* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Just finished the 1st 1st ed. module saturday on to mod 2 Started at 02-14-06 05:27 PM by Bael the Bard Visit at http://forums.gleemax.com/showthread.php?t=587622 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Bael the Bard Date : 02-14-06 05:27 PM Thread Title : Just finished the 1st 1st ed. module saturday on to mod 2 Well I had lots of fun during the first module it involved some castle with people turned to stone and a huge red ruby with a princess and prince trapped in it, we destroyed it with a harp and some magic sword. I had fun playing the ranger, the sword specialization helped out alot I just can't decide if I'll double specialize with the longsword at 3rd lv or specialize with my bow. The dm let us use the unearthed arcana's rules when I made the character so the stats were elven ranger str 18/24 dex 17 con 17 int 14 wis 16 cha 12 ac 2 with chainmaille Now I'm lv 2 with 30 hp cause I rolled all 8's for hp (I love my dice so they love me) I have a +1 longsword and around 3,500 GP We just finished it and are going to start the second module it has something to do with drow or some assasins guild called THE WEB, and a bunch of goblins, kobolds, orcs, and hobgoblins ransacking the country side. Now we have to go through all that to save some kings princess just peachy but sounds like fun, I just wish I could spend some o that gold man :P. We've lost some players and gained some but so far what we've got left is myself as the elven ranger another elven ranger the guy decided to keep playing an assasin we think she's just a thief that sucks at finding traps 2 clerics 1 fighter 2 mages 1 illusionist The barbarian I'm not sure of he might have started playing some other rpg We also had a couple who played a druid and a thief but I think they liked 3.5 better and stopped playing. Our usual party size is about 8 players fun indeed. Any suggestions for taking on armies of orcs, goblins, hobgoblins, kobolds, an assasins guild and whatever else that joins them that wants to kill us. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : weasel fierce Date : 02-14-06 11:19 PM Sounds like you'll have a busy time. 30 HP at level 2 is not halfbad indeed :) Depending on circumstances, the sword double specialty is propably more usefull in more situations. Even a regular archer, getting 2 shots per turn, is pretty dangerous. Of course, bow specialization does kick a large amount of ass, if you can a few shots at point blank range. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Bael the Bard Date : 02-15-06 08:08 AM Well the other ranger is specialized in a bow so we really don't need 2 bow specialist's at the moment. Also the point of a bow is to use it from a distance and most of our battles have been up close and personal so I'll have to go with the sword, maybe I'll take the bow at 6th lv. I'm just curious what do ya'll think would be the best choice of action going up against all of these enemies? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Author : chatdemon Date : 02-15-06 02:05 PM Any suggestions for taking on armies of orcs, goblins, hobgoblins, kobolds, an assasins guild and whatever else that joins them that wants to kill us. At 2nd level? My advice is... Run Away! :gah: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Author : weasel fierce Date : 02-15-06 02:22 PM also, as a melee oriented ranger, make sure to target things you get your damage bonus against. Orcs, ogres etc. +2 damage is a nice benefit. Once you hit level 4-5, it begins to HURT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Author : Bael the Bard Date : 02-15-06 05:04 PM Whats cool is all the ememies that have been attacking the farmers and such that we are supposed to kill defeat etc, are all rangers favored enemy, orc, kobold, goblin, hobgoblin yeppers its all favored enemies. Lets see cause I'm an elf I get +1 to hit with a longsword cause I have a 18/24 str I have +1 to hit and +3 dmg, I'm specialized in longswords so thats +1 to hit +2 dmg, and I have a +1 longsword so +1 to hit and +1 to dmg so total is +4 to hit and +6 dmg now if its a favored enemy it is +4 to hit and +8 dmg on top of the D8 from the sword. Currently my ac is 2 because of -3 from dex and -5 from chainmaille do you think I should get some full plate and maybe a shield before I go on this mission? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Author : Thailfi Date : 02-16-06 11:42 AM Ah yes, the good ole 1e ranger damage bonus. Reminds me of some epic level adventuring our party did in Jotunheim a while back. My dual class - dual wielding 17 ranger/ 18 mage attacks a Jotenheim frost giant: Me: Okay, my roll equals a 17. I am pretty sure I hit. DM: Yeah, you did. Roll damage. Me: Okay I did 31 with the first attack. DM: No, give me your dagger damage first. That is the faster weapon. Me: That was the dagger damage. DM: .......okay, this giant is in a little trouble. Ah, good times! As to you party, I hope you are not sticking to the rules too closely because a class feature of your barbarian friend is that they cannot adventure with spellcasting classes until they attain higher levels (or use magic items). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Author : darkkhaine Date : 02-16-06 12:49 PM yeah old rangers rocked but i think you got over on the wpn specialization i think that is a fighter only special ability same with double wpn spec. i wouldnt get full plate for roleplaying reasons but if your a powergamer go for it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Author : Bael the Bard Date : 02-16-06 03:16 PM Well the barbarian isn't playing anymore he started playing another rpg someone made. And I'm pretty sure rangers can weapon specialize in 1st ed because they're a sub-class of fighter. Also the dm told me and the other ranger that we can weapon specialize if we spend the weapon slot for it. You know 2 weapon slots for Weapon Specialization and 3 weapon slots for Double Specialization. Also about the armor the plate mail or whatever its called, it gives you a 3 ac it weighs about 450gp and I think it lowers your movement to 6". As where the chainmaille gives me an ac of 5 it weighs 300gp and has a movement of 9". Hmm more armor at the expense of weight and movement, or less weight and more movement at the expense of less armor ah the decisions. Also because the barbarian isn't in the party anymore I'm more than likey gonna be in the front more often and will need more armor. Also here are the current magic items in my parties posession I have a +1 longsword the other ranger has a +1 longsword the assasin has a +2 dagger the fighter has +1 plate mail the cleric has a +2 mace and a +1 ring of prot (we told him to give the ring to one of the wizards but he's just being greedy.) 50 potions of cure the dm said each had 2 doses and did 2D4+2 healing This is because the mages found 5 of them in the dungeon and our 9 member party was given 5 each from the king before we start our next mission. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Author : weasel fierce Date : 02-16-06 09:01 PM Rangers can specialize in 1st edition, yes. They changed it in AD&D2. Also, it was actually clarified by Gygax on Dragonsfoot, that the barbarian limitation means he wont cooperate in plans involving magic, or accept having spells cast on him, but he can participate in the same adventuring party -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Author : Bael the Bard Date : 02-17-06 07:48 AM Like I said in my previous post the guy playing the barbarian isn't playing anymore. But when he did play it was like this. We would hide magic items so he wouldn't try and destroy them, the mages always cast spells at the back of the party so he never actually saw them cast them. And while we took turns on watch when it was his turn to sleep we woke up the cleric and he healed him, and if we found potions it was like "Hey mongo here's some refreshing water doesn't it taste good" Any suggestions for taking on armies? Cause as far as we know their base of operations is in a woods that is how do I put this it drops off and you have to climb down so its kinda secluded. Also the way the dm was describing it was down there during the night it was the worst time and their were archers everywhere so noone really returned from going there. So I was thinking fire arrows or something else that burned, so we could weed them out and pick them off one at a time at a distance. Or if you have better suggestions please help -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Author : paigeoliver Date : 02-22-06 07:14 AM How did you get 30 hit points at level 2? 8 For ranger level 1. 8 For ranger level 2. 4 points total from con. Where did the other 10 hit points come from? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 13] Author : yeknom Date : 02-22-06 08:05 AM How did you get 30 hit points at level 2? 8 For ranger level 1. 8 For ranger level 2. 4 points total from con. Where did the other 10 hit points come from? A 1st edition Ranger has 2d8 for hit dice at 1st level. A 17 Con is a +3 hit point adjustment. So 8+8+8+3+3 = 30. On a related note, back when I used to play 1e I always allowed Rangers (and Monks) to gain a con adjustment for each hit die they had. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 14] Author : weasel fierce Date : 02-22-06 11:56 AM The con adjustment is per hit die, not per level, so you'd be absolutely correct too -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 15] Author : paigeoliver Date : 02-28-06 07:52 AM Ah, I had missed or forgotten the bit about 2 hit dice for rangers. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 16] Author : Extempus Date : 03-08-06 04:12 AM Considering the +3 bonus for a 17 constitution is per hit die, then at 2nd level, a ranger would have 3 hit dice and therefore 9 bonus hit points for a total of 33... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 17] Author : yeknom Date : 03-08-06 08:25 AM Considering the +3 bonus for a 17 constitution is per hit die, then at 2nd level, a ranger would have 3 hit dice and therefore 9 bonus hit points for a total of 33... Yeah, I just couldn't add that day. :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 08:18 AM.