of the extra books. 3) I don't tend to play spellcasters, so my choice of spells may be suspect - I have, however, were possible kept to the listed spells from K:KoA. Another good way of handling it IMO. So...G:KoM next? Håvard ;) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 115] Author : maddog Date : 04-03-06 07:13 AM So all in all that's 13 x 11 = 143 points. ;) Fixed. --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 116] Author : Gazza555 Date : 04-03-06 07:14 AM Going with Cthulhudrew's level conversion model, a 36th level BECMI character would become a 23rd level character. If Terari is described as a 36th level character in DoTE, which he very well may be, you might want to use that description for a revised version of T. That's sort of what I've been thinking off. ;) Tough call. It seems like your way of winging it has been working pretty well. Stats seem to be higher in 3.x - obviously this is mostly due to +1 every 4hd/ I'm happy you chose this model. It means anyone can use these conversions without having to own all of the extra books. That's why I stuck with it - it just seems that a lot of the NPCs get the same or a similar selection of feats. Another good way of handling it IMO. Certainly the easiest. :) So...G:KoM next? I guess. ;) Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 117] Author : maddog Date : 04-03-06 07:20 AM So...G:KoM next? I wish I could. I have too many projects going right now but that doesn't mean others can't do it. It is the next logical step. :) --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 118] Author : Gazza555 Date : 04-03-06 07:38 AM I wish I could. I have too many projects going right now but that doesn't mean other's can't do it. It is the next logical step. :) Well I guess I've already volunteered and it ties in with what I'm thinking in regards to the Secret Crafts - so expect to see some substitution levels. ;) Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 119] Author : Cthulhudrew Date : 04-03-06 03:51 PM Going with Cthulhudrew's level conversion model, a 36th level BECMI character would become a 23rd level character. If Terari is described as a 36th level character in DoTE, which he very well may be, you might want to use that description for a revised version of T. Sounds about right- in some cases, I would probably fudge a bit, depending on history/description, etc. For instance, Barimoor (who moved to the KW c. 200 AC, so he's probably 800-1000 years old) likely rates a higher level on the scale, as would (say) Haptuthep the Lich-Pharaoh, who dates back to c.500 BC or thereabouts (though he's been inactive for much of the last several centuries, probably). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 120] Author : Thorf Date : 05-13-06 03:50 AM While I can't really appreciate the details yet, these conversions seem rather interesting - good work Ray and Gary. :) I agree with the comments about seeing NPCs with levels in Expert and so on - it's rather nice to see them as levelled characters rather than just "normal man". Regarding Terari, I can't help but feel that he has gotten a bit of a raw deal with his level - especially compared to some of the other characters. Bargle, was 15th level in GAZ1, got a boost to 17th level in K:KoA and is 17th level in your conversion. Terari meanwhile was 36th level in Dawn of the Emperors, is well over 100 years old, and yet only gets 20th level. Of course, this is probably due to basing the conversion on K:KoA, but why base a conversion on a source that is flawed to start with? ;) 23rd level still seems too close to Bargle. Is the difference between 17th and 23rd - or even 17th and 26th - really equivalent to the difference between 17th and 36th in OD&D? I don't know enough about 3rd edition levels yet to comment on the conversion techniques, but it seems to me that this should be one of the most powerful characters in the whole setting, and he deserves a much heftier conversion. The only other comment I have at the moment is that it seems strange not to add in the stat bonuses for the NPCs - especially when it is so necessary to do it for spellcasting NPCs. I don't want to end on a negative note, though - I am definitely looking forward to the time when I can read your hard work and understand all the little details. Keep it up! :D -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 121] Author : Gazza555 Date : 05-15-06 05:18 AM While I can't really appreciate the details yet, these conversions seem rather interesting - good work Ray and Gary. :) Thanks :) Regarding Terari, I can't help but feel that he has gotten a bit of a raw deal with his level - especially compared to some of the other characters. Bargle, was 15th level in GAZ1, got a boost to 17th level in K:KoA and is 17th level in your conversion. Terari meanwhile was 36th level in Dawn of the Emperors, is well over 100 years old, and yet only gets 20th level. Yes, I did mention that I was going to do an Epic Version of him around 23rd/24th level - I just need to get some free time. 23rd level still seems too close to Bargle. Is the difference between 17th and 23rd - or even 17th and 26th - really equivalent to the difference between 17th and 36th in OD&D? I must admit I haven't looked that closely at that. :embarrass I just used the conversion guidelines. One thing that is different is hp totals as you get HD and Con modifiers for every level in 3/3.5 as opposed to the first 9 in previous versions. The only other comment I have at the moment is that it seems strange not to add in the stat bonuses for the NPCs - especially when it is so necessary to do it for spellcasting NPCs. I kept it like that because that's how Ray had started, IMC the NPCs do get the stat bonuses. (As well as feats/classes etc not in the SRD) I don't want to end on a negative note, though - I am definitely looking forward to the time when I can read your hard work and understand all the little details. Keep it up! :D I've stalled a little on converting the G:KoM NPCs due to the need of converting the Secret Crafts, spells etc first. But they will come. I might do some of the OD&D Gazeteer NPCs first. Regards Gary -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 122] Author : maddog Date : 05-15-06 08:03 AM While I can't really appreciate the details yet, these conversions seem rather interesting - good work Ray and Gary. :) Thanks. Gary did the most work and should get at least double kudos for that. :) Of course, this is probably due to basing the conversion on K:KoA, but why base a conversion on a source that is flawed to start with? ;) Unfortunately, I only own K:KoA so that's the reason. :) I really should go over to Pazio's store and buy the PDFs of the Gazetteers. The only other comment I have at the moment is that it seems strange not to add in the stat bonuses for the NPCs - especially when it is so necessary to do it for spellcasting NPCs. I decided to do it that way as I felt uncomfortable making decisions about what scores to raise. I can still remember the 10 wishes to just raise a single score from 1e. I guess it could said they're not 100% complete conversions but who can say that the scores weren't alreay raised? :) In the case of Bargle and Terari it is appropriate though. Also, we don't do that IMC but it's not a problem as we never go above 14th level. We play it "old skool" and not by the book in this respect. --Ray. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 09:23 AM.