* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Surprising comment from Jeff Grubb Started at 03-30-06 04:19 PM by Thorf Visit at http://forums.gleemax.com/showthread.php?t=613393 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : Thorf Date : 03-30-06 04:19 PM Thread Title : Surprising comment from Jeff Grubb I've been researching details on OD&D and Mystara authors tonight, and I've come up with lots of interesting stuff - as well as a lot of surprising stuff. But perhaps most surprising was this (the part in question needs no emphasis): Date: 03-02-2001 09:55 Good story. Too bad its wrong. I designed the first TSR Buck Rogers boardgame (The one with lots of plastic). Kept my job after it came out. Wrote the world bible for the first Buck Rogers roleplaying game (The D&D clone). Kept my job after it came out. Designed the Buck Rogers HIgh Adventure RPG. Kept my job after it came out. Left company under my own steam to go freelance about two years late. Spent three years on the outside before coming back to the siren call of TSR, then nestled in the bosum of Wizards of the Coast. Got to work on my Project X's before Buck Rogers. Got to work on them afterwards. Impact of Buck Rogers on my career - negligable (in fact, The Buck Rogers High Adventure game got four puppy-paws from the White Wolf magazine, which I appreciated greatly). Buck Rogers was fun (Just don't talk to me about Mystara - THAT was a pain). And actually, I got the assignment to do Buck because I showed up at the first meeting with my wife's copy of the Complete Buck Rogers comic strips. There was little competition from the other designers since it would BE under the watchful eye of the boss. Jeff Grubb Designer Buck Rogers and lots of other stuff. You can read the original here (http://www.rpg.net/forums/phorum/pf/read.php?f=19&i=236&t=186); you might want to read the first post there to understand his reply in full. :eek: :confused: :weep: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Cthulhudrew Date : 03-30-06 04:59 PM I'm not entirely sure what he might be referencing in regards to Mystara, though I suspect it has something to do with what Grubb wanted to do regarding the 2nd-editionification of our beloved world. I heard some of the Grubb story from Geoff, who heard it from James "Mystaros" Mishler (who heard it from Grubb himself), and then later got some more information on the situation from James (again, who had heard it from Grubb). I don't recall all the specifics, though I believe I've got some email correspondences about the situation that could help shed light, but the situation as I understand it was thus: For the 2nd Edition version of Mystara, Jeff Grubb wanted to do essentially a Forgotten Realms/Greyhawk/Dark Sun Campaign Setting style of product- something comprehensive, that would cover the Known World in general, and provide character creation tips, etc. Essentially, one big boxed set that could serve as a "basis" for later products- the same model that TSR generally used for its various campaign settings, and that tends to be used by most other companies (notably WotC) to this day. Unfortunately, a decision was made to instead release individual boxed sets for each nation of the known world (like we got with K:KoA, G:KoM) and put those out instead. So Jeff Grubb's initial idea was sunk. To further muddy things, Grubb's plans included advancing the timeline of the set that he was working on (Karameikos)- among other things, he was going to deal with the death of Oliver Jowett and the war among the Church of Karameikos- but it was decided that he shouldn't mess with things, and the end result of what came out was essentially just a reprint of what we OD&Ders got with Gaz1. Those are just the details I recall, but I think that was the gist of it, and could very well be what Grubb was referring to. I know that he was really jazzed about being tapped to do the 2nd edition of Mystara, and had big plans that were forcibly scrapped by his bosses. I will look and see if I still have any of the relevant reporting when I get home, but Mystaros would be a better person to contact about it (or, alternatively, Grubb himself- I think James mentioned he still talks to him every once in a while), as opposed to my "further-removed-than-even-third-party" self. :) [EDIT] Some other people to contact for more information on history of Mystara- Monte Cook (http://www.montecook.com) (who is the main designer of Glantri: Kingdom of Magic). He has his own message boards on his site, and might be able to provide some information. He is generally pretty good and genial about responding to people over there. I noticed recently that he has some interviews with former TSR employees up there for the 30th anniversary of the game. I didn't see anything Mystara specific referenced in the entries of people I know were associated with Mystara (such as William W. Connors), but you might be able to find something. Steve Miller (http://www.geocities.com/nuelow/bugs.html) has his own messageboards over at his site. I asked him some questions about Mystara years ago (sadly, his site doesn't have archives, and I didn't save the messages). He had run some Mystara campaigns while with TSR, and was rumored to be involved in the vaporware Wendar/Denagoth gazetteer. In any case, he had some insights and comments that he shared, and was pretty open about it. He wasn't directly involved in the Mystara line as I recall from our correspondences, but again, might have been down the road, and certainly had some knowledge of what was going on with it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Author : Cthulhudrew Date : 03-30-06 05:09 PM Thread Title : Found something From the Mystara-L Archives (Feb 23, 2003): <