* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : More VR world stuff Started at 03-02-06 08:17 AM by Rhialto Visit at http://forums.gleemax.com/showthread.php?t=596951 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Rhialto Date : 03-02-06 08:17 AM Thread Title : More VR world stuff I've been thinking more about my VR worlds project, and how I could convert the various Mystara maps into a VR world we could walk through and explore. It's time to vote. Which would you prefer: a) Convert them as an exact analogue, maintaining precise consistency with the 8-mile hex map, and the VR world using an internal hex grid. Technically, this will be a nightmare to accomplish. Further, create specific light/heavy forest (and equivalent for cactus/pine/jungle/etc terrain) terrain textures. b) Use an internal square grid, dividing each 8-mile hex into 4 squares. This works out as about 3.something mile squares. Further, create specific light/heavy forest (and equivalent for cactus/pine/jungle/etc terrain) terrain textures. c) Use an internal square grid, dividing each 8-mile hex into 4 squares. This works out as about 3.something mile squares. Further, use some hare-brained scheme to arbitarily divide "light forest" into "forest" or "open" tiles. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Spellweaver Date : 03-02-06 02:55 PM Don't really have an opinion on this, but looking forward to seeing the project! :-) Jesper -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 09:24 AM.