* * * Wizards Community Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : A question about the Thunder Rift Campaign Setting Started at 06-02-06 08:46 PM by silversai Visit at http://forums.gleemax.com/showthread.php?t=647615 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Author : silversai Date : 06-02-06 08:46 PM Thread Title : A question about the Thunder Rift Campaign Setting I need some help i just downloaded the T. Rift campaign from the paizo. com and I want to create campaign based on the modules that we recommended for the setting? I'm wondering how some Dm's are incorprating the T. Rift in there campaigns, and what events, hooks, rumors, and current events have been made, any suggestions would be honored. SS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Author : Oloto Date : 06-28-06 05:03 PM The two best explantions for this I have seen are either: its a plane off to itself and the inhabidents dont know it. The "trails" leading in and out are actually portal to other planes. I didnt care for this one much. But it has potential. Maybe the rift is a powerful wizard's plaything or experiment. I always liked the concept of a world in a bottle. The other explantions is its a valley on the Darokin/Rockhome boarder. This could fit well with its size and race mix. I realy like this one. One of the best concepts would be for the larger nations to send groups into the area to bring it under thier flag. Darokin, Rockhome even Alfhim, Ylariam, and Thyatis could sent groups from time to time. The remote location and small size would keep these larger nations from sending meaningful groups, but would upset the independent nature of the rift just enough to give you lots of plot hooks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Downloaded from Wizards Community (http://forums.gleemax.com) at 05-10-08 09:22 AM.